cc65 - a freeware C compiler for 6502 based systems
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mrdudz b773bb9ded some more $(RM) vs $(DEL) fixing 2020-10-15 19:34:40 +02:00
asminc Added waitvsync() for the Enhanced Apple //e. 2020-06-18 21:44:57 +02:00
cfg Added ld65's bank attribute to the cx16 library's bank (overlay) configuration file. 2020-09-20 19:55:25 -04:00
doc Removed some ambiguity from a statement. 2020-09-08 10:55:07 -04:00
include Fixed the misspelling of "height" in a GEOS header. 2020-10-12 08:33:45 -04:00
libsrc Shortenned the VIC-20's cputc() by 17 bytes. 2020-10-13 07:55:20 -04:00
samples some more $(RM) vs $(DEL) fixing 2020-10-15 19:34:40 +02:00
src Symbols in ZP segments will use '.exportzp' instead of '.export' if exported. 2020-10-11 23:05:20 +02:00
targettest some more $(RM) vs $(DEL) fixing 2020-10-15 19:34:40 +02:00
test CS_MergeLabels: Keep labels referenced by data 2020-10-08 12:11:03 +02:00
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Makefile.travis The doc now lives in the 'master' branch of the 'doc' project. 2018-09-18 23:39:11 +02:00
README.md Normalized Atari naming. 2020-02-17 11:07:52 +01:00

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cc65 is a complete cross development package for 65(C)02 systems, including a powerful macro assembler, a C compiler, linker, librarian and several other tools.

cc65 has C and runtime library support for many of the old 6502 machines, including

  • the following Commodore machines:
    • VIC20
    • C16/C116 and Plus/4
    • C64
    • C128
    • CBM 510 (aka P500)
    • the 600/700 family
    • newer PET machines (not 2001).
  • the Apple ][+ and successors.
  • the Atari 8-bit machines.
  • the Atari 2600 console.
  • the Atari 5200 console.
  • GEOS for the C64, C128 and Apple //e.
  • the Bit Corporation Gamate console.
  • the NEC PC-Engine (aka TurboGrafx-16) console.
  • the Nintendo Entertainment System (NES) console.
  • the Watara Supervision console.
  • the VTech Creativision console.
  • the Oric Atmos.
  • the Oric Telestrat.
  • the Lynx console.
  • the Ohio Scientific Challenger 1P.

The libraries are fairly portable, so creating a version for other 6502s shouldn't be too much work.