Added a section on the SymbolTable class.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@13786 91177308-0d34-0410-b5e6-96231b3b80d8
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Reid Spencer 2004-05-26 08:41:35 +00:00
parent 798ff64328
commit 096603ada5

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@ -86,31 +86,29 @@ with another <tt>Value</tt></a> </li>
<ul>
<li><a href="#Instruction">The <tt>Instruction</tt> class</a>
<ul>
<li><a href="#GetElementPtrInst">The <tt>GetElementPtrInst</tt>
class</a></li>
<li><a href="#GetElementPtrInst">The <tt>GetElementPtrInst</tt>
class</a></li>
</ul></li>
<li><a href="#GlobalValue">The <tt>GlobalValue</tt> class</a>
<ul>
<li><a href="#BasicBlock">The <tt>BasicBlock</tt>class</a></li>
<li><a href="#Function">The <tt>Function</tt> class</a></li>
<li><a href="#GlobalVariable">The <tt>GlobalVariable</tt>
class</a></li>
<li><a href="#BasicBlock">The <tt>BasicBlock</tt>class</a></li>
<li><a href="#Function">The <tt>Function</tt> class</a></li>
<li><a href="#GlobalVariable">The <tt>GlobalVariable</tt> class
</a></li>
</ul></li>
<li><a href="#Module">The <tt>Module</tt> class</a></li>
<li><a href="#Constant">The <tt>Constant</tt> class</a>
</li>
<li><a href="#Constant">The <tt>Constant</tt> class</a></li>
<li><a href="#Type">The <tt>Type</tt> class</a> </li>
<li><a href="#Argument">The <tt>Argument</tt> class</a> </li>
</ul>
</li>
<li>The <tt>SymbolTable</tt> class </li>
<li>The <tt>ilist</tt> and <tt>iplist</tt> classes
<ul>
<li>Creating, inserting, moving and deleting from LLVM lists </li>
</ul>
</li>
<li>Important iterator invalidation semantics to be aware of.</li>
</ul>
<li><a href="#Argument">The <tt>Argument</tt> class</a></li>
</ul></li>
</ul></li>
<li><a href="#SymbolTable">The <tt>SymbolTable</tt> class </a></li>
<li>The <tt>ilist</tt> and <tt>iplist</tt> classes
<ul>
<li>Creating, inserting, moving and deleting from LLVM lists </li>
</ul>
</li>
<li>Important iterator invalidation semantics to be aware of.</li>
</li>
</ol>
@ -204,6 +202,10 @@ STL</a>.</li>
<li><a href="http://www.research.att.com/%7Ebs/C++.html">Bjarne Stroustrup's C++
Page</a></li>
<li><a href="http://www.linux.com.cn/Bruce_Eckel/TICPPv2/Contents.htm">
Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 (even better, get
the book).</a></li>
</ol>
<p>You are also encouraged to take a look at the <a
@ -1790,6 +1792,230 @@ arguments. An argument has a pointer to the parent Function.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="SymbolTable">The <tt>SymbolTable</tt> class</a>
</div>
<div class="doc_text">
<p>This class provides a symbol table that the
<a href="#Function"><tt>Function</tt></a> and <a href="#Module">
<tt>Module</tt></a> classes use for naming definitions. The symbol table can
provide a name for any <a href="#Value"><tt>Value</tt></a> or
<a href="#Type"><tt>Type</tt></a>. <tt>SymbolTable</tt> is an abstract data
type. It hides the data it contains and provides access to it through a
controlled interface.</p>
<p>To use the <tt>SymbolTable</tt> well, you need to understand the
structure of the information it holds. The class contains two
<tt>std::map</tt> objects. The first, <tt>pmap</tt>, is a map of
<tt>Type*</tt> to maps of name (<tt>std::string</tt>) to <tt>Value*</tt>.
The second, <tt>tmap</tt>, is a map of names to <tt>Type*</tt>. Thus, Values
are stored in two-dimensions and accessed by <tt>Type</tt> and name. Types,
however, are stored in a single dimension and accessed only by name.</p>
<p>The interface of this class provides three basic types of operations:
<ol>
<li><em>Accessors</em>. Accessors provide read-only access to information
such as finding a value for a name with the
<a href="#SymbolTable_lookup">lookup</a> method.</li>
<li><em>Mutators</em>. Mutators allow the user to add information to the
<tt>SymbolTable</tt> with methods like
<a href="#SymbolTable_insert"><tt>insert</tt></a>.</li>
<li><em>Iterators</em>. Iterators allow the user to traverse the content
of the symbol table in well defined ways, such as the method
<a href="#SymbolTable_type_begin"><tt>type_begin</tt></a>.</li>
</ol>
<h3>Accessors</h3>
<dl>
<dt><tt>Value* lookup(const Type* Ty, const std::string&amp; name) const</tt>:
</dt>
<dd>The <tt>lookup</tt> method searches the type plane given by the
<tt>Ty</tt> parameter for a <tt>Value</tt> with the provided <tt>name</tt>.
If a suitable <tt>Value</tt> is not found, null is returned.</dd>
<dt><tt>Type* lookupType( const std::string&amp; name) const</tt>:</dt>
<dd>The <tt>lookupType</tt> method searches through the types for a
<tt>Type</tt> with the provided <tt>name</tt>. If a suitable <tt>Type</tt>
is not found, null is returned.</dd>
<dt><tt>bool hasTypes() const</tt>:</dt>
<dd>This function returns true if an entry has been made into the type
map.</dd>
<dt><tt>bool isEmpty() const</tt>:</dt>
<dd>This function returns true if both the value and types maps are
empty</dd>
<dt><tt>std::string get_name(const Value*) const</tt>:</dt>
<dd>This function returns the name of the Value provided or the empty
string if the Value is not in the symbol table.</dd>
<dt><tt>std::string get_name(const Type*) const</tt>:</dt>
<dd>This function returns the name of the Type provided or the empty
string if the Type is not in the symbol table.</dd>
</dl>
<h3>Mutators</h3>
<dl>
<dt><tt>void insert(Value *Val)</tt>:</dt>
<dd>This method adds the provided value to the symbol table. The Value must
have both a name and a type which are extracted and used to place the value
in the correct type plane under the value's name.</dd>
<dt><tt>void insert(const std::string&amp; Name, Value *Val)</tt>:</dt>
<dd> Inserts a constant or type into the symbol table with the specified
name. There can be a many to one mapping between names and constants
or types.</dd>
<dt><tt>void insert(const std::string&amp; Name, Type *Typ)</tt>:</dt>
<dd> Inserts a type into the symbol table with the specified name. There
can be a many-to-one mapping between names and types. This method
allows a type with an existing entry in the symbol table to get
a new name.</dd>
<dt><tt>void remove(Value* Val)</tt>:</dt>
<dd> This method removes a named value from the symbol table. The
type and name of the Value are extracted from \p N and used to
lookup the Value in the correct type plane. If the Value is
not in the symbol table, this method silently ignores the
request.</dd>
<dt><tt>void remove(Type* Typ)</tt>:</dt>
<dd> This method removes a named type from the symbol table. The
name of the type is extracted from \P T and used to look up
the Type in the type map. If the Type is not in the symbol
table, this method silently ignores the request.</dd>
<dt><tt>Value* remove(const std::string&amp; Name, Value *Val)</tt>:</dt>
<dd> Remove a constant or type with the specified name from the
symbol table.</dd>
<dt><tt>Type* remove(const std::string&amp; Name, Type* T)</tt>:</dt>
<dd> Remove a type with the specified name from the symbol table.
Returns the removed Type.</dd>
<dt><tt>Value *value_remove(const value_iterator&amp; It)</tt>:</dt>
<dd> Removes a specific value from the symbol table.
Returns the removed value.</dd>
<dt><tt>bool strip()</tt>:</dt>
<dd> This method will strip the symbol table of its names leaving
the type and values. </dd>
<dt><tt>void clear()</tt>:</dt>
<dd>Empty the symbol table completely.</dd>
</dl>
<h3>Iteration</h3>
<p>The following functions describe three types of iterators you can obtain
the beginning or end of the sequence for both const and non-const. It is
important to keep track of the different kinds of iterators. There are
three idioms worth pointing out:</p>
<table class="doc_table">
<tr><th>Units</th><th>Iterator</th><th>Idiom</th></tr>
<tr>
<td>Planes Of name/Value maps</td><td>PI</td>
<td><tt><pre>
for (SymbolTable::plane_const_iterator PI = ST.plane_begin(),
PE = ST.plane_end(); PI != PE; ++PI ) {
PI-&gt;first // This is the Type* of the plane
PI-&gt;second // This is the SymbolTable::ValueMap of name/Value pairs
</pre></tt></td>
</tr>
<tr>
<td>All name/Type Pairs</td><td>TI</td>
<td><tt><pre>
for (SymbolTable::type_const_iterator TI = ST.type_begin(),
TE = ST.type_end(); TI != TE; ++TI )
TI-&gt;first // This is the name of the type
TI-&gt;second // This is the Type* value associated with the name
</pre></tt></td>
</tr>
<tr>
<td>name/Value pairs in a plane</td><td>VI</td>
<td><tt><pre>
for (SymbolTable::value_const_iterator VI = ST.value_begin(SomeType),
VE = ST.value_end(SomeType); VI != VE; ++VI )
VI-&gt;first // This is the name of the Value
VI-&gt;second // This is the Value* value associated with the name
</pre></tt></td>
</tr>
</table>
<p>Using the recommended iterator names and idioms will help you avoid
making mistakes. Of particular note, make sure that whenever you use
value_begin(SomeType) that you always compare the resulting iterator
with value_end(SomeType) not value_end(SomeOtherType) or else you
will loop infinitely.</p>
<dl>
<dt><tt>plane_iterator plane_begin()</tt>:</dt>
<dd>Get an iterator that starts at the beginning of the type planes.
The iterator will iterate over the Type/ValueMap pairs in the
type planes. </dd>
<dt><tt>plane_const_iterator plane_begin() const</tt>:</dt>
<dd>Get a const_iterator that starts at the beginning of the type
planes. The iterator will iterate over the Type/ValueMap pairs
in the type planes. </dd>
<dt><tt>plane_iterator plane_end()</tt>:</dt>
<dd>Get an iterator at the end of the type planes. This serves as
the marker for end of iteration over the type planes.</dd>
<dt><tt>plane_const_iterator plane_end() const</tt>:</dt>
<dd>Get a const_iterator at the end of the type planes. This serves as
the marker for end of iteration over the type planes.</dd>
<dt><tt>value_iterator value_begin(const Type *Typ)</tt>:</dt>
<dd>Get an iterator that starts at the beginning of a type plane.
The iterator will iterate over the name/value pairs in the type plane.
Note: The type plane must already exist before using this.</dd>
<dt><tt>value_const_iterator value_begin(const Type *Typ) const</tt>:</dt>
<dd>Get a const_iterator that starts at the beginning of a type plane.
The iterator will iterate over the name/value pairs in the type plane.
Note: The type plane must already exist before using this.</dd>
<dt><tt>value_iterator value_end(const Type *Typ)</tt>:</dt>
<dd>Get an iterator to the end of a type plane. This serves as the marker
for end of iteration of the type plane.
Note: The type plane must already exist before using this.</dd>
<dt><tt>value_const_iterator value_end(const Type *Typ) const</tt>:</dt>
<dd>Get a const_iterator to the end of a type plane. This serves as the
marker for end of iteration of the type plane.
Note: the type plane must already exist before using this.</dd>
<dt><tt>type_iterator type_begin()</tt>:</dt>
<dd>Get an iterator to the start of the name/Type map.</dd>
<dt><tt>type_const_iterator type_begin() cons</tt>:</dt>
<dd> Get a const_iterator to the start of the name/Type map.</dd>
<dt><tt>type_iterator type_end()</tt>:</dt>
<dd>Get an iterator to the end of the name/Type map. This serves as the
marker for end of iteration of the types.</dd>
<dt><tt>type_const_iterator type_end() const</tt>:</dt>
<dd>Get a const-iterator to the end of the name/Type map. This serves
as the marker for end of iteration of the types.</dd>
<dt><tt>plane_const_iterator find(const Type* Typ ) const</tt>:</dt>
<dd>This method returns a plane_const_iterator for iteration over
the type planes starting at a specific plane, given by \p Ty.</dd>
<dt><tt>plane_iterator find( const Type* Typ </tt>:</dt>
<dd>This method returns a plane_iterator for iteration over the
type planes starting at a specific plane, given by \p Ty.</dd>
<dt><tt>const ValueMap* findPlane( const Type* Typ ) cons</tt>:</dt>
<dd>This method returns a ValueMap* for a specific type plane. This
interface is deprecated and may go away in the future.</dd>
</dl>
</div>
<!-- *********************************************************************** -->
<hr>
<address>
@ -1806,3 +2032,5 @@ arguments. An argument has a pointer to the parent Function.</p>
</body>
</html>
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