Correctly mark VPERM2F128 as being an FP instruction and add execution domain fixing support to convert it to VPERM2I128 for AVX2.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@145370 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Craig Topper 2011-11-29 03:57:34 +00:00
parent 6ea0467c3d
commit 108126cfc6
3 changed files with 17 additions and 6 deletions

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@ -3568,6 +3568,8 @@ static const unsigned ReplaceableInstrsAVX2[][3] = {
{ X86::VANDPSYrr, X86::VANDPDYrr, X86::VPANDYrr },
{ X86::VORPSYrm, X86::VORPDYrm, X86::VPORYrm },
{ X86::VORPSYrr, X86::VORPDYrr, X86::VPORYrr },
{ X86::VPERM2F128rm, X86::VPERM2F128rm, X86::VPERM2I128rm },
{ X86::VPERM2F128rr, X86::VPERM2F128rr, X86::VPERM2I128rr },
{ X86::VXORPSYrm, X86::VXORPDYrm, X86::VPXORYrm },
{ X86::VXORPSYrr, X86::VXORPDYrr, X86::VPXORYrr }
};

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@ -7336,7 +7336,7 @@ def : Pat<(v4i64 (X86VPermilpd VR256:$src1, (i8 imm:$imm))),
//===----------------------------------------------------------------------===//
// VPERM2F128 - Permute Floating-Point Values in 128-bit chunks
//
let neverHasSideEffects = 1 in {
let neverHasSideEffects = 1, ExeDomain = SSEPackedSingle in {
def VPERM2F128rr : AVXAIi8<0x06, MRMSrcReg, (outs VR256:$dst),
(ins VR256:$src1, VR256:$src2, i8imm:$src3),
"vperm2f128\t{$src3, $src2, $src1, $dst|$dst, $src1, $src2, $src3}",

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@ -3,28 +3,36 @@
; CHECK: vperm2i128 $17
define <32 x i8> @E(<32 x i8> %a, <32 x i8> %b) nounwind uwtable readnone ssp {
entry:
%shuffle = shufflevector <32 x i8> %a, <32 x i8> %b, <32 x i32> <i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
; add forces execution domain
%a2 = add <32 x i8> %a, <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
%shuffle = shufflevector <32 x i8> %a2, <32 x i8> %b, <32 x i32> <i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
ret <32 x i8> %shuffle
}
; CHECK: vperm2i128 $33
define <4 x i64> @E2(<4 x i64> %a, <4 x i64> %b) nounwind uwtable readnone ssp {
entry:
%shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
; add forces execution domain
%a2 = add <4 x i64> %a, <i64 1, i64 1, i64 1, i64 1>
%shuffle = shufflevector <4 x i64> %a2, <4 x i64> %b, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
ret <4 x i64> %shuffle
}
; CHECK: vperm2i128 $49
define <8 x i32> @E3(<8 x i32> %a, <8 x i32> %b) nounwind uwtable readnone ssp {
entry:
%shuffle = shufflevector <8 x i32> %a, <8 x i32> %b, <8 x i32> <i32 undef, i32 5, i32 undef, i32 7, i32 12, i32 13, i32 14, i32 15>
; add forces execution domain
%a2 = add <8 x i32> %a, <i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
%shuffle = shufflevector <8 x i32> %a2, <8 x i32> %b, <8 x i32> <i32 undef, i32 5, i32 undef, i32 7, i32 12, i32 13, i32 14, i32 15>
ret <8 x i32> %shuffle
}
; CHECK: vperm2i128 $2
define <16 x i16> @E4(<16 x i16> %a, <16 x i16> %b) nounwind uwtable readnone ssp {
entry:
%shuffle = shufflevector <16 x i16> %a, <16 x i16> %b, <16 x i32> <i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
; add forces execution domain
%a2 = add <16 x i16> %a, <i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1>
%shuffle = shufflevector <16 x i16> %a2, <16 x i16> %b, <16 x i32> <i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
ret <16 x i16> %shuffle
}
@ -33,6 +41,7 @@ define <16 x i16> @E5(<16 x i16>* %a, <16 x i16>* %b) nounwind uwtable readnone
entry:
%c = load <16 x i16>* %a
%d = load <16 x i16>* %b
%shuffle = shufflevector <16 x i16> %c, <16 x i16> %d, <16 x i32> <i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%c2 = add <16 x i16> %c, <i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1>
%shuffle = shufflevector <16 x i16> %c2, <16 x i16> %d, <16 x i32> <i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
ret <16 x i16> %shuffle
}