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mirror of https://github.com/cc65/cc65.git synced 2025-02-03 22:32:24 +00:00
2015-07-14 17:22:47 +02:00
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2015-07-14 17:22:47 +02:00
2015-07-14 17:22:47 +02:00

PC-Engine (PCE) target support for cc65. this is still work in progress and
a couple of things need to be fixed:
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joystick support should get verified on real hw
 - the masks for buttons may be wrong.
 - 6 button gamepads are different and need slightly different code

revers() is a dummy function, actual reverse output is not supported yet

waitvblank() is missing
get_tv() is missing

some graphical petscii chars should get added to the charset

interruptor support in crt0 (and cfg) is missing

conio lacks support for different screen sizes, which could be used with
different video modes

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a good emulator to use for PC-Engine is "mednafen" (mednafen.sourceforge.net)

run the compiled binary like this:

> mednafen -force_module pce <yourprogram.pce>

joypad keys are mapped like this:

w/s/a/d         up/down/left/right
numpad 2        (?) button
numpad 3        (?) button
enter           (start) button

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some useful resources on PCE coding:

http://blog.blockos.org/?tag=pc-engine
http://pcedev.blockos.org/viewforum.php?f=5
http://www.romhacking.net/?page=documents&category=&platform=4&game=&author=&perpage=20&level=&title=&desc=&docsearch=Go
http://archaicpixels.com/Main_Page

http://www.magicengine.com/mkit/doc.html

https://github.com/uli/huc
http://www.zeograd.com/parse.php?src=hucf