llvm-6502/include/llvm/Analysis/DataStructure/DataStructure.h

455 lines
15 KiB
C
Raw Normal View History

//===- DataStructure.h - Build a Module's call graph -------------*- C++ -*--=//
//
// Implement the LLVM data structure analysis library.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DATA_STRUCTURE_H
#define LLVM_ANALYSIS_DATA_STRUCTURE_H
#include "llvm/Pass.h"
#include <string>
class Type;
class CallInst;
class AllocationInst;
class FunctionArgument;
class DSNode;
class FunctionRepBuilder;
class GlobalValue;
class FunctionDSGraph;
class DataStructure;
// FIXME: move this somewhere private
unsigned countPointerFields(const Type *Ty);
// PointerVal - Represent a pointer to a datastructure. The pointer points to
// a node, and can index into it. This is used for getelementptr instructions,
// which do not affect which node a pointer points to, but does change the field
// index
//
struct PointerVal {
DSNode *Node;
unsigned Index; // Index into Node->FieldLinks[]
public:
PointerVal(DSNode *N, unsigned Idx = 0) : Node(N), Index(Idx) {}
DSNode *getNode() const { return Node; }
unsigned getIndex() const { return Index; }
inline bool operator==(DSNode *N) const { return Node == N; }
inline bool operator!=(DSNode *N) const { return Node != N; }
// operator< - Allow insertion into a map...
bool operator<(const PointerVal &PV) const {
return Node < PV.Node || (Node == PV.Node && Index < PV.Index);
}
inline bool operator==(const PointerVal &PV) const {
return Node == PV.Node && Index == PV.Index;
}
inline bool operator!=(const PointerVal &PV) const { return !operator==(PV); }
void print(std::ostream &O) const;
};
// PointerValSet - This class represents a list of pointer values. The add
// method is used to add values to the set, and ensures that duplicates cannot
// happen.
//
class PointerValSet {
std::vector<PointerVal> Vals;
void dropRefs();
void addRefs();
public:
PointerValSet() {}
PointerValSet(const PointerValSet &PVS) : Vals(PVS.Vals) { addRefs(); }
~PointerValSet() { dropRefs(); }
const PointerValSet &operator=(const PointerValSet &PVS);
// operator< - Allow insertion into a map...
bool operator<(const PointerValSet &PVS) const;
bool operator==(const PointerValSet &PVS) const;
const PointerVal &operator[](unsigned i) const { return Vals[i]; }
unsigned size() const { return Vals.size(); }
bool empty() const { return Vals.empty(); }
void clear() { dropRefs(); Vals.clear(); }
// add - Add the specified pointer, or contents of the specified PVS to this
// pointer set. If a 'Pointer' value is provided, notify the underlying data
// structure node that the pointer is pointing to it, so that it can be
// invalidated if neccesary later. True is returned if the value is new to
// this pointer.
//
bool add(const PointerVal &PV, Value *Pointer = 0);
bool add(const PointerValSet &PVS, Value *Pointer = 0) {
bool Changed = false;
for (unsigned i = 0, e = PVS.size(); i != e; ++i)
Changed |= add(PVS[i], Pointer);
return Changed;
}
// removePointerTo - Remove a single pointer val that points to the specified
// node...
void removePointerTo(DSNode *Node);
void print(std::ostream &O) const;
};
//===----------------------------------------------------------------------===//
// DSNode - Base class for all data structure nodes...
//
// This class keeps track of its type, the pointer fields in the data structure,
// and a list of LLVM values that are pointing to this node.
//
class DSNode {
friend class FunctionDSGraph;
const Type *Ty;
std::vector<PointerValSet> FieldLinks;
std::vector<Value*> Pointers; // Values pointing to me...
std::vector<PointerValSet*> Referrers;
DSNode(const DSNode &); // DO NOT IMPLEMENT
void operator=(const DSNode &); // DO NOT IMPLEMENT
public:
enum NodeTy {
NewNode, CallNode, ShadowNode, ArgNode, GlobalNode
} NodeType;
DSNode(enum NodeTy NT, const Type *T);
virtual ~DSNode() {
dropAllReferences();
assert(Referrers.empty() && "Referrers to dead node exist!");
}
unsigned getNumLinks() const { return FieldLinks.size(); }
PointerValSet &getLink(unsigned i) {
assert(i < getNumLinks() && "Field links access out of range...");
return FieldLinks[i];
}
// addReferrer - Keep the referrer set up to date...
void addReferrer(PointerValSet *PVS) { Referrers.push_back(PVS); }
void removeReferrer(PointerValSet *PVS);
const std::vector<PointerValSet*> &getReferrers() const { return Referrers; }
// removeAllIncomingEdges - Erase all edges in the graph that point to
// this node
void removeAllIncomingEdges();
void addPointer(Value *V) { Pointers.push_back(V); }
const std::vector<Value*> &getPointers() const { return Pointers; }
const Type *getType() const { return Ty; }
void print(std::ostream &O) const;
virtual std::string getCaption() const = 0;
virtual const std::vector<PointerValSet> *getAuxLinks() const {
return 0; // Default to nothing...
}
// isEquivalentTo - Return true if the nodes should be merged...
virtual bool isEquivalentTo(DSNode *Node) const = 0;
DSNode *clone() const {
DSNode *New = cloneImpl();
// Add all of the pointers to the new node...
for (unsigned pn = 0, pe = Pointers.size(); pn != pe; ++pn)
New->addPointer(Pointers[pn]);
return New;
}
virtual void dropAllReferences() {
FieldLinks.clear();
}
static bool classof(const DSNode *N) { return true; }
protected:
virtual DSNode *cloneImpl() const = 0;
virtual void mapNode(std::map<const DSNode*, DSNode*> &NodeMap,
const DSNode *Old);
};
// AllocDSNode - Represent all allocation (malloc or alloca) in the program.
//
class AllocDSNode : public DSNode {
AllocationInst *Allocation;
public:
AllocDSNode(AllocationInst *V);
virtual std::string getCaption() const;
bool isAllocaNode() const;
bool isMallocNode() const { return !isAllocaNode(); }
AllocationInst *getAllocation() const { return Allocation; }
// isEquivalentTo - Return true if the nodes should be merged...
virtual bool isEquivalentTo(DSNode *Node) const;
// Support type inquiry through isa, cast, and dyn_cast...
static bool classof(const AllocDSNode *) { return true; }
static bool classof(const DSNode *N) { return N->NodeType == NewNode; }
protected:
virtual AllocDSNode *cloneImpl() const { return new AllocDSNode(Allocation); }
};
// GlobalDSNode - Represent the memory location that a global variable occupies
//
class GlobalDSNode : public DSNode {
GlobalValue *Val;
public:
GlobalDSNode(GlobalValue *V);
GlobalValue *getGlobal() const { return Val; }
virtual std::string getCaption() const;
// isEquivalentTo - Return true if the nodes should be merged...
virtual bool isEquivalentTo(DSNode *Node) const;
// Support type inquiry through isa, cast, and dyn_cast...
static bool classof(const GlobalDSNode *) { return true; }
static bool classof(const DSNode *N) { return N->NodeType == GlobalNode; }
private:
virtual GlobalDSNode *cloneImpl() const { return new GlobalDSNode(Val); }
};
// CallDSNode - Represent a call instruction in the program...
//
class CallDSNode : public DSNode {
friend class FunctionDSGraph;
CallInst *CI;
std::vector<PointerValSet> ArgLinks;
public:
CallDSNode(CallInst *CI);
CallInst *getCall() const { return CI; }
const std::vector<PointerValSet> *getAuxLinks() const { return &ArgLinks; }
virtual std::string getCaption() const;
bool addArgValue(unsigned ArgNo, const PointerValSet &PVS) {
return ArgLinks[ArgNo].add(PVS);
}
unsigned getNumArgs() const { return ArgLinks.size(); }
const PointerValSet &getArgValues(unsigned ArgNo) const {
assert(ArgNo < ArgLinks.size() && "Arg # out of range!");
return ArgLinks[ArgNo];
}
const std::vector<PointerValSet> &getArgs() const { return ArgLinks; }
virtual void dropAllReferences() {
DSNode::dropAllReferences();
ArgLinks.clear();
}
// isEquivalentTo - Return true if the nodes should be merged...
virtual bool isEquivalentTo(DSNode *Node) const;
// Support type inquiry through isa, cast, and dyn_cast...
static bool classof(const CallDSNode *) { return true; }
static bool classof(const DSNode *N) { return N->NodeType == CallNode; }
private:
virtual CallDSNode *cloneImpl() const { return new CallDSNode(CI); }
virtual void mapNode(std::map<const DSNode*, DSNode*> &NodeMap,
const DSNode *Old);
};
// ArgDSNode - Represent an incoming argument to the current function...
//
class ArgDSNode : public DSNode {
FunctionArgument *FuncArg;
public:
ArgDSNode(FunctionArgument *MA);
virtual std::string getCaption() const;
// isEquivalentTo - Return true if the nodes should be merged...
virtual bool isEquivalentTo(DSNode *Node) const;
// Support type inquiry through isa, cast, and dyn_cast...
static bool classof(const ArgDSNode *) { return true; }
static bool classof(const DSNode *N) { return N->NodeType == ArgNode; }
private:
virtual ArgDSNode *cloneImpl() const { return new ArgDSNode(FuncArg); }
};
// ShadowDSNode - Represent a chunk of memory that we need to be able to
// address. These are generated due to (for example) pointer type method
// arguments... if the pointer is dereferenced, we need to have a node to point
// to. When functions are integrated into each other, shadow nodes are
// resolved.
//
// Shadow nodes may be marked as "critical" nodes when they are created. This
// mark indicates that the node is the result of a function call, the value
// pointed to by an incoming argument, or the value pointed to by a global
// variable [fixme todo]. Since it is not possible to know what these nodes
// point to, given just the current context, they are marked "Critical" to avoid
// having the shadow node merger eliminate them.
//
class ShadowDSNode : public DSNode {
friend class FunctionDSGraph;
DSNode *Parent;
Module *Mod;
ShadowDSNode *ShadowParent; // Nonnull if this is a synthesized node...
std::vector<std::pair<const Type *, ShadowDSNode *> > SynthNodes;
bool CriticalNode;
public:
ShadowDSNode(DSNode *Parent, Module *M, bool Critical = false);
virtual std::string getCaption() const;
// synthesizeNode - Create a new shadow node that is to be linked into this
// chain..
//
ShadowDSNode *synthesizeNode(const Type *Ty, FunctionRepBuilder *Rep);
bool isCriticalNode() const { return CriticalNode; }
void resetCriticalMark() { CriticalNode = false; }
// isEquivalentTo - Return true if the nodes should be merged...
virtual bool isEquivalentTo(DSNode *Node) const;
// Support type inquiry through isa, cast, and dyn_cast...
static bool classof(const ShadowDSNode *) { return true; }
static bool classof(const DSNode *N) { return N->NodeType == ShadowNode; }
private:
ShadowDSNode(const Type *Ty, Module *M, ShadowDSNode *ShadParent);
protected:
virtual void mapNode(std::map<const DSNode*, DSNode*> &NodeMap,
const DSNode *Old);
virtual ShadowDSNode *cloneImpl() const {
if (ShadowParent)
return new ShadowDSNode(getType(), Mod, ShadowParent);
else
return new ShadowDSNode(Parent, Mod, CriticalNode);
}
};
// FunctionDSGraph - The graph that represents a method.
//
class FunctionDSGraph {
Function *Func;
std::vector<ArgDSNode*> ArgNodes;
std::vector<AllocDSNode*> AllocNodes;
std::vector<ShadowDSNode*> ShadowNodes;
std::vector<GlobalDSNode*> GlobalNodes;
std::vector<CallDSNode*> CallNodes;
PointerValSet RetNode; // Node that gets returned...
std::map<Value*, PointerValSet> ValueMap;
// cloneFunctionIntoSelf - Clone the specified method graph into the current
// method graph, returning the Return's set of the graph. If ValueMap is set
// to true, the ValueMap of the function is cloned into this function as well
// as the data structure graph itself.
//
PointerValSet cloneFunctionIntoSelf(const FunctionDSGraph &G, bool ValueMap);
bool RemoveUnreachableNodes();
bool UnlinkUndistinguishableNodes();
void MarkEscapeableNodesReachable(std::vector<bool> &RSN,
std::vector<bool> &RAN);
private:
// Define the interface only accessable to DataStructure
friend class DataStructure;
FunctionDSGraph(Function *F);
FunctionDSGraph(const FunctionDSGraph &DSG);
~FunctionDSGraph();
void computeClosure(const DataStructure &DS);
public:
Function *getFunction() const { return Func; }
// getEscapingAllocations - Add all allocations that escape the current
// function to the specified vector.
//
void getEscapingAllocations(std::vector<AllocDSNode*> &Allocs);
// getNonEscapingAllocations - Add all allocations that do not escape the
// current function to the specified vector.
//
void getNonEscapingAllocations(std::vector<AllocDSNode*> &Allocs);
// getValueMap - Get a map that describes what the nodes the scalars in this
// function point to...
//
std::map<Value*, PointerValSet> &getValueMap() { return ValueMap; }
void printFunction(std::ostream &O, const char *Label) const;
};
// FIXME: This should be a FunctionPass. When the pass framework sees a 'Pass'
// that uses the output of a FunctionPass, it should automatically build a map
// of output from the method pass that the pass can use.
//
class DataStructure : public Pass {
// DSInfo, one intraprocedural and one closed graph for each method...
typedef std::map<Function*, std::pair<FunctionDSGraph*,
FunctionDSGraph*> > InfoMap;
mutable InfoMap DSInfo;
public:
static AnalysisID ID; // DataStructure Analysis ID
DataStructure(AnalysisID id) { assert(id == ID); }
~DataStructure() { releaseMemory(); }
// run - Do nothing, because methods are analyzed lazily
virtual bool run(Module *TheModule) { return false; }
// getDSGraph - Return the data structure graph for the specified method.
// Since method graphs are lazily computed, we may have to create one on the
// fly here.
//
FunctionDSGraph &getDSGraph(Function *F) const {
std::pair<FunctionDSGraph*, FunctionDSGraph*> &N = DSInfo[F];
if (N.first) return *N.first;
return *(N.first = new FunctionDSGraph(F));
}
// getClosedDSGraph - Return the data structure graph for the specified
// method. Since method graphs are lazily computed, we may have to create one
// on the fly here. This is different than the normal DSGraph for the method
// because any function calls that are resolvable will have the data structure
// graphs of the called function incorporated into this function as well.
//
FunctionDSGraph &getClosedDSGraph(Function *F) const {
std::pair<FunctionDSGraph*, FunctionDSGraph*> &N = DSInfo[F];
if (N.second) return *N.second;
N.second = new FunctionDSGraph(getDSGraph(F));
N.second->computeClosure(*this);
return *N.second;
}
// print - Print out the analysis results...
void print(std::ostream &O, Module *M) const;
// If the pass pipeline is done with this pass, we can release our memory...
virtual void releaseMemory();
// getAnalysisUsageInfo - This obviously provides a call graph
virtual void getAnalysisUsageInfo(AnalysisSet &Required,
AnalysisSet &Destroyed,
AnalysisSet &Provided) {
Provided.push_back(ID);
}
};
#endif