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champ.rb | ||
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p65c02.c | ||
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README.md |
Champ - N. Harold Cham's 65C02 Profiler
This is a 6502/65C02 emulator / profiler that enables you to really get to know your APPLE ][ HiRes Graphics Mode Demo.
Features
- full, cycle-accurate 65C02 emulation
- screen output as animated GIF with exact frame timing
- calculation of average frame rate
- see how much time is spent in which subroutine
- watch variables (single variables or pairs)
- no required dependencies except Ruby, gcc and Merlin32
- optional: GraphViz if you want a call graph
Usage
First, make sure you have gcc, ruby and Merlin32 installed. You need to prepare a YAML file to tell champ about all source and object files and their memory locations.
Take plot3d.yaml for example (using Marc A. Golombeck's excellent 3D-Demo):
load:
0x6000: plot3d/plot3d242.s
0x1200: plot3d/multtab.s
0x8400: plot3d/ldrwtab.s
0x8900: plot3d/SINETABLE
0x8b00: plot3d/object2.s
0x9000: plot3d/object1.s
0x9500: plot3d/FONT
0xb600: plot3d/projtab.s
entry: ENTRY
instant_rts:
- LOAD1
We specified some source files (which will get compiled automatically) and some object files along with their locations in memory (load
). We also specified the entry point for our program (entry
), this can be a label or an address.
Furthermore, we can disable subroutines by replacing the first opcode with a RTS (instant_rts
). This is necessary in some cases because Champ does not emulate hardware and thus can not load data from disk, for example.
Running the profiler
To start champ, type:
$ ./champ.rb --max-frames 100 plot3d.yaml
This will run the emulator and write the HTML report to report.html
. If you do not specify the maximum number of frames, you can still cancel the emulator by pressing Ctrl+C at any time. If you need fast results and don't need the animated GIF of all frames, specify the --no-animation
flag, which will still give you all the information but without the animation.
Example report
Defining watches
You can watch registers or variables at certain program counter addresses by inserting a champ directive in a comment after the respective code line in your assembler source code. All champ directives start with an at sign (@
). Here's an example (example01.yaml / example01.s):
DSK test
MX %11
ORG $6000
FOO EQU $8000
JSR TEST
BRK
TEST LDA #64 ; load 64 into accumulator
ASL ; multiply by two @Au
STA FOO ; store result @Au
RTS
Running this example results in the following watch graphs:
Champ generates a graph for every watch. You can see the watched variable plotted against the cycles, and also the PC address, file name, and source line number of the watch as well as the subroutine in which the watch was defined. At the right border you can see a histogram of the variable, which is pretty minimal in this example but may look more interesting in other cases.
With the @Au
directive, we tell champ to monitor the A register and interpret it as an unsigned 8 bit integer (likewise, @As
would treat the value as a signed 8 bit integer).
By default, all champ values get recorded before the operation has been executed. To get the value after the operation, you can write: @Au(post)
. Feel free to add as many champ directives as you need in a single line, each starting with a new at sign.
Global variables
In addition to watching individual registers, you can also watch global variables (example02.yaml / example02.s):
DSK test
MX %11
ORG $6000
FOO EQU $8000 ; @u16
JSR TEST
BRK
TEST LDA #0
STA FOO
LDA #$40
STA FOO+1 ; @FOO(post)
RTS
Here, we declare the type of the global variable in the same place the variable itself is declared, using u8
, s8
, u16
, or s16
to declare the type. Later, we can just watch the variable by issuing a champ directive like @FOO
. In this example, we use the (post)
option to see the variable contents after the STA
operation.
Here's another example with some more interesting plots (example03.yaml / example03.s):
DSK test
MX %11
ORG $6000
FOO EQU $8000 ; @u8
JSR TEST
BRK
TEST LDX #$FF
LDA #1
LOOP TAY
TXA
EOR #$FF
LSR
LSR
STA FOO
TYA
CLC
ADC FOO ; @Au(post)
DEX ; @Xu(post) @Au,FOO(post)
BNE LOOP
RTS
This is a small program which lets the accumulator grow exponentially while X decreases linearly:
Two-dimensional watches
We can also watch pairs of variables by separating them with a comma in the champ directive:
DEX ; @Xu(post) @Au,FOO(post)
This will plot FOO against A:
Subroutine cycle watches
If you want to know the distribution of cycles spent in certain subroutines, use the @cycles
directive to add a watch for this information (example04.yaml / example04.s):
DSK test
MX %11
ORG $6000
LDX #$20
JSR COUNT
LDX #$30
JSR COUNT
LDX #$40
JSR COUNT
BRK
COUNT DEX ; @Xu(post) @cycles
BNE COUNT
RTS
Please note that this will only yield data for labels which actually get called via JSR
at some point in the program.
This programm calls the COUNT
subroutine three times with different X arguments, and we get both X and the number of cycles spent in COUNT
:
We see the three incantations of COUNT
with X
decreasing to 0 each time, and at the end of every loop, the amount of cycles spent in COUNT
.
Disabling watches
To disable a watch, add a ;
right behind the @
:
ADC FOO ; @;Au(post)
Error reporting
Should your program run into an error, champ shows you where in the source code the error occured and an execution log of the previous 20 CPU steps (you can increase the size of the log with --error-log-size
).
Look at this example (example05.yaml / example05.s):
DSK test
MX %11
ORG $6000
LDX #$ff
COUNT PHA
PHA
DEX
BNE COUNT
This is a program which repeatedly pushes the A register onto the stack until the stack is full. Stack overflow, mission accomplished! Champ will generate the following output:
On the left hand side you can see that the error occured in example05.s, line 7, while attempting a PHA
operation when SP
is already down to zero from previous PHA
operations (as can be seen on the right).
Did you know?
By the way, there's a full-fledged, incremental, standalone, no-dependencies GIF encoder in pgif.c that writes animated GIFs and uses some optimizations to further minimize space. It's stream-friendly and as you feed pixels in via stdin
, it dutifully writes GIF data to stdout
until stdin
gets closed.