llvm-6502/include/llvm/ConstPoolVals.h

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//===-- llvm/ConstPoolVals.h - Constant Value nodes --------------*- C++ -*--=//
//
// This file contains the declarations for the ConstPoolVal class and all of
// its subclasses, which represent the different type of constant pool values
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CONSTPOOLVALS_H
#define LLVM_CONSTPOOLVALS_H
#include "llvm/User.h"
#include "llvm/Support/DataTypes.h"
class ArrayType;
class StructType;
//===----------------------------------------------------------------------===//
// ConstPoolVal Class
//===----------------------------------------------------------------------===//
class ConstPoolVal : public User {
protected:
inline ConstPoolVal(const Type *Ty) : User(Ty, Value::ConstantVal) {}
~ConstPoolVal() {}
public:
// Specialize setName to handle symbol table majik...
virtual void setName(const string &name, SymbolTable *ST = 0);
virtual string getStrValue() const = 0;
// Static constructor to get a '0' constant of arbitrary type...
static ConstPoolVal *getNullConstant(const Type *Ty);
};
//===----------------------------------------------------------------------===//
// Classes to represent constant pool variable defs
//===----------------------------------------------------------------------===//
//===---------------------------------------------------------------------------
// ConstPoolBool - Boolean Values
//
class ConstPoolBool : public ConstPoolVal {
bool Val;
ConstPoolBool(const ConstPoolBool &); // DO NOT IMPLEMENT
ConstPoolBool(bool V);
~ConstPoolBool() {}
public:
static ConstPoolBool *True, *False; // The True & False values
// Factory objects - Return objects of the specified value
static ConstPoolBool *get(bool Value) { return Value ? True : False; }
static ConstPoolBool *get(const Type *Ty, bool Value) { return get(Value); }
// inverted - Return the opposite value of the current value.
inline ConstPoolBool *inverted() const { return (this==True) ? False : True; }
virtual string getStrValue() const;
inline bool getValue() const { return Val; }
};
//===---------------------------------------------------------------------------
// ConstPoolInt - Superclass of ConstPoolSInt & ConstPoolUInt, to make dealing
// with integral constants easier.
//
class ConstPoolInt : public ConstPoolVal {
protected:
union {
int64_t Signed;
uint64_t Unsigned;
} Val;
ConstPoolInt(const ConstPoolInt &); // DO NOT IMPLEMENT
ConstPoolInt(const Type *Ty, uint64_t V);
~ConstPoolInt() {}
public:
// equalsInt - Provide a helper method that can be used to determine if the
// constant contained within is equal to a constant. This only works for very
// small values, because this is all that can be represented with all types.
//
bool equalsInt(unsigned char V) const {
assert(V <= 127 &&
"equals: Can only be used with very small positive constants!");
return Val.Unsigned == V;
}
// ConstPoolInt::get static method: return a constant pool int with the
// specified value. as above, we work only with very small values here.
//
static ConstPoolInt *get(const Type *Ty, unsigned char V);
};
//===---------------------------------------------------------------------------
// ConstPoolSInt - Signed Integer Values [sbyte, short, int, long]
//
class ConstPoolSInt : public ConstPoolInt {
ConstPoolSInt(const ConstPoolSInt &); // DO NOT IMPLEMENT
protected:
ConstPoolSInt(const Type *Ty, int64_t V);
~ConstPoolSInt() {}
public:
static ConstPoolSInt *get(const Type *Ty, int64_t V);
virtual string getStrValue() const;
static bool isValueValidForType(const Type *Ty, int64_t V);
inline int64_t getValue() const { return Val.Signed; }
};
//===---------------------------------------------------------------------------
// ConstPoolUInt - Unsigned Integer Values [ubyte, ushort, uint, ulong]
//
class ConstPoolUInt : public ConstPoolInt {
ConstPoolUInt(const ConstPoolUInt &); // DO NOT IMPLEMENT
protected:
ConstPoolUInt(const Type *Ty, uint64_t V);
~ConstPoolUInt() {}
public:
static ConstPoolUInt *get(const Type *Ty, uint64_t V);
virtual string getStrValue() const;
static bool isValueValidForType(const Type *Ty, uint64_t V);
inline uint64_t getValue() const { return Val.Unsigned; }
};
//===---------------------------------------------------------------------------
// ConstPoolFP - Floating Point Values [float, double]
//
class ConstPoolFP : public ConstPoolVal {
double Val;
ConstPoolFP(const ConstPoolFP &); // DO NOT IMPLEMENT
protected:
ConstPoolFP(const Type *Ty, double V);
~ConstPoolFP() {}
public:
static ConstPoolFP *get(const Type *Ty, double V);
virtual string getStrValue() const;
static bool isValueValidForType(const Type *Ty, double V);
inline double getValue() const { return Val; }
};
//===---------------------------------------------------------------------------
// ConstPoolArray - Constant Array Declarations
//
class ConstPoolArray : public ConstPoolVal {
ConstPoolArray(const ConstPoolArray &); // DO NOT IMPLEMENT
protected:
ConstPoolArray(const ArrayType *T, const vector<ConstPoolVal*> &Val);
~ConstPoolArray() {}
public:
static ConstPoolArray *get(const ArrayType *T, const vector<ConstPoolVal*> &);
virtual string getStrValue() const;
inline const vector<Use> &getValues() const { return Operands; }
};
//===---------------------------------------------------------------------------
// ConstPoolStruct - Constant Struct Declarations
//
class ConstPoolStruct : public ConstPoolVal {
ConstPoolStruct(const ConstPoolStruct &); // DO NOT IMPLEMENT
protected:
ConstPoolStruct(const StructType *T, const vector<ConstPoolVal*> &Val);
~ConstPoolStruct() {}
public:
static ConstPoolStruct *get(const StructType *T,
const vector<ConstPoolVal*> &V);
virtual string getStrValue() const;
inline const vector<Use> &getValues() const { return Operands; }
};
#endif