Factor out scoreboard into separate class. This way we might have several different score boards.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@100644 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Anton Korobeynikov
2010-04-07 18:19:24 +00:00
parent 2eeeff8371
commit 1298948c5c
2 changed files with 72 additions and 60 deletions

View File

@ -22,35 +22,59 @@
namespace llvm {
class ExactHazardRecognizer : public ScheduleHazardRecognizer {
// ScoreBoard to track function unit usage. ScoreBoard[0] is a
// mask of the FUs in use in the cycle currently being
// schedule. ScoreBoard[1] is a mask for the next cycle. The
// ScoreBoard is used as a circular buffer with the current cycle
// indicated by Head.
class ScoreBoard {
unsigned *Data;
// The maximum number of cycles monitored by the Scoreboard. This
// value is determined based on the target itineraries to ensure
// that all hazards can be tracked.
size_t Depth;
// Indices into the Scoreboard that represent the current cycle.
size_t Head;
public:
ScoreBoard():Data(NULL), Depth(0), Head(0) { }
~ScoreBoard() {
delete[] Data;
}
size_t getDepth() const { return Depth; }
unsigned& operator[](size_t idx) const {
assert(Depth && "ScoreBoard was not initialized properly!");
return Data[(Head + idx) % Depth];
}
void reset(size_t d = 1) {
if (Data == NULL) {
Depth = d;
Data = new unsigned[Depth];
}
memset(Data, 0, Depth * sizeof(Data[0]));
Head = 0;
}
void advance() {
Head = (Head + 1) % Depth;
}
// Print the scoreboard.
void dump() const;
};
// Itinerary data for the target.
const InstrItineraryData &ItinData;
// Scoreboard to track function unit usage. Scoreboard[0] is a
// mask of the FUs in use in the cycle currently being
// schedule. Scoreboard[1] is a mask for the next cycle. The
// Scoreboard is used as a circular buffer with the current cycle
// indicated by ScoreboardHead.
unsigned *Scoreboard;
// The maximum number of cycles monitored by the Scoreboard. This
// value is determined based on the target itineraries to ensure
// that all hazards can be tracked.
unsigned ScoreboardDepth;
// Indices into the Scoreboard that represent the current cycle.
unsigned ScoreboardHead;
// Return the scoreboard index to use for 'offset' cycles in the
// future. 'offset' of 0 returns ScoreboardHead.
unsigned getFutureIndex(unsigned offset);
// Print the scoreboard.
void dumpScoreboard();
ScoreBoard Scoreboard;
public:
ExactHazardRecognizer(const InstrItineraryData &ItinData);
~ExactHazardRecognizer();
virtual HazardType getHazardType(SUnit *SU);
virtual void Reset();
virtual void EmitInstruction(SUnit *SU);