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Poison APFloat::operator==. Replace existing uses with bitwiseIsEqual.
This means backing out the preceding change to Constants.cpp, alas. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@41378 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -187,17 +187,17 @@ namespace llvm {
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double convertToDouble() const;
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float convertToFloat() const;
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/* The definition of equality is not straightforward for floating point,
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so we won't use operator==. Use one of the following, or write
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whatever it is you really mean. */
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bool operator==(const APFloat &) const; // DO NOT IMPLEMENT
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/* IEEE comparison with another floating point number (QNaNs
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compare unordered, 0==-0). */
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cmpResult compare(const APFloat &) const;
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/* Bitwise comparison for equality (QNaNs compare equal, 0!=-0). */
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bool operator==(const APFloat &) const;
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/* Inversion of the preceding. */
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inline bool operator!=(const APFloat &RHS) const {
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return !((*this)==RHS);
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}
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bool bitwiseIsEqual(const APFloat &) const;
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/* Simple queries. */
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fltCategory getCategory() const { return category; }
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@ -49,7 +49,7 @@ static SDVTList makeVTList(const MVT::ValueType *VTs, unsigned NumVTs) {
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/// As such, this method can be used to do an exact bit-for-bit comparison of
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/// two floating point values.
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bool ConstantFPSDNode::isExactlyValue(double V) const {
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return Value == APFloat(V);
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return Value.bitwiseIsEqual(APFloat(V));
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}
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//===----------------------------------------------------------------------===//
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@ -276,7 +276,7 @@ APFloat::operator=(const APFloat &rhs)
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}
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bool
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APFloat::operator==(const APFloat &rhs) const {
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APFloat::bitwiseIsEqual(const APFloat &rhs) const {
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if (this == &rhs)
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return true;
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if (semantics != rhs.semantics ||
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@ -248,19 +248,30 @@ bool ConstantFP::isNullValue() const {
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}
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bool ConstantFP::isExactlyValue(double V) const {
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return Val == APFloat(V);
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return Val.bitwiseIsEqual(APFloat(V));
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}
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namespace {
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struct DenseMapAPFloatKeyInfo {
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static inline APFloat getEmptyKey() {
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return APFloat(APFloat::Bogus,1);
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struct KeyTy {
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APFloat val;
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KeyTy(const APFloat& V) : val(V){}
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KeyTy(const KeyTy& that) : val(that.val) {}
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bool operator==(const KeyTy& that) const {
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return this->val.bitwiseIsEqual(that.val);
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}
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bool operator!=(const KeyTy& that) const {
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return !this->operator==(that);
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}
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};
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static inline KeyTy getEmptyKey() {
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return KeyTy(APFloat(APFloat::Bogus,1));
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}
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static inline APFloat getTombstoneKey() {
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return APFloat(APFloat::Bogus,2);
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static inline KeyTy getTombstoneKey() {
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return KeyTy(APFloat(APFloat::Bogus,2));
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}
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static unsigned getHashValue(const APFloat &Key) {
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return Key.getHashValue();
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static unsigned getHashValue(const KeyTy &Key) {
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return Key.val.getHashValue();
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}
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static bool isPod() { return false; }
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};
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@ -268,21 +279,21 @@ namespace {
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//---- ConstantFP::get() implementation...
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//
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typedef DenseMap<APFloat, ConstantFP*,
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typedef DenseMap<DenseMapAPFloatKeyInfo::KeyTy, ConstantFP*,
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DenseMapAPFloatKeyInfo> FPMapTy;
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static ManagedStatic<FPMapTy> FPConstants;
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ConstantFP *ConstantFP::get(const Type *Ty, double V) {
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if (Ty == Type::FloatTy) {
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APFloat Key(APFloat((float)V));
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DenseMapAPFloatKeyInfo::KeyTy Key(APFloat((float)V));
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ConstantFP *&Slot = (*FPConstants)[Key];
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if (Slot) return Slot;
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return Slot = new ConstantFP(Ty, (float)V);
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} else if (Ty == Type::DoubleTy) {
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// Without the redundant cast, the following is taken to be
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// a function declaration. What a language.
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APFloat Key(APFloat((double)V));
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DenseMapAPFloatKeyInfo::KeyTy Key(APFloat((double)V));
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ConstantFP *&Slot = (*FPConstants)[Key];
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if (Slot) return Slot;
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return Slot = new ConstantFP(Ty, V);
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