2009-05-18 19:03:16 +00:00
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//===-- llvm/CodeGen/Spiller.h - Spiller -*- C++ -*------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SPILLER_H
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#define LLVM_CODEGEN_SPILLER_H
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namespace llvm {
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2009-06-19 02:17:53 +00:00
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2009-07-19 01:38:38 +00:00
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class LiveInterval;
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2009-05-19 17:52:31 +00:00
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class MachineFunction;
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2010-07-20 23:50:15 +00:00
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class MachineFunctionPass;
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2009-12-09 05:39:12 +00:00
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class SlotIndex;
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2010-10-25 17:27:30 +00:00
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template <typename T> class SmallVectorImpl;
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2009-06-19 02:17:53 +00:00
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class VirtRegMap;
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2009-05-18 19:03:16 +00:00
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/// Spiller interface.
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///
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/// Implementations are utility classes which insert spill or remat code on
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/// demand.
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class Spiller {
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public:
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virtual ~Spiller() = 0;
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2009-06-17 21:01:20 +00:00
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2010-06-24 20:54:29 +00:00
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/// spill - Spill the given live interval. The method used will depend on
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/// the Spiller implementation selected.
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///
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/// @param li The live interval to be spilled.
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/// @param spillIs A list of intervals that are about to be spilled,
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/// and so cannot be used for remat etc.
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2010-06-24 20:54:29 +00:00
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/// @param newIntervals The newly created intervals will be appended here.
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virtual void spill(LiveInterval *li,
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SmallVectorImpl<LiveInterval*> &newIntervals,
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const SmallVectorImpl<LiveInterval*> &spillIs) = 0;
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2009-05-18 19:03:16 +00:00
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};
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/// Create and return a spiller object, as specified on the command line.
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2010-07-20 23:50:15 +00:00
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Spiller* createSpiller(MachineFunctionPass &pass,
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MachineFunction &mf,
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VirtRegMap &vrm);
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2010-12-10 22:54:44 +00:00
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/// Create and return a spiller that will insert spill code directly instead
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/// of deferring though VirtRegMap.
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Spiller *createInlineSpiller(MachineFunctionPass &pass,
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MachineFunction &mf,
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VirtRegMap &vrm);
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2009-05-18 19:03:16 +00:00
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}
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#endif
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