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cc65/asminc/cx16.inc

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PHP

;
; CX16 r36 definitions
;
; ---------------------------------------------------------------------------
; Constants
.enum COLOR
BLACK = $00
WHITE
RED
CYAN
VIOLET
PURPLE = VIOLET
GREEN
BLUE
YELLOW
ORANGE
BROWN
PINK
LIGHTRED = PINK
GRAY1
GRAY2
LIGHTGREEN
LIGHTBLUE
GRAY3
.endenum
; Special characters
.enum CH
COLOR_SWAP = $01
STOP = $03
UNDERLINE
WHITE
BOLD
BELL
BACKSPACE
TAB
LINEFEED
ITALIC
OUTLINE
ENTER
FONT_LOWER
FONT_ISO
F9
CURS_DOWN
REVERSE
HOME
DEL
F10
F11
F12
SHIFT_TAB
RED = $1C
CURS_RIGHT
GREEN
BLUE
LIRA = $5C
ORANGE = $81
RUN = $83
HELP
F1
F3
F5
F7
F2
F4
F6
F8
SHIFT_ENTER
FONT_UPPER
FONT_PET
BLACK
CURS_UP
ATTR_CLEAR
SCRN_CLEAR
INS
BROWN
PINK
LIGHTRED = PINK
GRAY1
GRAY2
LIGHTGREEN
LIGHTBLUE
GRAY3
PURPLE
VIOLET = PURPLE
CURS_LEFT
YELLOW
CYAN
SHIFT_SPACE
LTEE = $AB
LLCORNER = $AD
URCORNER
ULCORNER = $B0
BTEE
TTEE
RTEE
LRCORNER = $BD
HLINE = $C0
CROSS = $DB
VLINE = $DD
PI
.endenum
; ---------------------------------------------------------------------------
; Zero page
; GEOS and graphics pseudo-registers
.struct gREG
.org $02
.union
r0 .word
.struct
r0L .byte
r0H .byte
.endstruct
.endunion
.union
r1 .word
.struct
r1L .byte
r1H .byte
.endstruct
.endunion
.union
r2 .word
.struct
r2L .byte
r2H .byte
.endstruct
.endunion
.union
r3 .word
.struct
r3L .byte
r3H .byte
.endstruct
.endunion
.union
r4 .word
.struct
r4L .byte
r4H .byte
.endstruct
.endunion
.union
r5 .word
.struct
r5L .byte
r5H .byte
.endstruct
.endunion
.union
r6 .word
.struct
r6L .byte
r6H .byte
.endstruct
.endunion
.union
r7 .word
.struct
r7L .byte
r7H .byte
.endstruct
.endunion
.union
r8 .word
.struct
r8L .byte
r8H .byte
.endstruct
.endunion
.union
r9 .word
.struct
r9L .byte
r9H .byte
.endstruct
.endunion
.union
r10 .word
.struct
r10L .byte
r10H .byte
.endstruct
.endunion
.union
r11 .word
.struct
r11L .byte
r11H .byte
.endstruct
.endunion
.union
r12 .word
.struct
r12L .byte
r12H .byte
.endstruct
.endunion
.union
r13 .word
.struct
r13L .byte
r13H .byte
.endstruct
.endunion
.union
r14 .word
.struct
r14L .byte
r14H .byte
.endstruct
.endunion
.union
r15 .word
.struct
r15L .byte
r15H .byte
.endstruct
.endunion
.endstruct
; Kernal
KTEMP2 := $80 ; 2 bytes for temporary storage
IMPARM := $82 ; Pointer for PRIMM function
FNAM := $8C ; Pointer to filename
; BASIC
TXTPTR := $EE ; Pointer into BASIC source code
; Page two
BASIC_BUF := $0200 ; Location of command-line
BASIC_BUF_LEN = 81 ; Maximum length of command-line
SCREEN_MODE := $0262 ; Current screen mode (set by SCREEN_SET_MODE)
SCREEN_PTR := $0263 ; Pointer to current row on text screen (16 bits)
STATUS := $0286 ; Status from previous I/O operation
IN_DEV := $028A ; Current input device number
OUT_DEV := $028B ; Current output device number
FNAM_LEN := $028E ; Length of filename
SECADR := $0290 ; Secondary address
DEVNUM := $0291 ; Device number
CURS_COLOR := $0373 ; Color under the cursor
CHARCOLOR := $0376 ; Cursor's color nybbles (high: background, low: foreground)
RVS := $0377 ; Reverse flag
CURS_FLAG := $037B ; 1 = cursor off
CURS_BLINK := $037C ; Blink counter
CURS_CHAR := $037D ; Character under the cursor
CURS_STATE := $037E ; Cursor blink state
CURS_X := $0380 ; Cursor column
CURS_Y := $0383 ; Cursor row
LLEN := $0386 ; Line length
NLINES := $0387 ; Number of screen lines
; BASIC
VARTAB := $03E3 ; Pointer to start of BASIC variables
MEMSIZE := $03EB ; Pointer to highest BASIC RAM location (+1)
; ---------------------------------------------------------------------------
; Vector and other locations
IRQVec := $0314
BRKVec := $0316
NMIVec := $0318
; ---------------------------------------------------------------------------
; I/O locations
; Video Enhanced Retro Adapter
; Has audio, SPI, and UART.
.scope VERA
; External registers
.struct
.org $9F20
ADDR .faraddr ; Address for data port access
DATA0 .byte ; First data port
DATA1 .byte ; Second data port
CTRL .byte ; Control register
IRQ_EN .byte ; Interrupt enable bits
IRQ_FLAGS .byte ; Interrupt flags
.endstruct
.enum ; Address automatic increment amounts
INC0 = 0 << 4
INC1 = 1 << 4
INC2 = 2 << 4
INC4 = 3 << 4
INC8 = 4 << 4
INC16 = 5 << 4
INC32 = 6 << 4
INC64 = 7 << 4
INC128 = 8 << 4
INC256 = 9 << 4
INC512 = 10 << 4
INC1024 = 11 << 4
INC2048 = 12 << 4
INC4096 = 13 << 4
INC8192 = 14 << 4
INC16384 = 15 << 4
.endenum
.enum ; Interrupt request flags
VERT_SYNC = %00000001
RASTER = %00000010
SPR_COLLIDED = %00000100
UART_IRQ = %00001000
.endenum
; Internal RAM and registers
.struct
.org $000000
VRAM .res $020000 ; 128 Kibibytes
.endstruct
.scope COMPOSER ; Display composer
.struct
.org $0F0000
VIDEO .byte
HSCALE .byte
VSCALE .byte
FRAME .byte
HSTART_LO .byte
HSTOP_LO .byte
VSTART_LO .byte
VSTOP_LO .byte
STRTSTOP_HI .byte
IRQ_LINE .word
.endstruct
.enum MODE ; Output mode
DISABLE = 0
VGA
NTSC
RGB ; Interlaced, composite sync
.endenum
.enum
ENABLE_COLOR = 0 << 2
DISABLE_COLOR = 1 << 2 ; NTSC monochrome
.endenum
.endscope
PALETTE := $0F1000
.struct L0 ; Layer 0 registers
.org $0F2000
CTRL0 .byte ; Display mode control
CTRL1 .byte ; Geometry control
MAP_BASE .addr
TILE_BASE .addr
HSCROLL .word ; Horizontal scroll
VSCROLL .word ; Vertical scroll
.endstruct
.struct L1 ; Layer 1 registers (same as layer 0)
.org $0F3000
CTRL0 .byte
CTRL1 .byte
MAP_BASE .addr
TILE_BASE .addr
HSCROLL .word
VSCROLL .word
.endstruct
.enum MAP ; Map geometry
WIDTH32 = 0
WIDTH64
WIDTH128
WIDTH256
HEIGHT32 = 0 << 2
HEIGHT64 = 1 << 2
HEIGHT128 = 2 << 2
HEIGHT256 = 3 << 2
.endenum
.scope TILE ; Tile geometry
.enum
WIDTH8 = 0 << 4
WIDTH16 = 1 << 4
WIDTH320 = WIDTH8
WIDTH640 = WIDTH16
HEIGHT8 = 0 << 5
HEIGHT16 = 1 << 5
.endenum
.enum FLIP
NONE = 0 << 2
HORIZ = 1 << 2
VERT = 2 << 2
BOTH = 3 << 2
.endenum
.endscope
.enum DMODE ; Display modes
TEXT16 = 0 << 5
TEXT256 = 1 << 5
TILE4 = 2 << 5
TILE16 = 3 << 5
TILE256 = 4 << 5
BITMAP4 = 5 << 5
BITMAP16 = 6 << 5
BITMAP256 = 7 << 5
.endenum
.scope SPRITE
.struct
.org $0F4000
CTRL .byte ; Enables sprite engine
COLLISION .byte
.endstruct
.struct ATTRIB ; Sprite attributes
.org $0F5000
ADDR .addr ; Address and color mode
XX .word
YY .word
Z_FLIP .byte
SIZE_PAL .byte
.endstruct
.enum FLIP
NONE = 0
HORIZ
VERT
BOTH
.endenum
.enum DEPTH
DISABLE = 0 << 2
CANVAS = 1 << 2
LAYER0 = 2 << 2
LAYER1 = 3 << 2
.endenum
.enum ; Sprite geometry
WIDTH8 = 0 << 4
WIDTH16 = 1 << 4
WIDTH32 = 2 << 4
WIDTH64 = 3 << 4
HEIGHT8 = 0 << 6
HEIGHT16 = 1 << 6
HEIGHT32 = 2 << 6
HEIGHT64 = 3 << 6
COLORS16 = 0 << 7
COLORS256 = 1 << 7
.endenum
.endscope
AUDIO := $0F6000
.scope SPI
.struct
.org $0F7000
DATA .byte
CONTROL .byte
.endstruct
.enum
DESELECT = 0
SELECT
BUSY_MASK = 1 << 1
.endenum
.endscope
.scope UART ; Universal Asyncronous Receiver Transmitter
.struct
.org $0F8000
DATA .byte
STATUS .byte
BPS_DIV .word
.endstruct
.enum MASK
RECEIVE = 1 << 0
TRANSMIT = 1 << 1
.endenum
.endscope
.endscope
; 65C22
.struct VIA1 ; Versatile Interface Adapter
.org $9F60
PRB .byte ; ROM bank, IEC (Port Register B)
PRA .byte ; RAM bank (Port Register A)
DDRB .byte ; (Data Direction Register B)
DDRA .byte ; (Data Direction Register A)
T1 .word ; (Timer 1)
T1L .word ; (Timer 1 Latch)
T2 .word ; (Timer 2)
SR .byte ; (Shift Register)
ACR .byte ; (Auxiliary Control Register)
PCR .byte ; (Peripheral Control Register)
IFR .byte ; (Interrupt Flags Register)
IER .byte ; (Interrupt Enable Register)
PRA2 .byte ; RAM bank (Port Register A without handshaking)
.endstruct
; 65C22
.struct VIA2
.org $9F70
PRB .byte ; Mouse communication ?
PRA .byte ; NES controller communication
DDRB .byte
DDRA .byte
T1 .word
T1L .word
T2 .word
SR .byte
ACR .byte
PCR .byte
IFR .byte
IER .byte
PRA2 .byte
.endstruct
; Real-Time Clock
; X16 Emulator device
; This device doesn't exist on the real machine.
.struct EMULATOR
.org $9FB0
DEBUG .byte ; Boolean: debugging enabled
VERALOG .byte ; Boolean: log VERA activity
KEYBOARDLOG .byte ; Boolean: log keyboard data
ECHO .byte ; Type of echo that's enabled
SAVEXIT .byte ; Boolean: save on exit
GIFREC .byte ; Method of recording GIF movie
.org $9FBD
KEYMAP .byte ; Current keyboard layout number (Read-Only)
DETECT .byte 2 ; If is "16" string, then running on emulator (RO)
.endstruct
; ---------------------------------------------------------------------------
; Banked RAM and ROM
KEY_COUNT := $A00B ; (bank 0) Number of keys in input buffer
TIMER := $A03E ; (bank 0) 60 Hz. timer (3 bytes, big-endian)
.struct BANK
.org $A000
RAM .res $2000 ; 8 Kibibyte window into 512 Kibibytes or 2048 Kibibytes
ROM .res $4000 ; 16 Kibibyte window into 128 Kibibytes
.endstruct