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cc65/cfg/creativision.cfg
Christian Groessler a3d8829be9 Creativison changes.
This change includes some cleanups, removal of mainargs.s (game console
programs never have arguments), and a workaround for a problem I'm seeing.

The problem is that sometimes (in fact, more often than not) the clrscr()
call in testcode/lib/joy-test.c writes some garbage chars on the screen (most
often a "P"). Could be my hardware (I haven't seen it on MAME), but to
me the root cause is still unknown.
2017-03-17 21:42:51 +01:00

37 lines
1.5 KiB
INI

SYMBOLS {
__STACKSIZE__: type = weak, value = $0180;
}
MEMORY {
ZP: file = "", define = yes, start = $0020, size = $00E0;
RAM: file = "", define = yes, start = $01FA, size = $0206;
ROM: file = %O, define = yes, start = $B000, size = $1000, fill = yes, fillval = $FF;
}
SEGMENTS {
ZEROPAGE: load = ZP, type = zp;
ZP: load = ZP, type = zp, optional = yes;
VECTORS: load = ROM, run = RAM, type = rw, define = yes;
DATA: load = ROM, run = RAM, type = rw, define = yes, start = $0204;
BSS: load = RAM, type = bss, define = yes;
ONCE: load = ROM, type = ro, optional = yes;
CODE: load = ROM, type = ro;
INIT: load = ROM, type = ro;
RODATA: load = ROM, type = ro;
AUDIO: load = ROM, type = ro, optional = yes, start = $BF00;
SETUP: load = ROM, type = ro, start = $BFE8;
}
FEATURES {
CONDES: type = constructor,
label = __CONSTRUCTOR_TABLE__,
count = __CONSTRUCTOR_COUNT__,
segment = INIT;
CONDES: type = destructor,
label = __DESTRUCTOR_TABLE__,
count = __DESTRUCTOR_COUNT__,
segment = RODATA;
CONDES: type = interruptor,
label = __INTERRUPTOR_TABLE__,
count = __INTERRUPTOR_COUNT__,
segment = RODATA,
import = __CALLIRQ__;
}