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Replace the 'UnwindInst' check with a check for 'ResumeInst', which also exits
the function, because the UnwindInst is going away. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@136751 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -387,7 +387,7 @@ void BallLarusDag::buildNode(BLBlockNodeMap& inDag, BLNodeStack& dfsStack) {
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TerminatorInst* terminator = currentNode->getBlock()->getTerminator();
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if(isa<ReturnInst>(terminator) || isa<UnreachableInst>(terminator)
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|| isa<UnwindInst>(terminator))
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|| isa<ResumeInst>(terminator))
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addEdge(currentNode, getExit(),0);
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currentNode->setColor(BallLarusNode::GRAY);
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