Add ARM heuristic for when to allocate a virtual base register for stack

access. rdar://8277890&7352504

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@111968 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jim Grosbach 2010-08-24 21:19:33 +00:00
parent 6d8f1a9a18
commit 3197380143
4 changed files with 48 additions and 10 deletions

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@ -653,7 +653,7 @@ public:
/// reference would be better served by a base register other than FP
/// or SP. Used by LocalStackFrameAllocation to determine which frame index
/// references it should create new base registers for.
virtual bool needsFrameBaseReg(MachineInstr *MI, unsigned operand) const {
virtual bool needsFrameBaseReg(MachineInstr *MI, int64_t Offset) const {
return false;
}

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@ -250,7 +250,7 @@ bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
continue;
DEBUG(dbgs() << "Considering: " << *MI);
if (TRI->needsFrameBaseReg(MI, i)) {
if (TRI->needsFrameBaseReg(MI, LocalOffsets[FrameIdx])) {
unsigned BaseReg = 0;
int64_t Offset = 0;
int64_t FrameSizeAdjust = StackGrowsDown ? MFI->getLocalFrameSize()

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@ -44,7 +44,7 @@ cl::opt<bool>
ReuseFrameIndexVals("arm-reuse-frame-index-vals", cl::Hidden, cl::init(true),
cl::desc("Reuse repeated frame index values"));
static cl::opt<bool>
ForceAllBaseRegAlloc("arm-force-base-reg-alloc", cl::Hidden, cl::init(true),
ForceAllBaseRegAlloc("arm-force-base-reg-alloc", cl::Hidden, cl::init(false),
cl::desc("Force use of virtual base registers for stack load/store"));
static cl::opt<bool>
EnableLocalStackAlloc("enable-local-stack-alloc", cl::init(false), cl::Hidden,
@ -1436,9 +1436,10 @@ getFrameIndexInstrOffset(MachineInstr *MI, int Idx) const {
/// or SP. Used by LocalStackFrameAllocation to determine which frame index
/// references it should create new base registers for.
bool ARMBaseRegisterInfo::
needsFrameBaseReg(MachineInstr *MI, unsigned operand) const {
assert (MI->getOperand(operand).isFI() &&
"needsFrameBaseReg() called on non Frame Index operand!");
needsFrameBaseReg(MachineInstr *MI, int64_t Offset) const {
for (unsigned i = 0; !MI->getOperand(i).isFI(); ++i) {
assert(i < MI->getNumOperands() &&"Instr doesn't have FrameIndex operand!");
}
// It's the load/store FI references that cause issues, as it can be difficult
// to materialize the offset if it won't fit in the literal field. Estimate
@ -1465,12 +1466,49 @@ needsFrameBaseReg(MachineInstr *MI, unsigned operand) const {
return false;
}
// FIXME: TODO
// Without a virtual base register, if the function has variable sized
// objects, all fixed-size local references will be via the frame pointer,
// otherwise via the stack pointer. Approximate the offset and see if it's
// legal for the instruction.
// Approximate the offset and see if it's legal for the instruction.
// Note that the incoming offset is based on the SP value at function entry,
// so it'll be negative.
MachineFunction &MF = *MI->getParent()->getParent();
MachineFrameInfo *MFI = MF.getFrameInfo();
ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
// Estimate an offset from the frame pointer.
// Conservatively assume all callee-saved registers get pushed. R4-R6
// will be earlier than the FP, so we ignore those.
// R7, LR
int64_t FPOffset = Offset - 8;
// ARM and Thumb2 functions also need to consider R8-R11 and D8-D15
if (!AFI->isThumbFunction() || !AFI->isThumb1OnlyFunction())
FPOffset -= 80;
// Estimate an offset from the stack pointer.
Offset = -Offset;
// Assume that we'll have at least some spill slots allocated.
// FIXME: This is a total SWAG number. We should run some statistics
// and pick a real one.
Offset += 128; // 128 bytes of spill slots
// If there is a frame pointer, try using it.
// The FP is only available if there is no dynamic realignment. We
// don't know for sure yet whether we'll need that, so we guess based
// on whether there are any local variables that would trigger it.
unsigned StackAlign = MF.getTarget().getFrameInfo()->getStackAlignment();
if (hasFP(MF) &&
!((MFI->getLocalFrameMaxAlign() > StackAlign) && canRealignStack(MF))) {
if (isFrameOffsetLegal(MI, FPOffset))
return false;
}
// If we can reference via the stack pointer, try that.
// FIXME: This (and the code that resolves the references) can be improved
// to only disallow SP relative references in the live range of
// the VLA(s). In practice, it's unclear how much difference that
// would make, but it may be worth doing.
if (!MFI->hasVarSizedObjects() && isFrameOffsetLegal(MI, Offset))
return false;
// The offset likely isn't legal, we want to allocate a virtual base register.
return true;
}

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@ -106,7 +106,7 @@ public:
bool canRealignStack(const MachineFunction &MF) const;
bool needsStackRealignment(const MachineFunction &MF) const;
int64_t getFrameIndexInstrOffset(MachineInstr *MI, int Idx) const;
bool needsFrameBaseReg(MachineInstr *MI, unsigned operand) const;
bool needsFrameBaseReg(MachineInstr *MI, int64_t Offset) const;
void materializeFrameBaseRegister(MachineBasicBlock::iterator I,
unsigned BaseReg, int FrameIdx,
int64_t Offset) const;