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MC/Mach-O: Use the MCAssembler symbol map instead of reconstructing.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@98187 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -437,7 +437,6 @@ public:
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void ComputeScatteredRelocationInfo(MCAssembler &Asm, MCFragment &Fragment,
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MCAsmFixup &Fixup,
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const MCValue &Target,
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DenseMap<const MCSymbol*,MCSymbolData*> &SymbolMap,
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std::vector<MachRelocationEntry> &Relocs) {
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uint32_t Address = Fragment.getOffset() + Fixup.Offset;
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unsigned IsPCRel = isFixupKindPCRel(Fixup.Kind);
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@ -446,7 +445,7 @@ public:
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// See <reloc.h>.
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const MCSymbol *A = Target.getSymA();
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MCSymbolData *A_SD = SymbolMap.lookup(A);
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MCSymbolData *A_SD = &Asm.getSymbolData(*A);
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if (!A_SD->getFragment())
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llvm_report_error("symbol '" + A->getName() +
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@ -456,7 +455,7 @@ public:
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uint32_t Value2 = 0;
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if (const MCSymbol *B = Target.getSymB()) {
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MCSymbolData *B_SD = SymbolMap.lookup(B);
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MCSymbolData *B_SD = &Asm.getSymbolData(*B);
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if (!B_SD->getFragment())
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llvm_report_error("symbol '" + B->getName() +
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@ -507,7 +506,6 @@ public:
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void ComputeRelocationInfo(MCAssembler &Asm, MCDataFragment &Fragment,
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MCAsmFixup &Fixup,
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DenseMap<const MCSymbol*,MCSymbolData*> &SymbolMap,
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std::vector<MachRelocationEntry> &Relocs) {
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unsigned IsPCRel = isFixupKindPCRel(Fixup.Kind);
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unsigned Log2Size = getFixupKindLog2Size(Fixup.Kind);
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@ -525,7 +523,7 @@ public:
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(Target.getSymA() && !Target.getSymA()->isUndefined() &&
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Offset))
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return ComputeScatteredRelocationInfo(Asm, Fragment, Fixup, Target,
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SymbolMap, Relocs);
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Relocs);
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// See <reloc.h>.
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uint32_t Address = Fragment.getOffset() + Fixup.Offset;
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@ -543,7 +541,7 @@ public:
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llvm_unreachable("FIXME: Not yet implemented!");
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} else {
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const MCSymbol *Symbol = Target.getSymA();
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MCSymbolData *SD = SymbolMap.lookup(Symbol);
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MCSymbolData *SD = &Asm.getSymbolData(*Symbol);
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if (Symbol->isUndefined()) {
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IsExtern = 1;
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@ -588,8 +586,7 @@ public:
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Relocs.push_back(MRE);
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}
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void BindIndirectSymbols(MCAssembler &Asm,
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DenseMap<const MCSymbol*,MCSymbolData*> &SymbolMap) {
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void BindIndirectSymbols(MCAssembler &Asm) {
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// This is the point where 'as' creates actual symbols for indirect symbols
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// (in the following two passes). It would be easier for us to do this
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// sooner when we see the attribute, but that makes getting the order in the
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@ -609,9 +606,7 @@ public:
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if (Type != MCSectionMachO::S_NON_LAZY_SYMBOL_POINTERS)
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continue;
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MCSymbolData *&Entry = SymbolMap[it->Symbol];
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if (!Entry)
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Entry = new MCSymbolData(*it->Symbol, 0, 0, &Asm);
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Asm.getOrCreateSymbolData(*it->Symbol);
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}
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// Then lazy symbol pointers and symbol stubs.
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@ -627,15 +622,13 @@ public:
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Type != MCSectionMachO::S_SYMBOL_STUBS)
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continue;
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MCSymbolData *&Entry = SymbolMap[it->Symbol];
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if (!Entry) {
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Entry = new MCSymbolData(*it->Symbol, 0, 0, &Asm);
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// Set the symbol type to undefined lazy, but only on construction.
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//
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// FIXME: Do not hardcode.
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Entry->setFlags(Entry->getFlags() | 0x0001);
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}
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// Set the symbol type to undefined lazy, but only on construction.
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//
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// FIXME: Do not hardcode.
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bool Created;
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MCSymbolData &Entry = Asm.getOrCreateSymbolData(*it->Symbol, &Created);
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if (Created)
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Entry.setFlags(Entry.getFlags() | 0x0001);
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}
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}
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@ -756,16 +749,8 @@ public:
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void WriteObject(MCAssembler &Asm) {
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unsigned NumSections = Asm.size();
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// Compute the symbol -> symbol data map.
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//
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// FIXME: This should not be here.
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DenseMap<const MCSymbol*, MCSymbolData *> SymbolMap;
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for (MCAssembler::symbol_iterator it = Asm.symbol_begin(),
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ie = Asm.symbol_end(); it != ie; ++it)
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SymbolMap[&it->getSymbol()] = it;
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// Create symbol data for any indirect symbols.
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BindIndirectSymbols(Asm, SymbolMap);
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BindIndirectSymbols(Asm);
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// Compute symbol table information.
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SmallString<256> StringTable;
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@ -845,7 +830,7 @@ public:
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if (MCDataFragment *DF = dyn_cast<MCDataFragment>(&*it2))
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for (unsigned i = 0, e = DF->fixup_size(); i != e; ++i)
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ComputeRelocationInfo(Asm, *DF, DF->getFixups()[e - i - 1],
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SymbolMap, RelocInfos);
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RelocInfos);
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unsigned NumRelocs = RelocInfos.size() - NumRelocsStart;
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uint64_t SectionStart = SectionDataStart + SD.getAddress();
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@ -914,7 +899,7 @@ public:
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if (Type == MCSectionMachO::S_NON_LAZY_SYMBOL_POINTERS) {
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// If this symbol is defined and internal, mark it as such.
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if (it->Symbol->isDefined() &&
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!SymbolMap.lookup(it->Symbol)->isExternal()) {
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!Asm.getSymbolData(*it->Symbol).isExternal()) {
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uint32_t Flags = ISF_Local;
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if (it->Symbol->isAbsolute())
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Flags |= ISF_Absolute;
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@ -923,7 +908,7 @@ public:
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}
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}
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Write32(SymbolMap[it->Symbol]->getIndex());
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Write32(Asm.getSymbolData(*it->Symbol).getIndex());
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}
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// FIXME: Check that offsets match computed ones.
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