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An emulator for old / retro computers
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Peter Evans efb8f04555 Use vm_area for draw_rect.
This simplifies and to some degree normalizes the way we reference areas
in the vm subsystem.
2017-12-27 16:42:30 -06:00
build First commit 2017-11-21 23:24:51 -06:00
fonts Use BMP format, since SDL can load it natively. 2017-12-19 16:13:04 -06:00
include Use vm_area for draw_rect. 2017-12-27 16:42:30 -06:00
src Use vm_area for draw_rect. 2017-12-27 16:42:30 -06:00
tests Switch references from SDL_Rect to vm_area 2017-12-27 16:31:02 -06:00
tools Use BMP format, since SDL can load it natively. 2017-12-19 16:13:04 -06:00
.gitignore First commit 2017-11-21 23:24:51 -06:00
CMakeLists.txt Add support for vm_bitfont 2017-12-19 21:50:50 -06:00
LICENSE Use the MIT license 2017-12-06 17:08:09 -06:00
README.md Documented some goals for the project 2017-12-08 22:34:09 -06:00
sources.cmake Implement draw text functionality 2017-12-22 15:48:48 -06:00

erc

(Emulator of old, Retro Computers)


Erc is software that allows you to emulate computers from the days of yore. (The "days of yore" may be defined as the 1980s.) You may find it interesting if you feel nostalgia for those old machines, or if you want to see how those computers worked.

Erc is also a sound you might make when feeling slightly frustrated, or if you were a small cat that happens to make funny sounds that aren't quite meows.

Goals

I've long had an interest in retro computing, collecting books on the 6502 processor in particular, and this program has been written and rewritten in fits and starts over several years (and in several languages!). Being able to emulate the Apple II, which was my childhood computer, has been a dream of mine for some time!

Erc is written in C, largely because I have long loved that language, though I have not had much need to use it in my professional career. C is a somewhat cranky language, and not one that lends itself to modern engineering practices, so erc was partly written as a challenge to myself to try and elevate the language.

In particular, it's a goal of mine to ensure that erc:

  • is written for other developers to read, especially as a reference for those who are interested in emulation in general and the platforms emulated here in particular;
  • is modular, allowing as much code reuse within the application as is practical;
  • is unit-testable, to the extent that C allows, and maintains a high level of code coverage.

Running

Right now, erc is mostly unusable; large components of it are still being built out. However, if you do run it, you will see a string that reads:

Hello, world!

In and of itself, this is not so bad, as the software is at least cheerful. If you were having a bad day, seeing "Hello, world!" might make you feel a little bit better.

Compiling and installing

This software uses CMake to build its makefiles, so if you're familiar with that, you should feel somewhat at home.

If you've never compiled any C code before, you will need to install a few things first. If you have not done so, you should install the excellent Homebrew if using a Mac. If you are using Linux, you are probably already acquainted with your local package manager. You will also need to have XCode installed in a Mac environment. You can do so through the App Store.

The following other things you must install are given as Homebrew commands. If you are using Linux, I will leave the appropriate commands you must run as an exercise for the reader.

brew install cmake
brew install snaipe/soft/criterion

Once all that is accomplished, you can do this:

cd build
cmake ..
make

This should produce an executable of the emulator, which you can install wherever you wish.

Testing

If you're feeling a bit nosy, you can run unit tests by doing the following:

cd tests/build
cmake ..
make; ./erc-test

This will execute the testing build of the software, which is handled through Criterion.

Contributing

Right now, I am not accepting pull requests as so much of the design of erc is in flux. I am happy to receive any issues you may file.