mirror of
https://github.com/cc65/cc65.git
synced 2024-12-23 04:30:10 +00:00
a3d8829be9
This change includes some cleanups, removal of mainargs.s (game console programs never have arguments), and a workaround for a problem I'm seeing. The problem is that sometimes (in fact, more often than not) the clrscr() call in testcode/lib/joy-test.c writes some garbage chars on the screen (most often a "P"). Could be my hardware (I haven't seen it on MAME), but to me the root cause is still unknown.
110 lines
3.3 KiB
ArmAsm
110 lines
3.3 KiB
ArmAsm
;
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; Startup code for cc65 (CreatiVision version)
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;
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.export _exit
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.export __STARTUP__ : absolute = 1 ; Mark as startup
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.export irq2
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.import zerobss, copydata
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.import initlib, donelib, callmain
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.import __VECTORS_LOAD__, __VECTORS_RUN__, __VECTORS_SIZE__
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.import __ZP_LAST__, __STACKSIZE__, __RAM_START__
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.include "creativision.inc"
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.include "zeropage.inc"
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; ------------------------------------------------------------------------
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entry:
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; Init the CPU
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sei
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cld
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; Copy the IRQ vectors
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ldx #<__VECTORS_SIZE__ - 1
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: lda __VECTORS_LOAD__,x
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sta __VECTORS_RUN__,x
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dex
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bpl :-
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; Setup the CPU stack ptr
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ldx #<__RAM_START__ - 1
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txs
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; Clear the BSS data
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jsr zerobss
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; Copy data from ROM to RAM
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jsr copydata
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; Setup the argument stack ptr
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lda #<(__ZP_LAST__ + __STACKSIZE__)
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ldx #>(__ZP_LAST__ + __STACKSIZE__)
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sta sp
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stx sp+1
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; Call module constructors
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jsr initlib
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; enable vertical blank interrupts in the display controller
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lda #$E0 ; 16K RAM, Active Display, Mode 1, VBI enabled
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ldx #$01 ; Register 1
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jsr BIOS_WRITE_VDP_REG
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; Start interrupts
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cli
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; Call main()
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jsr callmain
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; Call module destructors. This is also the _exit entry.
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_exit: jsr donelib
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; A Creativision program isn't supposed to exit.
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loop: jmp loop
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; ------------------------------------------------------------------------
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; Define the IRQ vectors.
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.segment "VECTORS"
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irq1: jmp BIOS_IRQ1_ADDR
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irq2: jmp BIOS_IRQ2_ADDR
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; ------------------------------------------------------------------------
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; Define CART setup values for BIOS.
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.segment "SETUP"
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; BIOS Jump Start
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; This is where the entry point of the program needs to be
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.addr entry
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.addr irq2
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.res 4
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; VDP Setup
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; This sets to Graphics Mode 1
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.byte $00 ; Register 0
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.byte $C0 ; Register 1 16K RAM, Active Display, Mode 1, VBI disabled
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.byte $04 ; Register 2 Name Table at $1000 - $12FF
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.byte $60 ; Register 3 Colour Table at $1800 - $181F
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.byte $00 ; Register 4 Pattern Table at $0000 - $07FF
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.byte $10 ; Register 5 Sprite Attribute at $0800 - $087F
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.byte $01 ; Register 6 Sprite Pattern
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.byte $F1 ; Register 7 Text colour Foreground / background
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.res 4
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; BIOS Vector after NMI or RESET
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; Keeping with retail cartridges, we jump back to BIOS ROM and have it
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; setup zeropage etc, and show the Creativision logo and copyright.
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.addr BIOS_NMI_RESET_ADDR
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; BIOS Short Interrupt Handler
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; Vectored from BIOS ROM:FE2C. This should contain a pointer to the user's
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; BIOS interrupt handler.
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.addr irq1
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; ------------------------------------------------------------------------
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