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cc65 - a freeware C compiler for 6502 based systems
f8c6c58373
Originally the Apple II had a 64 char set and used the upper two bits to control inverse and blinking. The Apple //e brought then an alternate char set without blinking but more individual chars. However, it does _not_ contain 128 chars and use the upper bit to control inverse as one would assume. Rather it contains more than 128 chars - the MouseText chars. And because Apple wanted to provide as much backward compatibility as possible with the original char set, the alternate char set has a rather weird layout for chars > 128 with the inverse lowercase chars _not_ at (normal lowercase char + 128). So far the Apple II CONIO implementation mapped chars 128-255 to chars 0-127 (with the exception of \r and \n). It made use of alternate chars > 128 transparently for the user via reverse(1). The user didn't have direct access to the MouseText chars, they were only used interally for things like chline() and cvline(). Now the mapping of chars 128-255 to 0-127 is removed. Using chars > 128 gives the user direct access to the "raw" alternate chars > 128. This especially give the use direct access to the MouseText chars. But this clashes with the exsisting (and still desirable) revers(1) logic. Combining reverse(1) with chars > 128 just doesn't result in anything usable! What motivated this change? When I worked on the VT100 line drawing support for Telnet65 on the Apple //e (not using CONIO at all) I finally understood how MouseText is intended to be used to draw arbitrary grids with just three chars: A special "L" type char, the underscore and a vertical bar at the left side of the char box. I notice that with those chars it is possible to follow the CONIO approach to boxes and grids: Combining chline()/cvline() with special CH_... char constants for edges and intersections. But in order to actually do so I needed to be able to define CH_... constants that when fed into the ordinary cputc() pipeline end up as MouseText chars. The obvious approach was to allow chars > 128 to directly access MouseText chars :-) Now that the native CONIO box/grid approach works I deleted the Apple //e proprietary textframe() function that I added as replacement quite some years ago. Again: Please note that chline()/cvline() and the CH... constants don't work with reverse(1)! |
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asminc | ||
cfg | ||
doc | ||
include | ||
libsrc | ||
samples | ||
src | ||
test | ||
testcode | ||
util | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
LICENSE | ||
Makefile | ||
Makefile.travis | ||
README.md |
cc65 is a complete cross development package for 65(C)02 systems, including a powerful macro assembler, a C compiler, linker, librarian and several other tools.
cc65 has C and runtime library support for many of the old 6502 machines, including
- the following Commodore machines:
- VIC20
- C16/C116 and Plus/4
- C64
- C128
- CBM 510 (aka P500)
- the 600/700 family
- newer PET machines (not 2001).
- the Apple ][+ and successors.
- the Atari 8 bit machines.
- the Atari 2600 console.
- the Atari 5200 console.
- GEOS for the C64, C128 and Apple //e.
- the Bit Corporation Gamate console.
- the NEC PC-Engine (aka TurboGrafx-16) console.
- the Nintendo Entertainment System (NES) console.
- the Watara Supervision console.
- the VTech Creativision console.
- the Oric Atmos.
- the Oric Telestrat.
- the Lynx console.
- the Ohio Scientific Challenger 1P.
The libraries are fairly portable, so creating a version for other 6502s shouldn't be too much work.