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cc65/asminc/lynx.inc
2023-12-29 22:48:36 +01:00

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; Lynx system hardware includes
; Shawn Jefferson
; June 18th, 2004
;
; Reference:
; Bastian Schick's Lynx Documentation
; http://www.geocities.ws/SiliconValley/Byte/4242/lynx/
;
; ***
; *** Suzy Addresses
; ***
; Sprite Control Block
TMPADRL = $FC00
TMPADRH = $FC01
TILTACUML = $FC02
TILTACUMH = $FC03
HOFFL = $FC04
HOFFH = $FC05
VOFFL = $FC06
VOFFH = $FC07
VIDBASL = $FC08
VIDBASH = $FC09
COLLBASL = $FC0A
COLLBASH = $FC0B
VIDADRL = $FC0C
VIDADRH = $FC0D
COLLADRL = $FC0E
COLLADRH = $FC0F
SCBNEXTL = $FC10
SCBNEXTH = $FC11
SPRDLINEL = $FC12
SPRDLINEH = $FC13
HPOSSTRTL = $FC14
HPOSSTRTH = $FC15
VPOSSTRTL = $FC16
VPOSSTRTH = $FC17
SPRHSIZL = $FC18
SPRHSIZH = $FC19
SPRVSIZL = $FC1A
SPRVSIZH = $FC1B
STRETCHL = $FC1C
STRETCHH = $FC1D
TILTL = $FC1E
TILTH = $FC1F
SPRDOFFL = $FC20
SPRDOFFH = $FC21
SPRVPOSL = $FC22
SPRVPOSH = $FC23
COLLOFFL = $FC24
COLLOFFH = $FC25
VSIZACUML = $FC26
VSIZACUMH = $FC27
HSIZOFFL = $FC28
HSIZOFFH = $FC29
VSIZOFFL = $FC2A
VSIZOFFH = $FC2B
SCBADRL = $FC2C
SCBADRH = $FC2D
PROCADRL = $FC2E
PROCADRH = $FC2F
; Suzy Math
MATHD = $FC52
MATHC = $FC53
MATHB = $FC54
MATHA = $FC55
MATHP = $FC56
MATHN = $FC57
MATHH = $FC60
MATHG = $FC61
MATHF = $FC62
MATHE = $FC63
MATHM = $FC6C
MATHL = $FC6D
MATHK = $FC6E
MATHJ = $FC6F
; Suzy Misc
SPRCTL0 = $FC80
; Sprite bits-per-pixel definitions
BPP_MASK = %11000000 ; Mask for settings bits per pixel
BPP_1 = %00000000
BPP_2 = %01000000
BPP_3 = %10000000
BPP_4 = %11000000
; More sprite control 0 bit definitions
HFLIP = %00100000
VFLIP = %00010000
; Sprite types - redefined to reflect the reality caused by the shadow error
TYPE_SHADOW = %00000111
TYPE_XOR = %00000110
TYPE_NONCOLL = %00000101 ; Non-colliding
TYPE_NORMAL = %00000100
TYPE_BOUNDARY = %00000011
TYPE_BSHADOW = %00000010 ; Background shadow
TYPE_BACKNONCOLL = %00000001 ; Background non-colliding
TYPE_BACKGROUND = %00000000
SPRCTL1 = $FC81
LITERAL = %10000000
PACKED = %00000000
ALGO3 = %01000000 ; Broken, do not set this bit!
; Sprite reload mask definitions
RELOAD_MASK = %00110000
RENONE = %00000000 ; Reload nothing
REHV = %00010000 ; Reload hsize, vsize
REHVS = %00100000 ; Reload hsize, vsize, stretch
REHVST = %00110000 ; Reload hsize, vsize, stretch, tilt
; More sprite control 1 bit definitions
REUSEPAL = %00001000
SKIP = %00000100
DRAWUP = %00000010
DRAWLEFT = %00000001
SPRCOLL = $FC82
SPRINIT = $FC83
SUZYHREV = $FC88
SUZYSREV = $FC89
SUZYBUSEN = $FC90
SPRGO = $FC91
SPRSYS = $FC92
JOYSTICK = $FCB0
SWITCHES = $FCB1
RCART0 = $FCB2
RCART1 = $FCB3
LEDS = $FCC0
PARSTATUS = $FCC2
PARDATA = $FCC3
HOWIE = $FCC4
; ***
; *** Mikey Addresses
; ***
; Mikey Timers
TIMER0 = $FD00
TIMER1 = $FD04
TIMER2 = $FD08
TIMER3 = $FD0C
TIMER4 = $FD10
TIMER5 = $FD14
TIMER6 = $FD18
TIMER7 = $FD1C
HTIMER = $FD00 ; horizontal line timer (timer 0)
VTIMER = $FD08 ; vertical blank timer (timer 2)
STIMER = $FD1C ; sound timer (timer 7)
HTIMBKUP = $FD00 ; horizontal line timer (timer 0)
HTIMCTLA = $FD01
HTIMCNT = $FD02
HTIMCTLB = $FD03
VTIMBKUP = $FD08 ; vertical blank timer (timer 2)
VTIMCTLA = $FD09
VTIMCNT = $FD0A
VTIMCTLB = $FD0B
BAUDBKUP = $FD10 ; serial timer (timer 4)
STIMBKUP = $FD1C ; sound timer (timer 7)
STIMCTLA = $FD1D
STIMCNT = $FD1E
STIMCTLB = $FD1F
TIM0BKUP = $FD00
TIM0CTLA = $FD01
TIM0CNT = $FD02
TIM0CTLB = $FD03
TIM1BKUP = $FD04
TIM1CTLA = $FD05
TIM1CNT = $FD06
TIM1CTLB = $FD07
TIM2BKUP = $FD08
TIM2CTLA = $FD09
TIM2CNT = $FD0A
TIM2CTLB = $FD0B
TIM3BKUP = $FD0C
TIM3CTLA = $FD0D
TIM3CNT = $FD0E
TIM3CTLB = $FD0F
TIM4BKUP = $FD10
TIM4CTLA = $FD11
TIM4CNT = $FD12
TIM4CTLB = $FD13
TIM5BKUP = $FD14
TIM5CTLA = $FD15
TIM5CNT = $FD16
TIM5CTLB = $FD17
TIM6BKUP = $FD18
TIM6CTLA = $FD19
TIM6CNT = $FD1A
TIM6CTLB = $FD1B
TIM7BKUP = $FD1C
TIM7CTLA = $FD1D
TIM7CNT = $FD1E
TIM7CTLB = $FD1F
; Mikey Audio
AUDIO0 = $FD20 ; audio channel 0
AUDIO1 = $FD28 ; audio channel 1
AUDIO2 = $FD30 ; audio channel 2
AUDIO3 = $FD38 ; audio channel 3
AUD0VOL = $FD20
AUD0FEED = $FD21
AUD0OUT = $FD22
AUD0SHIFT = $FD23
AUD0BKUP = $FD24
AUD0CTLA = $FD25
AUD0CNT = $FD26
AUD0CTLB = $FD27
AUD1VOL = $FD28
AUD1FEED = $FD29
AUD1OUT = $FD2A
AUD1SHIFT = $FD2B
AUD1BKUP = $FD2C
AUD1CTLA = $FD2D
AUD1CNT = $FD2E
AUD1CTLB = $FD2F
AUD2VOL = $FD30
AUD2FEED = $FD31
AUD2OUT = $FD32
AUD2SHIFT = $FD33
AUD2BKUP = $FD34
AUD2CTLA = $FD35
AUD2CNT = $FD36
AUD2CTLB = $FD37
AUD3VOL = $FD38
AUD3FEED = $FD39
AUD3OUT = $FD3A
AUD3SHIFT = $FD3B
AUD3BKUP = $FD3C
AUD3CTLA = $FD3D
AUD3CNT = $FD3E
AUD3CTLB = $FD3F
MSTEREO = $FD50
; Mikey Misc
; Interrupt bits in INTRST and INTSET
TIMER0_INTERRUPT = $01
TIMER1_INTERRUPT = $02
TIMER2_INTERRUPT = $04
TIMER3_INTERRUPT = $08
TIMER4_INTERRUPT = $10
TIMER5_INTERRUPT = $20
TIMER6_INTERRUPT = $40
TIMER7_INTERRUPT = $80
HBL_INTERRUPT = TIMER0_INTERRUPT
VBL_INTERRUPT = TIMER2_INTERRUPT
SERIAL_INTERRUPT = TIMER4_INTERRUPT
SND_INTERRUPT = TIMER7_INTERRUPT
INTRST = $FD80
INTSET = $FD81
MAGRDY0 = $FD84
MAGRDY1 = $FD85
AUDIN = $FD86
SYSCTL1 = $FD87
MIKEYHREV = $FD88
MIKEYSREV = $FD89
IODIR = $FD8A
IODAT = $FD8B
TxIntEnable = %10000000
RxIntEnable = %01000000
TxParEnable = %00010000
ResetErr = %00001000
TxOpenColl = %00000100
TxBreak = %00000010
ParEven = %00000001
TxReady = %10000000
RxReady = %01000000
TxEmpty = %00100000
RxParityErr = %00010000
RxOverrun = %00001000
RxFrameErr = %00000100
RxBreak = %00000010
ParityBit = %00000001
SERCTL = $FD8C
SERDAT = $FD8D
SDONEACK = $FD90
CPUSLEEP = $FD91
DISPCTL = $FD92
PBKUP = $FD93
DISPADRL = $FD94
DISPADRH = $FD95
MTEST0 = $FD9C
MTEST1 = $FD9D
MTEST2 = $FD9E
PALETTE = $FDA0 ; hardware rgb palette
GCOLMAP = $FDA0 ; hardware rgb palette (green)
RBCOLMAP = $FDB0 ; hardware rgb palette (red-blue)
; ***
; *** Misc Hardware + 6502 vectors
; ***
MAPCTL = $FFF9
VECTORS = $FFFB
INTVECTL = $FFFE
INTVECTH = $FFFF
RSTVECTL = $FFFC
RSTVECTH = $FFFD
NMIVECTL = $FFFA
NMIVECTH = $FFFB