Use APFloat internally for ConstantFPSDNode.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@41372 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dale Johannesen 2007-08-24 20:59:15 +00:00
parent cd406fe123
commit 8bb369b807
2 changed files with 5 additions and 4 deletions

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@ -23,6 +23,7 @@
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/iterator"
#include "llvm/ADT/APFloat.h"
#include "llvm/CodeGen/ValueTypes.h"
#include "llvm/Support/DataTypes.h"
#include <cassert>
@ -1144,17 +1145,17 @@ public:
};
class ConstantFPSDNode : public SDNode {
double Value;
APFloat Value;
virtual void ANCHOR(); // Out-of-line virtual method to give class a home.
protected:
friend class SelectionDAG;
ConstantFPSDNode(bool isTarget, double val, MVT::ValueType VT)
: SDNode(isTarget ? ISD::TargetConstantFP : ISD::ConstantFP,
getSDVTList(VT)), Value(val) {
getSDVTList(VT)), Value(APFloat(val)) {
}
public:
double getValue() const { return Value; }
double getValue() const { return Value.convertToDouble(); }
/// isExactlyValue - We don't rely on operator== working on double values, as
/// it returns true for things that are clearly not equal, like -0.0 and 0.0.

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@ -49,7 +49,7 @@ static SDVTList makeVTList(const MVT::ValueType *VTs, unsigned NumVTs) {
/// As such, this method can be used to do an exact bit-for-bit comparison of
/// two floating point values.
bool ConstantFPSDNode::isExactlyValue(double V) const {
return DoubleToBits(V) == DoubleToBits(Value);
return Value == APFloat(V);
}
//===----------------------------------------------------------------------===//