mirror of
https://github.com/cc65/cc65.git
synced 2024-08-16 12:29:03 +00:00
This change includes some cleanups, removal of mainargs.s (game console programs never have arguments), and a workaround for a problem I'm seeing. The problem is that sometimes (in fact, more often than not) the clrscr() call in testcode/lib/joy-test.c writes some garbage chars on the screen (most often a "P"). Could be my hardware (I haven't seen it on MAME), but to me the root cause is still unknown.
42 lines
948 B
ArmAsm
42 lines
948 B
ArmAsm
;*
|
|
;* clrscr
|
|
;*
|
|
;* NB: All screen functions assume Graphics Mode 1 in a default configuration.
|
|
;* Therefore, this is hard coded to use $1000-$12FF as screen VRAM.
|
|
|
|
.export _clrscr
|
|
.include "creativision.inc"
|
|
|
|
_clrscr:
|
|
|
|
sei ; Disable interrupts. Default INT handler reads VDP_STATUS
|
|
; and would lose any setup done here.
|
|
|
|
lda #$00 ; VRAM offset low
|
|
sta VDP_CONTROL_W
|
|
|
|
lda #$50 ; VRAM offset high ($10 OR $40)
|
|
sta VDP_CONTROL_W
|
|
|
|
lda #$40 ; Space char from ROM setup
|
|
|
|
ldx #0
|
|
ldy #3
|
|
|
|
L1: sta VDP_DATA_W
|
|
inx
|
|
bne L1
|
|
dey
|
|
bne L1
|
|
|
|
cli ; Let interrupts go again
|
|
|
|
lda #0
|
|
sta CURSOR_X
|
|
sta CURSOR_Y
|
|
sta SCREEN_PTR
|
|
lda #$10
|
|
sta SCREEN_PTR+1
|
|
|
|
rts
|