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cc65/libsrc/creativision/crt0.s
Christian Groessler a3d8829be9 Creativison changes.
This change includes some cleanups, removal of mainargs.s (game console
programs never have arguments), and a workaround for a problem I'm seeing.

The problem is that sometimes (in fact, more often than not) the clrscr()
call in testcode/lib/joy-test.c writes some garbage chars on the screen (most
often a "P"). Could be my hardware (I haven't seen it on MAME), but to
me the root cause is still unknown.
2017-03-17 21:42:51 +01:00

110 lines
3.3 KiB
ArmAsm

;
; Startup code for cc65 (CreatiVision version)
;
.export _exit
.export __STARTUP__ : absolute = 1 ; Mark as startup
.export irq2
.import zerobss, copydata
.import initlib, donelib, callmain
.import __VECTORS_LOAD__, __VECTORS_RUN__, __VECTORS_SIZE__
.import __ZP_LAST__, __STACKSIZE__, __RAM_START__
.include "creativision.inc"
.include "zeropage.inc"
; ------------------------------------------------------------------------
entry:
; Init the CPU
sei
cld
; Copy the IRQ vectors
ldx #<__VECTORS_SIZE__ - 1
: lda __VECTORS_LOAD__,x
sta __VECTORS_RUN__,x
dex
bpl :-
; Setup the CPU stack ptr
ldx #<__RAM_START__ - 1
txs
; Clear the BSS data
jsr zerobss
; Copy data from ROM to RAM
jsr copydata
; Setup the argument stack ptr
lda #<(__ZP_LAST__ + __STACKSIZE__)
ldx #>(__ZP_LAST__ + __STACKSIZE__)
sta sp
stx sp+1
; Call module constructors
jsr initlib
; enable vertical blank interrupts in the display controller
lda #$E0 ; 16K RAM, Active Display, Mode 1, VBI enabled
ldx #$01 ; Register 1
jsr BIOS_WRITE_VDP_REG
; Start interrupts
cli
; Call main()
jsr callmain
; Call module destructors. This is also the _exit entry.
_exit: jsr donelib
; A Creativision program isn't supposed to exit.
loop: jmp loop
; ------------------------------------------------------------------------
; Define the IRQ vectors.
.segment "VECTORS"
irq1: jmp BIOS_IRQ1_ADDR
irq2: jmp BIOS_IRQ2_ADDR
; ------------------------------------------------------------------------
; Define CART setup values for BIOS.
.segment "SETUP"
; BIOS Jump Start
; This is where the entry point of the program needs to be
.addr entry
.addr irq2
.res 4
; VDP Setup
; This sets to Graphics Mode 1
.byte $00 ; Register 0
.byte $C0 ; Register 1 16K RAM, Active Display, Mode 1, VBI disabled
.byte $04 ; Register 2 Name Table at $1000 - $12FF
.byte $60 ; Register 3 Colour Table at $1800 - $181F
.byte $00 ; Register 4 Pattern Table at $0000 - $07FF
.byte $10 ; Register 5 Sprite Attribute at $0800 - $087F
.byte $01 ; Register 6 Sprite Pattern
.byte $F1 ; Register 7 Text colour Foreground / background
.res 4
; BIOS Vector after NMI or RESET
; Keeping with retail cartridges, we jump back to BIOS ROM and have it
; setup zeropage etc, and show the Creativision logo and copyright.
.addr BIOS_NMI_RESET_ADDR
; BIOS Short Interrupt Handler
; Vectored from BIOS ROM:FE2C. This should contain a pointer to the user's
; BIOS interrupt handler.
.addr irq1
; ------------------------------------------------------------------------