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Updated test data.

This commit is contained in:
Jesper Gravgaard 2020-04-01 14:53:02 +02:00
parent b7851e7305
commit 3bb6efb92d
3 changed files with 28 additions and 7 deletions

View File

@ -829,7 +829,10 @@ YSIN:
.align $100
XMOVEMENT:
.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
// The scroll text
SCROLL_TEXT: .text "camelot presents a spanking new contribution to the always hungry c64 scene. in this time of the corona virus we have chosen to direct our efforts towards the safe haven of coding, pixeling and composing for our beloved old breadbin. "

View File

@ -1040,7 +1040,10 @@ SYMBOL TABLE SSA
(byte) SPRITE_0#9
(const nomodify byte*) VIC_CONTROL = (byte*)(number) $d011
(const nomodify byte) WHITE = (byte) 1
(const byte*) XMOVEMENT[(number) $200] = kickasm {{ .lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
(const byte*) XMOVEMENT[(number) $200] = kickasm {{ //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
}}
(const nomodify byte*) XMOVEMENT_HI = (const byte*) XMOVEMENT+(number) $100
(const byte*) YSIN[(number) $100] = kickasm {{ .fill $100, round(142+89.5*sin(toRadians(360*i/256)))
@ -4842,7 +4845,10 @@ YSIN:
.align $100
XMOVEMENT:
.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
// The scroll text
SCROLL_TEXT: .text "camelot presents a spanking new contribution to the always hungry c64 scene. in this time of the corona virus we have chosen to direct our efforts towards the safe haven of coding, pixeling and composing for our beloved old breadbin. "
@ -6627,7 +6633,10 @@ YSIN:
.align $100
XMOVEMENT:
.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
// The scroll text
SCROLL_TEXT: .text "camelot presents a spanking new contribution to the always hungry c64 scene. in this time of the corona virus we have chosen to direct our efforts towards the safe haven of coding, pixeling and composing for our beloved old breadbin. "
@ -6909,7 +6918,10 @@ FINAL SYMBOL TABLE
(byte) SPRITE_0
(const nomodify byte*) VIC_CONTROL = (byte*) 53265
(const nomodify byte) WHITE = (byte) 1
(const byte*) XMOVEMENT[(number) $200] = kickasm {{ .lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
(const byte*) XMOVEMENT[(number) $200] = kickasm {{ //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
}}
(const nomodify byte*) XMOVEMENT_HI = (const byte*) XMOVEMENT+(word) $100
(const byte*) YSIN[(number) $100] = kickasm {{ .fill $100, round(142+89.5*sin(toRadians(360*i/256)))
@ -8438,7 +8450,10 @@ YSIN:
.align $100
XMOVEMENT:
.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
// The scroll text
SCROLL_TEXT: .text "camelot presents a spanking new contribution to the always hungry c64 scene. in this time of the corona virus we have chosen to direct our efforts towards the safe haven of coding, pixeling and composing for our beloved old breadbin. "

View File

@ -37,7 +37,10 @@
(byte) SPRITE_0
(const nomodify byte*) VIC_CONTROL = (byte*) 53265
(const nomodify byte) WHITE = (byte) 1
(const byte*) XMOVEMENT[(number) $200] = kickasm {{ .lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
(const byte*) XMOVEMENT[(number) $200] = kickasm {{ //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
}}
(const nomodify byte*) XMOVEMENT_HI = (const byte*) XMOVEMENT+(word) $100
(const byte*) YSIN[(number) $100] = kickasm {{ .fill $100, round(142+89.5*sin(toRadians(360*i/256)))