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216 lines
8.4 KiB
Plaintext
216 lines
8.4 KiB
Plaintext
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Internals doc for CC65
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Stacks:
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-------
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The program stack used by programs compiled with CC65 is located in high
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memory. The stack starts there and grows down. Arguments to functions, local
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data etc are allocated on this stack, and deallocated when functions exit.
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The program code and data is located in low memory. The heap is located
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between the program code and the stack. The default size for the parameter
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stack is 2K, you may change this for most platforms in the linker
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configuration.
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Note: The size of the stack is only needed if you use the heap, or if you
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call the stack checking routine (_stkcheck) from somewhere in your program.
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When calling other functions, the return address goes on the normal 6502
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stack, *not* on the parameter stack.
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Registers:
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----------
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Since CC65 is a member of the Small-C family of compilers, it uses the notion
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of a 'primary register'. In the CC65 implementation, I used the AX register
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pair as the primary register. Just about everything interesting that the
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library code does is done by somehow getting a value into AX, and then calling
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some routine or other. In places where Small-C would use a secondary
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register, top-of-stack is used, so for instance two argument function like
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integer-multiply work by loading AX, pushing it on the stack, loading the
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second value, and calling the internal function. The stack is popped, and the
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result comes back in AX.
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Calling sequences:
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------------------
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C functions are called by pushing their args on the stack, and JSR'ing to the
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entry point. (See ex 1, below) If the function returns a value, it comes back
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in AX. NOTE!!! A potentially significant difference between the CC65
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environment and other C environments is that the CALLEE pops arguments, not
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the CALLER. (This is done so as to generate more compact code) In normal use,
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this doesn't cause any problems, as the normal function entry/exit conventions
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take care of popping the right number of things off the stack, but you may
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have to worry about it when doing things like writing hand-coded assembly
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language routines that take variable numbers of arguments. More about that
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later.
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Ex 1: Function call: Assuming 'i' declared int and 'c' declared
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char, the following C code
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i = baz(i, c);
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in absence of a prototype generates this assembler code. I've added
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the comments.
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lda _i ; get 'i', low byte
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ldx _i+1 ; get 'i', hi byte
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jsr pushax ; push it
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lda _c ; get 'c'
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ldx #0 ; fill hi byte with 0
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jsr pushax ; push it
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ldy #4 ; arg size
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jsr _baz ; call the function
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sta _i ; store the result
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stx _i+1
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In presence of a prototype, the picture changes slightly, since the
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compiler is able to do some optimizations:
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lda _i ; get 'i', low byte
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ldx _i+1 ; get 'i', hi byte
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jsr pushax ; push it
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lda _c ; get 'c'
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jsr pusha ; push it
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jsr _baz ; call the function
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sta _i ; store the result
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stx _i+1
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Note that the two words of arguments to baz were popped before it exitted.
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The way baz could tell how much to pop was by the argument count in Y at call
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time. Thus, even if baz had been called with 3 args instead of the 2 it was
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expecting, that would not cause stack corruption.
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There's another tricky part about all this, though. Note that the args to baz
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are pushed in FORWARD order, ie the order they appear in the C statement.
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That means that if you call a function with a different number of args than it
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was expecting, they wont end up in the right places, ie if you call baz, as
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above, with 3 args, it'll operate on the LAST two, not the first two.
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Symbols:
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--------
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CC65 does the usual trick of prepending an underbar ('_') to symbol names when
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compiling them into assembler. Therefore if you have a C function named
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'bar', CC65 will define and refer to it as '_bar'.
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Systems:
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--------
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Supported systems at this time are: C64, C128, Plus/4, CBM 500, CBM 600/700,
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the newer PET machines (not 2001), Atari 8bit, and the Apple ][ (thanks to
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Kevin Ruland, who did the port).
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C16: Works with unexpanded or memory expanded C16 and C116 machines.
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However, a maximum of 32KB from the total memory is used. The Plus/4
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target supports up to 64K of memory, but has a small code overhead
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because of the banking routines involved. Apart from this additional
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overhead, the Plus/4 target and the C16 target are the same. 16K
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machines (unexpanded C16) have 12K of memory for C programs available,
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machines with 32K or more have 28K available. The actual amount of
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memory is auto detected.
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C64: The program runs in a memory configuration, where only the kernal ROM
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is enabled. The text screen is expected at the usual place ($400), so
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50K of memory are available to the program.
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C128: The startup code will reprogram the MMU, so that only the kernal ROM
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is enabled. This means, there are 41K of memory available to the
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program.
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Plus/4: Unfortunately, the Plus/4 is not able to disable only part of it's
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ROM, it's an all or nothing approach. So, on the Plus/4, the program
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has only 28K available (16K machines are detected and the amount of
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free memory is reduced to 12K).
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CBM 500:
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The C program runs in bank #0 and has a total of 48K memory available.
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This is less than what is available on its bigger brothers (CBM
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600/700) because the character data and video RAM is placed in the
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execution bank (#0) to allow the use of sprites.
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CBM 600/700:
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The C program runs in a separate segment and has almost full 64K of
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memory available.
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PET: The startup code will adjust the upper memory limit to the installed
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memory. However, only linear memory is used, this limits the top to
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$8000, so on a 8032 or similar machine, 31K of memory are available to
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the program.
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APPLE2: The program starts at $800, end of RAM is $8E00, so 33.5K of memory
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(including stack) are available.
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Atari: The startup code will adjust the upper memory limit to the installed
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memory, considering future graphics memory usage (which is allocated
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at top of RAM). The programmer can specify which graphics mode is
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about to be used by defining a variable _graphmode_used, unsigned
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char, to the mode value (mode values like Atari DOS, 0-31).
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(Please note that graphics mode selection isn't supported in the
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Atari runtime lib yet!)
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In the default case the upper memory limit will be $8035 (with Basic
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cartridge) and $A035 (without cartridge). This is the default which
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leaves room for the biggest possible graphics mode. If only standard
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text mode is used (_graphmode_used = 0), the values are $9C1F (with
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Basic) and $BC1F (no cartridge).
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The program starts at $1F00 (to leave room for DOS), and the free
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memory values are $6135 (24K, Basic, default mode), $8135 (32K, no
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Basic, default mode), $7D1F (31K, Basic, mode 0) and $9D1F (39K,
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no Basic, mode 0).
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These values are for a 48K or 64K machine.
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Note: The above numbers do not mean that the remaining memory is unusable.
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However, it is not linear memory and must be accessed by other, nonportable
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methods. I'm thinking about a library extension that allows access to the
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additional memory as a far heap, but these routines do not exist until now.
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Inline Assembly:
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----------------
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CC65 allows inline assembly by a special keyword named "asm". Inline assembly
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looks like a function call. The string in parenthesis is output in the
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assembler file.
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Example, insert a break instruction into the code:
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asm ("brk")
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Beware: Be careful when inserting inline code since this may collide with
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the work of the optimizer.
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Pseudo variables:
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-----------------
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There are two special variables available named __AX__ and __EAX__. These
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variables must never be declared (this gives an error), but may be used as any
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other variable. However, accessing these variables will access the primary
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register that is used by the compiler to evaluate expressions, return
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functions results and pass parameters.
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This feature is useful with inline assembly and macros. For example, a macro
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that reads a CRTC register may be written like this:
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#define wr(idx) (__AX__=(idx), \
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asm ("sta $2000"), \
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asm ("lda $2000"), \
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asm ("ldx #$00"), \
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__AX__)
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