llvm-6502/include/llvm/Analysis/DSSupport.h

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//===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===//
//
// Support for graph nodes, call sites, and types.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DSSUPPORT_H
#define LLVM_ANALYSIS_DSSUPPORT_H
#include <vector>
#include <map>
#include <functional>
#include <string>
class Function;
class CallInst;
class Value;
class GlobalValue;
class Type;
class DSNode; // Each node in the graph
class DSGraph; // A graph for a function
class DSNodeIterator; // Data structure graph traversal iterator
//===----------------------------------------------------------------------===//
/// DSNodeHandle - Implement a "handle" to a data structure node that takes care
/// of all of the add/un'refing of the node to prevent the backpointers in the
/// graph from getting out of date. This class represents a "pointer" in the
/// graph, whose destination is an indexed offset into a node.
///
/// Note: some functions that are marked as inline in DSNodeHandle are actually
/// defined in DSNode.h because they need knowledge of DSNode operation. Putting
/// them in a CPP file wouldn't help making them inlined and keeping DSNode and
/// DSNodeHandle (and friends) in one file complicates things.
class DSNodeHandle {
DSNode *N;
unsigned Offset;
public:
// Allow construction, destruction, and assignment...
DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(offs) {
setNode(n);
}
DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(H.Offset) { setNode(H.N); }
~DSNodeHandle() { setNode((DSNode*)0); }
DSNodeHandle &operator=(const DSNodeHandle &H) {
setNode(H.N); Offset = H.Offset;
return *this;
}
bool operator<(const DSNodeHandle &H) const { // Allow sorting
return N < H.N || (N == H.N && Offset < H.Offset);
}
bool operator>(const DSNodeHandle &H) const { return H < *this; }
bool operator==(const DSNodeHandle &H) const { // Allow comparison
return N == H.N && Offset == H.Offset;
}
bool operator!=(const DSNodeHandle &H) const { return !operator==(H); }
// Allow explicit conversion to DSNode...
DSNode *getNode() const { return N; }
unsigned getOffset() const { return Offset; }
inline void setNode(DSNode *N); // Defined inline later...
void setOffset(unsigned O) { Offset = O; }
void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N);
void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); }
/// mergeWith - Merge the logical node pointed to by 'this' with the node
/// pointed to by 'N'.
///
void mergeWith(const DSNodeHandle &N);
// hasLink - Return true if there is a link at the specified offset...
inline bool hasLink(unsigned Num) const;
/// getLink - Treat this current node pointer as a pointer to a structure of
/// some sort. This method will return the pointer a mem[this+Num]
///
inline const DSNodeHandle *getLink(unsigned Num) const;
inline DSNodeHandle *getLink(unsigned Num);
inline void setLink(unsigned Num, const DSNodeHandle &NH);
};
//===----------------------------------------------------------------------===//
/// DSTypeRec - This structure is used to represent a single type that is held
/// in a DSNode.
///
struct DSTypeRec {
const Type *Ty; // The type itself...
unsigned Offset; // The offset in the node
bool isArray; // Have we accessed an array of elements?
DSTypeRec() : Ty(0), Offset(0), isArray(false) {}
DSTypeRec(const Type *T, unsigned O) : Ty(T), Offset(O), isArray(false) {}
bool operator<(const DSTypeRec &TR) const {
// Sort first by offset!
return Offset < TR.Offset || (Offset == TR.Offset && Ty < TR.Ty);
}
bool operator==(const DSTypeRec &TR) const {
return Ty == TR.Ty && Offset == TR.Offset;
}
bool operator!=(const DSTypeRec &TR) const { return !operator==(TR); }
};
//===----------------------------------------------------------------------===//
/// DSCallSite - Representation of a call site via its call instruction,
/// the DSNode handle for the callee function (or function pointer), and
/// the DSNode handles for the function arguments.
///
/// One unusual aspect of this callsite record is the ResolvingCaller member.
/// If this is non-null, then it indicates the function that allowed a call-site
/// to finally be resolved. Because of indirect calls, this function may not
/// actually be the function that contains the Call instruction itself. This is
/// used by the BU and TD passes to communicate.
///
class DSCallSite {
CallInst *Inst; // Actual call site
DSNodeHandle RetVal; // Returned value
DSNodeHandle Callee; // The function node called
std::vector<DSNodeHandle> CallArgs; // The pointer arguments
Function *ResolvingCaller; // See comments above
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
const std::map<const DSNode*, DSNode*> &NodeMap) {
if (DSNode *N = Src.getNode()) {
std::map<const DSNode*, DSNode*>::const_iterator I = NodeMap.find(N);
assert(I != NodeMap.end() && "Not not in mapping!");
NH.setOffset(Src.getOffset());
NH.setNode(I->second);
}
}
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
const std::map<const DSNode*, DSNodeHandle> &NodeMap) {
if (DSNode *N = Src.getNode()) {
std::map<const DSNode*, DSNodeHandle>::const_iterator I = NodeMap.find(N);
assert(I != NodeMap.end() && "Not not in mapping!");
NH.setOffset(Src.getOffset()+I->second.getOffset());
NH.setNode(I->second.getNode());
}
}
DSCallSite(); // DO NOT IMPLEMENT
public:
/// Constructor. Note - This ctor destroys the argument vector passed in. On
/// exit, the argument vector is empty.
///
DSCallSite(CallInst &inst, const DSNodeHandle &rv, const DSNodeHandle &callee,
std::vector<DSNodeHandle> &Args)
: Inst(&inst), RetVal(rv), Callee(callee), ResolvingCaller(0) {
Args.swap(CallArgs);
}
DSCallSite(const DSCallSite &DSCS) // Simple copy ctor
: Inst(DSCS.Inst), RetVal(DSCS.RetVal),
Callee(DSCS.Callee), CallArgs(DSCS.CallArgs),
ResolvingCaller(DSCS.ResolvingCaller) {}
/// Mapping copy constructor - This constructor takes a preexisting call site
/// to copy plus a map that specifies how the links should be transformed.
/// This is useful when moving a call site from one graph to another.
///
template<typename MapTy>
DSCallSite(const DSCallSite &FromCall, const MapTy &NodeMap) {
Inst = FromCall.Inst;
InitNH(RetVal, FromCall.RetVal, NodeMap);
InitNH(Callee, FromCall.Callee, NodeMap);
CallArgs.resize(FromCall.CallArgs.size());
for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i)
InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap);
ResolvingCaller = FromCall.ResolvingCaller;
}
// Accessor functions...
Function &getCaller() const;
CallInst &getCallInst() const { return *Inst; }
DSNodeHandle &getRetVal() { return RetVal; }
DSNodeHandle &getCallee() { return Callee; }
const DSNodeHandle &getRetVal() const { return RetVal; }
const DSNodeHandle &getCallee() const { return Callee; }
void setCallee(const DSNodeHandle &H) { Callee = H; }
unsigned getNumPtrArgs() const { return CallArgs.size(); }
Function *getResolvingCaller() const { return ResolvingCaller; }
void setResolvingCaller(Function *F) { ResolvingCaller = F; }
DSNodeHandle &getPtrArg(unsigned i) {
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
return CallArgs[i];
}
const DSNodeHandle &getPtrArg(unsigned i) const {
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
return CallArgs[i];
}
bool operator<(const DSCallSite &CS) const {
if (RetVal < CS.RetVal) return true;
if (RetVal > CS.RetVal) return false;
if (Callee < CS.Callee) return true;
if (Callee > CS.Callee) return false;
return CallArgs < CS.CallArgs;
}
bool operator==(const DSCallSite &CS) const {
return RetVal == CS.RetVal && Callee == CS.Callee &&
CallArgs == CS.CallArgs;
}
};
#endif