llvm-6502/include/llvm/Analysis/DSGraph.h

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//===- DSGraph.h - Represent a collection of data structures ----*- C++ -*-===//
//
// This header defines the data structure graph.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DSGRAPH_H
#define LLVM_ANALYSIS_DSGRAPH_H
#include "llvm/Analysis/DSNode.h"
//===----------------------------------------------------------------------===//
/// DSGraph - The graph that represents a function.
///
class DSGraph {
Function *Func;
std::vector<DSNode*> Nodes;
DSNodeHandle RetNode; // Node that gets returned...
std::map<Value*, DSNodeHandle> ValueMap;
#if 0
// GlobalsGraph -- Reference to the common graph of globally visible objects.
// This includes GlobalValues, New nodes, Cast nodes, and Calls.
//
GlobalDSGraph* GlobalsGraph;
#endif
// FunctionCalls - This vector maintains a single entry for each call
// instruction in the current graph. Each call entry contains DSNodeHandles
// that refer to the arguments that are passed into the function call. The
// first entry in the vector is the scalar that holds the return value for the
// call, the second is the function scalar being invoked, and the rest are
// pointer arguments to the function.
//
std::vector<DSCallSite> FunctionCalls;
void operator=(const DSGraph &); // DO NOT IMPLEMENT
public:
DSGraph() : Func(0) {} // Create a new, empty, DSGraph.
DSGraph(Function &F); // Compute the local DSGraph
// Copy ctor - If you want to capture the node mapping between the source and
// destination graph, you may optionally do this by specifying a map to record
// this into.
DSGraph(const DSGraph &DSG);
DSGraph(const DSGraph &DSG, std::map<const DSNode*, DSNode*> &BUNodeMap);
~DSGraph();
bool hasFunction() const { return Func != 0; }
Function &getFunction() const { return *Func; }
/// getNodes - Get a vector of all the nodes in the graph
///
const std::vector<DSNode*> &getNodes() const { return Nodes; }
std::vector<DSNode*> &getNodes() { return Nodes; }
/// addNode - Add a new node to the graph.
///
void addNode(DSNode *N) { Nodes.push_back(N); }
/// getValueMap - Get a map that describes what the nodes the scalars in this
/// function point to...
///
std::map<Value*, DSNodeHandle> &getValueMap() { return ValueMap; }
const std::map<Value*, DSNodeHandle> &getValueMap() const { return ValueMap;}
std::vector<DSCallSite> &getFunctionCalls() {
return FunctionCalls;
}
const std::vector<DSCallSite> &getFunctionCalls() const {
return FunctionCalls;
}
/// getNodeForValue - Given a value that is used or defined in the body of the
/// current function, return the DSNode that it points to.
///
DSNodeHandle &getNodeForValue(Value *V) { return ValueMap[V]; }
const DSNodeHandle &getRetNode() const { return RetNode; }
DSNodeHandle &getRetNode() { return RetNode; }
unsigned getGraphSize() const {
return Nodes.size();
}
void print(std::ostream &O) const;
void dump() const;
void writeGraphToFile(std::ostream &O, const std::string &GraphName) const;
// maskNodeTypes - Apply a mask to all of the node types in the graph. This
// is useful for clearing out markers like Scalar or Incomplete.
//
void maskNodeTypes(unsigned char Mask);
void maskIncompleteMarkers() { maskNodeTypes(~DSNode::Incomplete); }
// markIncompleteNodes - Traverse the graph, identifying nodes that may be
// modified by other functions that have not been resolved yet. This marks
// nodes that are reachable through three sources of "unknownness":
// Global Variables, Function Calls, and Incoming Arguments
//
// For any node that may have unknown components (because something outside
// the scope of current analysis may have modified it), the 'Incomplete' flag
// is added to the NodeType.
//
void markIncompleteNodes(bool markFormalArgs = true);
// removeTriviallyDeadNodes - After the graph has been constructed, this
// method removes all unreachable nodes that are created because they got
// merged with other nodes in the graph.
//
void removeTriviallyDeadNodes(bool KeepAllGlobals = false);
// removeDeadNodes - Use a more powerful reachability analysis to eliminate
// subgraphs that are unreachable. This often occurs because the data
// structure doesn't "escape" into it's caller, and thus should be eliminated
// from the caller's graph entirely. This is only appropriate to use when
// inlining graphs.
//
void removeDeadNodes(bool KeepAllGlobals = false, bool KeepCalls = true);
// cloneInto - Clone the specified DSGraph into the current graph, returning
// the Return node of the graph. The translated ValueMap for the old function
// is filled into the OldValMap member.
// If StripScalars (StripAllocas) is set to true, Scalar (Alloca) markers
// are removed from the graph as the graph is being cloned.
//
DSNodeHandle cloneInto(const DSGraph &G,
std::map<Value*, DSNodeHandle> &OldValMap,
std::map<const DSNode*, DSNode*> &OldNodeMap,
bool StripScalars = false, bool StripAllocas = false);
#if 0
// cloneGlobalInto - Clone the given global node (or the node for the given
// GlobalValue) from the GlobalsGraph and all its target links (recursively).
//
DSNode* cloneGlobalInto(const DSNode* GNode);
DSNode* cloneGlobalInto(GlobalValue* GV) {
assert(!GV || (((DSGraph*) GlobalsGraph)->ValueMap[GV] != 0));
return GV? cloneGlobalInto(((DSGraph*) GlobalsGraph)->ValueMap[GV]) : 0;
}
#endif
private:
bool isNodeDead(DSNode *N);
};
#endif