Re-apply r84295, with fixes to how the loop "top" and "bottom" blocks are

tracked. Instead of trying to manually keep track of these locations
while doing complex modifications, just recompute them when they're needed.
This fixes a bug in which the TopMBB and BotMBB were not correctly updated,
leading to invalid transformations.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@84598 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman 2009-10-20 04:50:37 +00:00
parent 5f4fb86d58
commit 07adb85cb7
4 changed files with 626 additions and 186 deletions

View File

@ -34,14 +34,6 @@ namespace {
const TargetInstrInfo *TII;
const TargetLowering *TLI;
/// ChangedMBBs - BBs which are modified by OptimizeIntraLoopEdges.
SmallPtrSet<MachineBasicBlock*, 8> ChangedMBBs;
/// UncondJmpMBBs - A list of BBs which are in loops and end with
/// unconditional branches.
SmallVector<std::pair<MachineBasicBlock*,MachineBasicBlock*>, 4>
UncondJmpMBBs;
public:
static char ID;
CodePlacementOpt() : MachineFunctionPass(&ID) {}
@ -58,7 +50,19 @@ namespace {
}
private:
bool OptimizeIntraLoopEdges();
bool HasFallthrough(MachineBasicBlock *MBB);
bool HasAnalyzableTerminator(MachineBasicBlock *MBB);
void Splice(MachineFunction &MF,
MachineFunction::iterator InsertPt,
MachineFunction::iterator Begin,
MachineFunction::iterator End);
void UpdateTerminator(MachineBasicBlock *MBB);
bool EliminateUnconditionalJumpsToTop(MachineFunction &MF,
MachineLoop *L);
bool MoveDiscontiguousLoopBlocks(MachineFunction &MF,
MachineLoop *L);
bool OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF, MachineLoop *L);
bool OptimizeIntraLoopEdges(MachineFunction &MF);
bool AlignLoops(MachineFunction &MF);
bool AlignLoop(MachineFunction &MF, MachineLoop *L, unsigned Align);
};
@ -70,168 +74,354 @@ FunctionPass *llvm::createCodePlacementOptPass() {
return new CodePlacementOpt();
}
/// OptimizeBackEdges - Place loop back edges to move unconditional branches
/// out of the loop.
/// HasFallthrough - Test whether the given branch has a fallthrough, either as
/// a plain fallthrough or as a fallthrough case of a conditional branch.
///
/// A:
/// ...
/// <fallthrough to B>
bool CodePlacementOpt::HasFallthrough(MachineBasicBlock *MBB) {
MachineBasicBlock *TBB = 0, *FBB = 0;
SmallVector<MachineOperand, 4> Cond;
if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond))
return false;
// This conditional branch has no fallthrough.
if (FBB)
return false;
// An unconditional branch has no fallthrough.
if (Cond.empty() && TBB)
return false;
// It has a fallthrough.
return true;
}
/// HasAnalyzableTerminator - Test whether AnalyzeBranch will succeed on MBB.
/// This is called before major changes are begun to test whether it will be
/// possible to complete the changes.
///
/// B: --> loop header
/// ...
/// jcc <cond> C, [exit]
/// Target-specific code is hereby encouraged to make AnalyzeBranch succeed
/// whenever possible.
///
/// C:
/// ...
/// jmp B
///
/// ==>
///
/// A:
/// ...
/// jmp B
///
/// C:
/// ...
/// <fallthough to B>
///
/// B: --> loop header
/// ...
/// jcc <cond> C, [exit]
///
bool CodePlacementOpt::OptimizeIntraLoopEdges() {
if (!TLI->shouldOptimizeCodePlacement())
bool CodePlacementOpt::HasAnalyzableTerminator(MachineBasicBlock *MBB) {
// Conservatively ignore EH landing pads.
if (MBB->isLandingPad()) return false;
// Ignore blocks which look like they might have EH-related control flow.
// At the time of this writing, there are blocks which AnalyzeBranch
// thinks end in single uncoditional branches, yet which have two CFG
// successors. Code in this file is not prepared to reason about such things.
if (!MBB->empty() && MBB->back().getOpcode() == TargetInstrInfo::EH_LABEL)
return false;
bool Changed = false;
for (unsigned i = 0, e = UncondJmpMBBs.size(); i != e; ++i) {
MachineBasicBlock *MBB = UncondJmpMBBs[i].first;
MachineBasicBlock *SuccMBB = UncondJmpMBBs[i].second;
MachineLoop *L = MLI->getLoopFor(MBB);
assert(L && "BB is expected to be in a loop!");
// Aggressively handle return blocks and similar constructs.
if (MBB->succ_empty()) return true;
if (ChangedMBBs.count(MBB)) {
// BB has been modified, re-analyze.
MachineBasicBlock *TBB = 0, *FBB = 0;
SmallVector<MachineOperand, 4> Cond;
if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond) || !Cond.empty())
continue;
if (MLI->getLoopFor(TBB) != L || TBB->isLandingPad())
continue;
SuccMBB = TBB;
// Ask the target's AnalyzeBranch if it can handle this block.
MachineBasicBlock *TBB = 0, *FBB = 0;
SmallVector<MachineOperand, 4> Cond;
// Make the the terminator is understood.
if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond))
return false;
// Make sure we have the option of reversing the condition.
if (!Cond.empty() && TII->ReverseBranchCondition(Cond))
return false;
return true;
}
/// Splice - Move the sequence of instructions [Begin,End) to just before
/// InsertPt. Update branch instructions as needed to account for broken
/// fallthrough edges and to take advantage of newly exposed fallthrough
/// opportunities.
///
void CodePlacementOpt::Splice(MachineFunction &MF,
MachineFunction::iterator InsertPt,
MachineFunction::iterator Begin,
MachineFunction::iterator End) {
assert(Begin != MF.begin() && End != MF.begin() && InsertPt != MF.begin() &&
"Splice can't change the entry block!");
MachineFunction::iterator OldBeginPrior = prior(Begin);
MachineFunction::iterator OldEndPrior = prior(End);
MF.splice(InsertPt, Begin, End);
UpdateTerminator(prior(Begin));
UpdateTerminator(OldBeginPrior);
UpdateTerminator(OldEndPrior);
}
/// UpdateTerminator - Update the terminator instructions in MBB to account
/// for changes to the layout. If the block previously used a fallthrough,
/// it may now need a branch, and if it previously used branching it may now
/// be able to use a fallthrough.
///
void CodePlacementOpt::UpdateTerminator(MachineBasicBlock *MBB) {
// A block with no successors has no concerns with fall-through edges.
if (MBB->succ_empty()) return;
MachineBasicBlock *TBB = 0, *FBB = 0;
SmallVector<MachineOperand, 4> Cond;
bool B = TII->AnalyzeBranch(*MBB, TBB, FBB, Cond);
(void) B;
assert(!B && "UpdateTerminators requires analyzable predecessors!");
if (Cond.empty()) {
if (TBB) {
// The block has an unconditional branch. If its successor is now
// its layout successor, delete the branch.
if (MBB->isLayoutSuccessor(TBB))
TII->RemoveBranch(*MBB);
} else {
assert(MLI->getLoopFor(SuccMBB) == L &&
"Successor is not in the same loop!");
// The block has an unconditional fallthrough. If its successor is not
// its layout successor, insert a branch.
TBB = *MBB->succ_begin();
if (!MBB->isLayoutSuccessor(TBB))
TII->InsertBranch(*MBB, TBB, 0, Cond);
}
} else {
if (FBB) {
// The block has a non-fallthrough conditional branch. If one of its
// successors is its layout successor, rewrite it to a fallthrough
// conditional branch.
if (MBB->isLayoutSuccessor(TBB)) {
TII->RemoveBranch(*MBB);
TII->ReverseBranchCondition(Cond);
TII->InsertBranch(*MBB, FBB, 0, Cond);
} else if (MBB->isLayoutSuccessor(FBB)) {
TII->RemoveBranch(*MBB);
TII->InsertBranch(*MBB, TBB, 0, Cond);
}
} else {
// The block has a fallthrough conditional branch.
MachineBasicBlock *MBBA = *MBB->succ_begin();
MachineBasicBlock *MBBB = *next(MBB->succ_begin());
if (MBBA == TBB) std::swap(MBBB, MBBA);
if (MBB->isLayoutSuccessor(TBB)) {
TII->RemoveBranch(*MBB);
TII->ReverseBranchCondition(Cond);
TII->InsertBranch(*MBB, MBBA, 0, Cond);
} else if (!MBB->isLayoutSuccessor(MBBA)) {
TII->RemoveBranch(*MBB);
TII->InsertBranch(*MBB, TBB, MBBA, Cond);
}
}
}
}
if (MBB->isLayoutSuccessor(SuccMBB)) {
// Successor is right after MBB, just eliminate the unconditional jmp.
// Can this happen?
TII->RemoveBranch(*MBB);
ChangedMBBs.insert(MBB);
++NumIntraElim;
/// EliminateUnconditionalJumpsToTop - Move blocks which unconditionally jump
/// to the loop top to the top of the loop so that they have a fall through.
/// This can introduce a branch on entry to the loop, but it can eliminate a
/// branch within the loop. See the @simple case in
/// test/CodeGen/X86/loop_blocks.ll for an example of this.
bool CodePlacementOpt::EliminateUnconditionalJumpsToTop(MachineFunction &MF,
MachineLoop *L) {
bool Changed = false;
MachineBasicBlock *TopMBB = L->getTopBlock();
bool BotHasFallthrough = HasFallthrough(L->getBottomBlock());
if (TopMBB == MF.begin() ||
HasAnalyzableTerminator(prior(MachineFunction::iterator(TopMBB)))) {
new_top:
for (MachineBasicBlock::pred_iterator PI = TopMBB->pred_begin(),
PE = TopMBB->pred_end(); PI != PE; ++PI) {
MachineBasicBlock *Pred = *PI;
if (Pred == TopMBB) continue;
if (HasFallthrough(Pred)) continue;
if (!L->contains(Pred)) continue;
// Verify that we can analyze all the loop entry edges before beginning
// any changes which will require us to be able to analyze them.
if (Pred == MF.begin())
continue;
if (!HasAnalyzableTerminator(Pred))
continue;
if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Pred))))
continue;
// Move the block.
Changed = true;
continue;
}
// Now check if the predecessor is fallthrough from any BB. If there is,
// that BB should be from outside the loop since edge will become a jmp.
bool OkToMove = true;
MachineBasicBlock *FtMBB = 0, *FtTBB = 0, *FtFBB = 0;
SmallVector<MachineOperand, 4> FtCond;
for (MachineBasicBlock::pred_iterator PI = SuccMBB->pred_begin(),
PE = SuccMBB->pred_end(); PI != PE; ++PI) {
MachineBasicBlock *PredMBB = *PI;
if (PredMBB->isLayoutSuccessor(SuccMBB)) {
if (TII->AnalyzeBranch(*PredMBB, FtTBB, FtFBB, FtCond)) {
OkToMove = false;
// Move it and all the blocks that can reach it via fallthrough edges
// exclusively, to keep existing fallthrough edges intact.
MachineFunction::iterator Begin = Pred;
MachineFunction::iterator End = next(Begin);
while (Begin != MF.begin()) {
MachineFunction::iterator Prior = prior(Begin);
if (Prior == MF.begin())
break;
// Stop when a non-fallthrough edge is found.
if (!HasFallthrough(Prior))
break;
// Stop if a block which could fall-through out of the loop is found.
if (Prior->isSuccessor(End))
break;
// If we've reached the top, stop scanning.
if (Prior == MachineFunction::iterator(TopMBB)) {
// We know top currently has a fall through (because we just checked
// it) which would be lost if we do the transformation, so it isn't
// worthwhile to do the transformation unless it would expose a new
// fallthrough edge.
if (!Prior->isSuccessor(End))
goto next_pred;
// Otherwise we can stop scanning and procede to move the blocks.
break;
}
if (!FtTBB)
FtTBB = SuccMBB;
else if (!FtFBB) {
assert(FtFBB != SuccMBB && "Unexpected control flow!");
FtFBB = SuccMBB;
}
// A fallthrough.
FtMBB = PredMBB;
MachineLoop *PL = MLI->getLoopFor(PredMBB);
if (PL && (PL == L || PL->getLoopDepth() >= L->getLoopDepth()))
OkToMove = false;
break;
}
}
if (!OkToMove)
continue;
// Is it profitable? If SuccMBB can fallthrough itself, that can be changed
// into a jmp.
MachineBasicBlock *TBB = 0, *FBB = 0;
SmallVector<MachineOperand, 4> Cond;
if (TII->AnalyzeBranch(*SuccMBB, TBB, FBB, Cond))
continue;
if (!TBB && Cond.empty())
TBB = next(MachineFunction::iterator(SuccMBB));
else if (!FBB && !Cond.empty())
FBB = next(MachineFunction::iterator(SuccMBB));
// This calculate the cost of the transformation. Also, it finds the *only*
// intra-loop edge if there is one.
int Cost = 0;
bool HasOneIntraSucc = true;
MachineBasicBlock *IntraSucc = 0;
for (MachineBasicBlock::succ_iterator SI = SuccMBB->succ_begin(),
SE = SuccMBB->succ_end(); SI != SE; ++SI) {
MachineBasicBlock *SSMBB = *SI;
if (MLI->getLoopFor(SSMBB) == L) {
if (!IntraSucc)
IntraSucc = SSMBB;
else
HasOneIntraSucc = false;
// If we hit a switch or something complicated, don't move anything
// for this predecessor.
if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Prior))))
break;
// Ok, the block prior to Begin will be moved along with the rest.
// Extend the range to include it.
Begin = Prior;
++NumIntraMoved;
}
if (SuccMBB->isLayoutSuccessor(SSMBB))
// This will become a jmp.
++Cost;
else if (MBB->isLayoutSuccessor(SSMBB)) {
// One of the successor will become the new fallthrough.
if (SSMBB == FBB) {
FBB = 0;
--Cost;
} else if (!FBB && SSMBB == TBB && Cond.empty()) {
TBB = 0;
--Cost;
} else if (!Cond.empty() && !TII->ReverseBranchCondition(Cond)) {
assert(SSMBB == TBB);
TBB = FBB;
FBB = 0;
--Cost;
}
}
}
if (Cost)
continue;
// Move the blocks.
Splice(MF, TopMBB, Begin, End);
// Now, let's move the successor to below the BB to eliminate the jmp.
SuccMBB->moveAfter(MBB);
TII->RemoveBranch(*MBB);
TII->RemoveBranch(*SuccMBB);
if (TBB)
TII->InsertBranch(*SuccMBB, TBB, FBB, Cond);
ChangedMBBs.insert(MBB);
ChangedMBBs.insert(SuccMBB);
if (FtMBB) {
TII->RemoveBranch(*FtMBB);
TII->InsertBranch(*FtMBB, FtTBB, FtFBB, FtCond);
ChangedMBBs.insert(FtMBB);
// Update TopMBB.
TopMBB = L->getTopBlock();
// We have a new loop top. Iterate on it. We shouldn't have to do this
// too many times if BranchFolding has done a reasonable job.
goto new_top;
next_pred:;
}
Changed = true;
}
++NumIntraMoved;
// If the loop previously didn't exit with a fall-through and it now does,
// we eliminated a branch.
if (Changed &&
!BotHasFallthrough &&
HasFallthrough(L->getBottomBlock())) {
++NumIntraElim;
BotHasFallthrough = true;
}
return Changed;
}
/// MoveDiscontiguousLoopBlocks - Move any loop blocks that are not in the
/// portion of the loop contiguous with the header. This usually makes the loop
/// contiguous, provided that AnalyzeBranch can handle all the relevant
/// branching. See the @cfg_islands case in test/CodeGen/X86/loop_blocks.ll
/// for an example of this.
bool CodePlacementOpt::MoveDiscontiguousLoopBlocks(MachineFunction &MF,
MachineLoop *L) {
bool Changed = false;
MachineBasicBlock *TopMBB = L->getTopBlock();
MachineBasicBlock *BotMBB = L->getBottomBlock();
// Determine a position to move orphaned loop blocks to. If TopMBB is not
// entered via fallthrough and BotMBB is exited via fallthrough, prepend them
// to the top of the loop to avoid loosing that fallthrough. Otherwise append
// them to the bottom, even if it previously had a fallthrough, on the theory
// that it's worth an extra branch to keep the loop contiguous.
MachineFunction::iterator InsertPt = next(MachineFunction::iterator(BotMBB));
bool InsertAtTop = false;
if (TopMBB != MF.begin() &&
!HasFallthrough(prior(MachineFunction::iterator(TopMBB))) &&
HasFallthrough(BotMBB)) {
InsertPt = TopMBB;
InsertAtTop = true;
}
// Keep a record of which blocks are in the portion of the loop contiguous
// with the loop header.
SmallPtrSet<MachineBasicBlock *, 8> ContiguousBlocks;
for (MachineFunction::iterator I = TopMBB,
E = next(MachineFunction::iterator(BotMBB)); I != E; ++I)
ContiguousBlocks.insert(I);
// Find non-contigous blocks and fix them.
if (InsertPt != MF.begin() && HasAnalyzableTerminator(prior(InsertPt)))
for (MachineLoop::block_iterator BI = L->block_begin(), BE = L->block_end();
BI != BE; ++BI) {
MachineBasicBlock *BB = *BI;
// Verify that we can analyze all the loop entry edges before beginning
// any changes which will require us to be able to analyze them.
if (!HasAnalyzableTerminator(BB))
continue;
if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(BB))))
continue;
// If the layout predecessor is part of the loop, this block will be
// processed along with it. This keeps them in their relative order.
if (BB != MF.begin() &&
L->contains(prior(MachineFunction::iterator(BB))))
continue;
// Check to see if this block is already contiguous with the main
// portion of the loop.
if (!ContiguousBlocks.insert(BB))
continue;
// Move the block.
Changed = true;
// Process this block and all loop blocks contiguous with it, to keep
// them in their relative order.
MachineFunction::iterator Begin = BB;
MachineFunction::iterator End = next(MachineFunction::iterator(BB));
for (; End != MF.end(); ++End) {
if (!L->contains(End)) break;
if (!HasAnalyzableTerminator(End)) break;
ContiguousBlocks.insert(End);
++NumIntraMoved;
}
// If we're inserting at the bottom of the loop, and the code we're
// moving originally had fall-through successors, bring the sucessors
// up with the loop blocks to preserve the fall-through edges.
if (!InsertAtTop)
for (; End != MF.end(); ++End) {
if (L->contains(End)) break;
if (!HasAnalyzableTerminator(End)) break;
if (!HasFallthrough(prior(End))) break;
}
// Move the blocks. This may invalidate TopMBB and/or BotMBB, but
// we don't need them anymore at this point.
Splice(MF, InsertPt, Begin, End);
}
return Changed;
}
/// OptimizeIntraLoopEdgesInLoopNest - Reposition loop blocks to minimize
/// intra-loop branching and to form contiguous loops.
///
/// This code takes the approach of making minor changes to the existing
/// layout to fix specific loop-oriented problems. Also, it depends on
/// AnalyzeBranch, which can't understand complex control instructions.
///
bool CodePlacementOpt::OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF,
MachineLoop *L) {
bool Changed = false;
// Do optimization for nested loops.
for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I);
// Do optimization for this loop.
Changed |= EliminateUnconditionalJumpsToTop(MF, L);
Changed |= MoveDiscontiguousLoopBlocks(MF, L);
return Changed;
}
/// OptimizeIntraLoopEdges - Reposition loop blocks to minimize
/// intra-loop branching and to form contiguous loops.
///
bool CodePlacementOpt::OptimizeIntraLoopEdges(MachineFunction &MF) {
bool Changed = false;
if (!TLI->shouldOptimizeCodePlacement())
return Changed;
// Do optimization for each loop in the function.
for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end();
I != E; ++I)
if (!(*I)->getParentLoop())
Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I);
return Changed;
}
@ -255,6 +445,8 @@ bool CodePlacementOpt::AlignLoops(MachineFunction &MF) {
return Changed;
}
/// AlignLoop - Align loop headers to target preferred alignments.
///
bool CodePlacementOpt::AlignLoop(MachineFunction &MF, MachineLoop *L,
unsigned Align) {
bool Changed = false;
@ -263,17 +455,7 @@ bool CodePlacementOpt::AlignLoop(MachineFunction &MF, MachineLoop *L,
for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
Changed |= AlignLoop(MF, *I, Align);
MachineBasicBlock *TopMBB = L->getHeader();
if (TopMBB == MF.begin()) return Changed;
MachineBasicBlock *PredMBB = prior(MachineFunction::iterator(TopMBB));
while (MLI->getLoopFor(PredMBB) == L) {
TopMBB = PredMBB;
if (TopMBB == MF.begin()) return Changed;
PredMBB = prior(MachineFunction::iterator(TopMBB));
}
TopMBB->setAlignment(Align);
L->getTopBlock()->setAlignment(Align);
Changed = true;
++NumLoopsAligned;
@ -288,30 +470,9 @@ bool CodePlacementOpt::runOnMachineFunction(MachineFunction &MF) {
TLI = MF.getTarget().getTargetLowering();
TII = MF.getTarget().getInstrInfo();
// Analyze the BBs first and keep track of BBs that
// end with an unconditional jmp to another block in the same loop.
for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I) {
MachineBasicBlock *MBB = I;
if (MBB->isLandingPad())
continue;
MachineLoop *L = MLI->getLoopFor(MBB);
if (!L)
continue;
MachineBasicBlock *TBB = 0, *FBB = 0;
SmallVector<MachineOperand, 4> Cond;
if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond) || !Cond.empty())
continue;
if (MLI->getLoopFor(TBB) == L && !TBB->isLandingPad())
UncondJmpMBBs.push_back(std::make_pair(MBB, TBB));
}
bool Changed = OptimizeIntraLoopEdges();
bool Changed = OptimizeIntraLoopEdges(MF);
Changed |= AlignLoops(MF);
ChangedMBBs.clear();
UncondJmpMBBs.clear();
return Changed;
}

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@ -1,4 +1,4 @@
; RUN: llc < %s -mtriple=x86_64-apple-darwin10.0 -relocation-model=pic -disable-fp-elim -stats |& grep asm-printer | grep 84
; RUN: llc < %s -mtriple=x86_64-apple-darwin10.0 -relocation-model=pic -disable-fp-elim -stats |& grep asm-printer | grep 83
; rdar://6802189
; Test if linearscan is unfavoring registers for allocation to allow more reuse

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@ -0,0 +1,72 @@
; RUN: llc -verify-loop-info -verify-dom-info -march=x86-64 < %s
; PR5243
@.str96 = external constant [37 x i8], align 8 ; <[37 x i8]*> [#uses=1]
define void @foo() nounwind {
bb:
br label %ybb1
ybb1: ; preds = %yybb13, %xbb6, %bb
switch i32 undef, label %bb18 [
i32 150, label %ybb2
i32 151, label %bb17
i32 152, label %bb19
i32 157, label %ybb8
]
ybb2: ; preds = %ybb1
%tmp = icmp eq i8** undef, null ; <i1> [#uses=1]
br i1 %tmp, label %bb3, label %xbb6
bb3: ; preds = %ybb2
unreachable
xbb4: ; preds = %xbb6
store i32 0, i32* undef, align 8
br i1 undef, label %xbb6, label %bb5
bb5: ; preds = %xbb4
call fastcc void @decl_mode_check_failed() nounwind
unreachable
xbb6: ; preds = %xbb4, %ybb2
%tmp7 = icmp slt i32 undef, 0 ; <i1> [#uses=1]
br i1 %tmp7, label %xbb4, label %ybb1
ybb8: ; preds = %ybb1
%tmp9 = icmp eq i8** undef, null ; <i1> [#uses=1]
br i1 %tmp9, label %bb10, label %ybb12
bb10: ; preds = %ybb8
%tmp11 = load i8** undef, align 8 ; <i8*> [#uses=1]
call void (i8*, ...)* @fatal(i8* getelementptr inbounds ([37 x i8]* @.str96, i64 0, i64 0), i8* %tmp11) nounwind
unreachable
ybb12: ; preds = %ybb8
br i1 undef, label %bb15, label %ybb13
ybb13: ; preds = %ybb12
%tmp14 = icmp sgt i32 undef, 0 ; <i1> [#uses=1]
br i1 %tmp14, label %bb16, label %ybb1
bb15: ; preds = %ybb12
call void (i8*, ...)* @fatal(i8* getelementptr inbounds ([37 x i8]* @.str96, i64 0, i64 0), i8* undef) nounwind
unreachable
bb16: ; preds = %ybb13
unreachable
bb17: ; preds = %ybb1
unreachable
bb18: ; preds = %ybb1
unreachable
bb19: ; preds = %ybb1
unreachable
}
declare void @fatal(i8*, ...)
declare fastcc void @decl_mode_check_failed() nounwind

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@ -0,0 +1,207 @@
; RUN: llc < %s -march=x86-64 -mtriple=x86_64-unknown-linux-gnu -asm-verbose=false | FileCheck %s
; These tests check for loop branching structure, and that the loop align
; directive is placed in the expected place.
; CodeGen should insert a branch into the middle of the loop in
; order to avoid a branch within the loop.
; CHECK: simple:
; CHECK: jmp .LBB1_1
; CHECK-NEXT: align
; CHECK-NEXT: .LBB1_2:
; CHECK-NEXT: call loop_latch
; CHECK-NEXT: .LBB1_1:
; CHECK-NEXT: call loop_header
define void @simple() nounwind {
entry:
br label %loop
loop:
call void @loop_header()
%t0 = tail call i32 @get()
%t1 = icmp slt i32 %t0, 0
br i1 %t1, label %done, label %bb
bb:
call void @loop_latch()
br label %loop
done:
call void @exit()
ret void
}
; CodeGen should move block_a to the top of the loop so that it
; falls through into the loop, avoiding a branch within the loop.
; CHECK: slightly_more_involved:
; CHECK: jmp .LBB2_1
; CHECK-NEXT: align
; CHECK-NEXT: .LBB2_4:
; CHECK-NEXT: call bar99
; CHECK-NEXT: .LBB2_1:
; CHECK-NEXT: call body
define void @slightly_more_involved() nounwind {
entry:
br label %loop
loop:
call void @body()
%t0 = call i32 @get()
%t1 = icmp slt i32 %t0, 2
br i1 %t1, label %block_a, label %bb
bb:
%t2 = call i32 @get()
%t3 = icmp slt i32 %t2, 99
br i1 %t3, label %exit, label %loop
block_a:
call void @bar99()
br label %loop
exit:
call void @exit()
ret void
}
; Same as slightly_more_involved, but block_a is now a CFG diamond with
; fallthrough edges which should be preserved.
; CHECK: yet_more_involved:
; CHECK: jmp .LBB3_1
; CHECK-NEXT: align
; CHECK-NEXT: .LBB3_7:
; CHECK-NEXT: call block_a_true_func
; CHECK-NEXT: jmp .LBB3_4
; CHECK-NEXT: .LBB3_2:
; CHECK-NEXT: call bar99
; CHECK-NEXT: call get
; CHECK-NEXT: cmpl $2999, %eax
; CHECK-NEXT: jle .LBB3_7
; CHECK-NEXT: call block_a_false_func
; CHECK-NEXT: .LBB3_4:
; CHECK-NEXT: call block_a_merge_func
; CHECK-NEXT: .LBB3_1:
; CHECK-NEXT: call body
define void @yet_more_involved() nounwind {
entry:
br label %loop
loop:
call void @body()
%t0 = call i32 @get()
%t1 = icmp slt i32 %t0, 2
br i1 %t1, label %block_a, label %bb
bb:
%t2 = call i32 @get()
%t3 = icmp slt i32 %t2, 99
br i1 %t3, label %exit, label %loop
block_a:
call void @bar99()
%z0 = call i32 @get()
%z1 = icmp slt i32 %z0, 3000
br i1 %z1, label %block_a_true, label %block_a_false
block_a_true:
call void @block_a_true_func()
br label %block_a_merge
block_a_false:
call void @block_a_false_func()
br label %block_a_merge
block_a_merge:
call void @block_a_merge_func()
br label %loop
exit:
call void @exit()
ret void
}
; CodeGen should move the CFG islands that are part of the loop but don't
; conveniently fit anywhere so that they are at least contiguous with the
; loop.
; CHECK: cfg_islands:
; CHECK: jmp .LBB4_1
; CHECK-NEXT: align
; CHECK-NEXT: .LBB4_7:
; CHECK-NEXT: call bar100
; CHECK-NEXT: jmp .LBB4_1
; CHECK-NEXT: .LBB4_8:
; CHECK-NEXT: call bar101
; CHECK-NEXT: jmp .LBB4_1
; CHECK-NEXT: .LBB4_9:
; CHECK-NEXT: call bar102
; CHECK-NEXT: jmp .LBB4_1
; CHECK-NEXT: .LBB4_5:
; CHECK-NEXT: call loop_latch
; CHECK-NEXT: .LBB4_1:
; CHECK-NEXT: call loop_header
define void @cfg_islands() nounwind {
entry:
br label %loop
loop:
call void @loop_header()
%t0 = call i32 @get()
%t1 = icmp slt i32 %t0, 100
br i1 %t1, label %block100, label %bb
bb:
%t2 = call i32 @get()
%t3 = icmp slt i32 %t2, 101
br i1 %t3, label %block101, label %bb1
bb1:
%t4 = call i32 @get()
%t5 = icmp slt i32 %t4, 102
br i1 %t5, label %block102, label %bb2
bb2:
%t6 = call i32 @get()
%t7 = icmp slt i32 %t6, 103
br i1 %t7, label %exit, label %bb3
bb3:
call void @loop_latch()
br label %loop
exit:
call void @exit()
ret void
block100:
call void @bar100()
br label %loop
block101:
call void @bar101()
br label %loop
block102:
call void @bar102()
br label %loop
}
declare void @bar99() nounwind
declare void @bar100() nounwind
declare void @bar101() nounwind
declare void @bar102() nounwind
declare void @body() nounwind
declare void @exit() nounwind
declare void @loop_header() nounwind
declare void @loop_latch() nounwind
declare i32 @get() nounwind
declare void @block_a_true_func() nounwind
declare void @block_a_false_func() nounwind
declare void @block_a_merge_func() nounwind