Speed up convergence significantly and also reduce the size of testcases by making large portions of a function's CFG dead at a time.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5915 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2003-04-24 23:51:38 +00:00
parent f607b79bc7
commit 286921e8d2
2 changed files with 123 additions and 3 deletions

View File

@ -21,6 +21,7 @@ class DebugCrashes;
class ReduceMiscompilingPasses;
class ReduceMiscompilingFunctions;
class ReduceCrashingFunctions;
class ReduceCrashingBlocks;
class BugDriver {
const std::string ToolName; // Name of bugpoint
@ -33,6 +34,7 @@ class BugDriver {
friend class ReduceMiscompilingPasses;
friend class ReduceMiscompilingFunctions;
friend class ReduceCrashingFunctions;
friend class ReduceCrashingBlocks;
public:
BugDriver(const char *toolname)
: ToolName(toolname), Program(0), Interpreter(0) {}

View File

@ -8,9 +8,17 @@
#include "SystemUtils.h"
#include "ListReducer.h"
#include "llvm/Module.h"
#include "llvm/PassManager.h"
#include "llvm/Pass.h"
#include "llvm/Constant.h"
#include "llvm/iTerminators.h"
#include "llvm/Type.h"
#include "llvm/SymbolTable.h"
#include "llvm/Support/CFG.h"
#include "llvm/Analysis/Verifier.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Bytecode/Writer.h"
#include "llvm/Pass.h"
#include <fstream>
#include <set>
@ -117,6 +125,108 @@ bool ReduceCrashingFunctions::TestFuncs(std::vector<Function*> &Funcs) {
}
/// ReduceCrashingBlocks reducer - This works by setting the terminators of all
/// terminators except the specified basic blocks to a 'ret' instruction, then
/// running the simplify-cfg pass. This has the effect of chopping up the CFG
/// really fast which can reduce large functions quickly.
///
class ReduceCrashingBlocks : public ListReducer<BasicBlock*> {
BugDriver &BD;
public:
ReduceCrashingBlocks(BugDriver &bd) : BD(bd) {}
virtual TestResult doTest(std::vector<BasicBlock*> &Prefix,
std::vector<BasicBlock*> &Kept) {
if (TestBlocks(Kept))
return KeepSuffix;
if (!Prefix.empty() && TestBlocks(Prefix))
return KeepPrefix;
return NoFailure;
}
bool TestBlocks(std::vector<BasicBlock*> &Prefix);
};
bool ReduceCrashingBlocks::TestBlocks(std::vector<BasicBlock*> &BBs) {
// Clone the program to try hacking it appart...
Module *M = CloneModule(BD.Program);
// Convert list to set for fast lookup...
std::set<BasicBlock*> Blocks;
for (unsigned i = 0, e = BBs.size(); i != e; ++i) {
// Convert the basic block from the original module to the new module...
Function *F = BBs[i]->getParent();
Function *CMF = M->getFunction(F->getName(), F->getFunctionType());
assert(CMF && "Function not in module?!");
// Get the mapped basic block...
Function::iterator CBI = CMF->begin();
std::advance(CBI, std::distance(F->begin(), Function::iterator(BBs[i])));
Blocks.insert(CBI);
}
std::cout << "Checking for crash with only these blocks:";
for (unsigned i = 0, e = Blocks.size(); i != e; ++i)
std::cout << " " << BBs[i]->getName();
std::cout << ": ";
// Loop over and delete any hack up any blocks that are not listed...
for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
for (Function::iterator BB = I->begin(), E = I->end(); BB != E; ++BB)
if (!Blocks.count(BB) && !isa<ReturnInst>(BB->getTerminator())) {
// Loop over all of the successors of this block, deleting any PHI nodes
// that might include it.
for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
(*SI)->removePredecessor(BB);
// Delete the old terminator instruction...
BB->getInstList().pop_back();
// Add a new return instruction of the appropriate type...
const Type *RetTy = BB->getParent()->getReturnType();
ReturnInst *RI = new ReturnInst(RetTy == Type::VoidTy ? 0 :
Constant::getNullValue(RetTy));
BB->getInstList().push_back(RI);
}
// The CFG Simplifier pass may delete one of the basic blocks we are
// interested in. If it does we need to take the block out of the list. Make
// a "persistent mapping" by turning basic blocks into <function, name> pairs.
// This won't work well if blocks are unnamed, but that is just the risk we
// have to take.
std::vector<std::pair<Function*, std::string> > BlockInfo;
for (std::set<BasicBlock*>::iterator I = Blocks.begin(), E = Blocks.end();
I != E; ++I)
BlockInfo.push_back(std::make_pair((*I)->getParent(), (*I)->getName()));
// Now run the CFG simplify pass on the function...
PassManager Passes;
Passes.add(createCFGSimplificationPass());
Passes.add(createVerifierPass());
Passes.run(*M);
// Try running on the hacked up program...
std::swap(BD.Program, M);
if (BD.runPasses(BD.PassesToRun)) {
delete M; // It crashed, keep the trimmed version...
// Make sure to use basic block pointers that point into the now-current
// module, and that they don't include any deleted blocks.
BBs.clear();
for (unsigned i = 0, e = BlockInfo.size(); i != e; ++i) {
SymbolTable &ST = BlockInfo[i].first->getSymbolTable();
SymbolTable::iterator I = ST.find(Type::LabelTy);
if (I != ST.end() && I->second.count(BlockInfo[i].second))
BBs.push_back(cast<BasicBlock>(I->second[BlockInfo[i].second]));
}
return true;
}
delete BD.Program; // It didn't crash, revert...
BD.Program = M;
return false;
}
/// debugCrash - This method is called when some pass crashes on input. It
/// attempts to prune down the testcase to something reasonable, and figure
/// out exactly which pass is crashing.
@ -154,8 +264,16 @@ bool BugDriver::debugCrash() {
}
}
// FIXME: This should attempt to delete entire basic blocks at a time to speed
// up convergence...
// Attempt to delete entire basic blocks at a time to speed up
// convergence... this actually works by setting the terminator of the blocks
// to a return instruction then running simplifycfg, which can potentially
// shrinks the code dramatically quickly
//
std::vector<BasicBlock*> Blocks;
for (Module::iterator I = Program->begin(), E = Program->end(); I != E; ++I)
for (Function::iterator FI = I->begin(), E = I->end(); FI != E; ++FI)
Blocks.push_back(FI);
ReduceCrashingBlocks(*this).reduceList(Blocks);
// FIXME: This should use the list reducer to converge faster by deleting
// larger chunks of instructions at a time!