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mirror of https://github.com/c64scene-ar/llvm-6502.git synced 2025-04-12 07:37:34 +00:00

Made 'FoldingSetNodeID' a proper class instead of a nested class in

'FoldingSetNodeImpl' (previously 'FoldingSetNodeID' was a typedef of
'FoldingSetNodeImpl::NodeID').

Why?  Clients can now easily forward declare 'FoldingSetNodeID' without having
to include FoldingSet.h.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@46187 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Ted Kremenek 2008-01-19 04:22:50 +00:00
parent a753f703d1
commit 0a3fecad0a
2 changed files with 66 additions and 70 deletions
include/llvm/ADT
lib/Support

@ -96,8 +96,9 @@ namespace llvm {
/// bool WasRemoved = RemoveNode(N);
///
/// The result indicates whether the node existed in the folding set.
class FoldingSetNodeID;
//===----------------------------------------------------------------------===//
/// FoldingSetImpl - Implements the folding set functionality. The main
/// structure is an array of buckets. Each bucket is indexed by the hash of
@ -123,49 +124,6 @@ public:
explicit FoldingSetImpl(unsigned Log2InitSize = 6);
virtual ~FoldingSetImpl();
// Forward declaration.
class Node;
//===--------------------------------------------------------------------===//
/// NodeID - This class is used to gather all the unique data bits of a
/// node. When all the bits are gathered this class is used to produce a
/// hash value for the node.
///
class NodeID {
/// Bits - Vector of all the data bits that make the node unique.
/// Use a SmallVector to avoid a heap allocation in the common case.
SmallVector<unsigned, 32> Bits;
public:
NodeID() {}
/// getRawData - Return the ith entry in the Bits data.
///
unsigned getRawData(unsigned i) const {
return Bits[i];
}
/// Add* - Add various data types to Bit data.
///
void AddPointer(const void *Ptr);
void AddInteger(signed I);
void AddInteger(unsigned I);
void AddInteger(int64_t I);
void AddInteger(uint64_t I);
void AddFloat(float F);
void AddDouble(double D);
void AddAPFloat(const APFloat& apf);
void AddString(const std::string &String);
/// ComputeHash - Compute a strong hash value for this NodeID, used to
/// lookup the node in the FoldingSetImpl.
unsigned ComputeHash() const;
/// operator== - Used to compare two nodes to each other.
///
bool operator==(const NodeID &RHS) const;
};
//===--------------------------------------------------------------------===//
/// Node - This class is used to maintain the singly linked bucket list in
/// a folding set.
@ -196,7 +154,7 @@ public:
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
Node *FindNodeOrInsertPos(const NodeID &ID, void *&InsertPos);
Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set. InsertPos must be obtained from
@ -216,13 +174,51 @@ protected:
/// GetNodeProfile - Instantiations of the FoldingSet template implement
/// this function to gather data bits for the given node.
virtual void GetNodeProfile(NodeID &ID, Node *N) const = 0;
virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const = 0;
};
// Convenience types to hide the implementation of the folding set.
typedef FoldingSetImpl::Node FoldingSetNode;
typedef FoldingSetImpl::NodeID FoldingSetNodeID;
//===--------------------------------------------------------------------===//
/// FoldingSetNodeID - This class is used to gather all the unique data bits of
/// a node. When all the bits are gathered this class is used to produce a
/// hash value for the node.
///
class FoldingSetNodeID {
/// Bits - Vector of all the data bits that make the node unique.
/// Use a SmallVector to avoid a heap allocation in the common case.
SmallVector<unsigned, 32> Bits;
public:
FoldingSetNodeID() {}
/// getRawData - Return the ith entry in the Bits data.
///
unsigned getRawData(unsigned i) const {
return Bits[i];
}
/// Add* - Add various data types to Bit data.
///
void AddPointer(const void *Ptr);
void AddInteger(signed I);
void AddInteger(unsigned I);
void AddInteger(int64_t I);
void AddInteger(uint64_t I);
void AddFloat(float F);
void AddDouble(double D);
void AddAPFloat(const APFloat& apf);
void AddString(const std::string &String);
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
/// to lookup the node in the FoldingSetImpl.
unsigned ComputeHash() const;
/// operator== - Used to compare two nodes to each other.
///
bool operator==(const FoldingSetNodeID &RHS) const;
};
// Convenience type to hide the implementation of the folding set.
typedef FoldingSetImpl::Node FoldingSetNode;
template<class T> class FoldingSetIterator;
//===----------------------------------------------------------------------===//
@ -247,7 +243,7 @@ template<class T> class FoldingSet : public FoldingSetImpl {
private:
/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
/// way to convert nodes into a unique specifier.
virtual void GetNodeProfile(NodeID &ID, Node *N) const {
virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const {
T *TN = static_cast<T *>(N);
FoldingSetTrait<T>::Profile(*TN,ID);
}

@ -21,11 +21,11 @@
using namespace llvm;
//===----------------------------------------------------------------------===//
// FoldingSetImpl::NodeID Implementation
// FoldingSetNodeID Implementation
/// Add* - Add various data types to Bit data.
///
void FoldingSetImpl::NodeID::AddPointer(const void *Ptr) {
void FoldingSetNodeID::AddPointer(const void *Ptr) {
// Note: this adds pointers to the hash using sizes and endianness that
// depend on the host. It doesn't matter however, because hashing on
// pointer values in inherently unstable. Nothing should depend on the
@ -35,35 +35,35 @@ void FoldingSetImpl::NodeID::AddPointer(const void *Ptr) {
if (sizeof(intptr_t) > sizeof(unsigned))
Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
}
void FoldingSetImpl::NodeID::AddInteger(signed I) {
void FoldingSetNodeID::AddInteger(signed I) {
Bits.push_back(I);
}
void FoldingSetImpl::NodeID::AddInteger(unsigned I) {
void FoldingSetNodeID::AddInteger(unsigned I) {
Bits.push_back(I);
}
void FoldingSetImpl::NodeID::AddInteger(int64_t I) {
void FoldingSetNodeID::AddInteger(int64_t I) {
AddInteger((uint64_t)I);
}
void FoldingSetImpl::NodeID::AddInteger(uint64_t I) {
void FoldingSetNodeID::AddInteger(uint64_t I) {
Bits.push_back(unsigned(I));
// If the integer is small, encode it just as 32-bits.
if ((uint64_t)(int)I != I)
Bits.push_back(unsigned(I >> 32));
}
void FoldingSetImpl::NodeID::AddFloat(float F) {
void FoldingSetNodeID::AddFloat(float F) {
Bits.push_back(FloatToBits(F));
}
void FoldingSetImpl::NodeID::AddDouble(double D) {
void FoldingSetNodeID::AddDouble(double D) {
AddInteger(DoubleToBits(D));
}
void FoldingSetImpl::NodeID::AddAPFloat(const APFloat& apf) {
void FoldingSetNodeID::AddAPFloat(const APFloat& apf) {
APInt api = apf.convertToAPInt();
const uint64_t *p = api.getRawData();
for (unsigned i=0; i<api.getNumWords(); i++)
AddInteger(*p++);
}
void FoldingSetImpl::NodeID::AddString(const std::string &String) {
void FoldingSetNodeID::AddString(const std::string &String) {
unsigned Size = String.size();
Bits.push_back(Size);
if (!Size) return;
@ -100,9 +100,9 @@ void FoldingSetImpl::NodeID::AddString(const std::string &String) {
Bits.push_back(V);
}
/// ComputeHash - Compute a strong hash value for this NodeID, used to
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
/// lookup the node in the FoldingSetImpl.
unsigned FoldingSetImpl::NodeID::ComputeHash() const {
unsigned FoldingSetNodeID::ComputeHash() const {
// This is adapted from SuperFastHash by Paul Hsieh.
unsigned Hash = Bits.size();
for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
@ -125,7 +125,7 @@ unsigned FoldingSetImpl::NodeID::ComputeHash() const {
/// operator== - Used to compare two nodes to each other.
///
bool FoldingSetImpl::NodeID::operator==(const FoldingSetImpl::NodeID &RHS)const{
bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
if (Bits.size() != RHS.Bits.size()) return false;
return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
}
@ -158,7 +158,7 @@ static void **GetBucketPtr(void *NextInBucketPtr) {
/// GetBucketFor - Hash the specified node ID and return the hash bucket for
/// the specified ID.
static void **GetBucketFor(const FoldingSetImpl::NodeID &ID,
static void **GetBucketFor(const FoldingSetNodeID &ID,
void **Buckets, unsigned NumBuckets) {
// NumBuckets is always a power of 2.
unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
@ -209,7 +209,7 @@ void FoldingSetImpl::GrowHashTable() {
NodeInBucket->SetNextInBucket(0);
// Insert the node into the new bucket, after recomputing the hash.
NodeID ID;
FoldingSetNodeID ID;
GetNodeProfile(ID, NodeInBucket);
InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
}
@ -221,7 +221,7 @@ void FoldingSetImpl::GrowHashTable() {
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const NodeID &ID,
FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
void *&InsertPos) {
void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
void *Probe = *Bucket;
@ -229,7 +229,7 @@ FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const NodeID &ID,
InsertPos = 0;
while (Node *NodeInBucket = GetNextPtr(Probe)) {
NodeID OtherID;
FoldingSetNodeID OtherID;
GetNodeProfile(OtherID, NodeInBucket);
if (OtherID == ID)
return NodeInBucket;
@ -250,7 +250,7 @@ void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
// Do we need to grow the hashtable?
if (NumNodes+1 > NumBuckets*2) {
GrowHashTable();
NodeID ID;
FoldingSetNodeID ID;
GetNodeProfile(ID, N);
InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
}
@ -317,7 +317,7 @@ bool FoldingSetImpl::RemoveNode(Node *N) {
/// equal to the specified node, return it. Otherwise, insert 'N' and it
/// instead.
FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
NodeID ID;
FoldingSetNodeID ID;
GetNodeProfile(ID, N);
void *IP;
if (Node *E = FindNodeOrInsertPos(ID, IP))