Adding comments to document RuntimeDyld relocation handling

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@188697 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Andrew Kaylor 2013-08-19 19:38:06 +00:00
parent 1e09ed1389
commit 32bd10b1a3
3 changed files with 44 additions and 1 deletions

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@ -41,6 +41,9 @@ void RuntimeDyldImpl::resolveRelocations() {
// Just iterate over the sections we have and resolve all the relocations
// in them. Gross overkill, but it gets the job done.
for (int i = 0, e = Sections.size(); i != e; ++i) {
// The Section here (Sections[i]) refers to the section in which the
// symbol for the relocation is located. The SectionID in the relocation
// entry provides the section to which the relocation will be applied.
uint64_t Addr = Sections[i].LoadAddress;
DEBUG(dbgs() << "Resolving relocations Section #" << i
<< "\t" << format("%p", (uint8_t *)Addr)

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@ -734,8 +734,28 @@ void RuntimeDyldELF::resolveSystemZRelocation(const SectionEntry &Section,
}
}
// The target location for the relocation is described by RE.SectionID and
// RE.Offset. RE.SectionID can be used to find the SectionEntry. Each
// SectionEntry has three members describing its location.
// SectionEntry::Address is the address at which the section has been loaded
// into memory in the current (host) process. SectionEntry::LoadAddress is the
// address that the section will have in the target process.
// SectionEntry::ObjAddress is the address of the bits for this section in the
// original emitted object image (also in the current address space).
//
// Relocations will be applied as if the section were loaded at
// SectionEntry::LoadAddress, but they will be applied at an address based
// on SectionEntry::Address. SectionEntry::ObjAddress will be used to refer to
// Target memory contents if they are required for value calculations.
//
// The Value parameter here is the load address of the symbol for the
// relocation to be applied. For relocations which refer to symbols in the
// current object Value will be the LoadAddress of the section in which
// the symbol resides (RE.Addend provides additional information about the
// symbol location). For external symbols, Value will be the address of the
// symbol in the target address space.
void RuntimeDyldELF::resolveRelocation(const RelocationEntry &RE,
uint64_t Value) {
uint64_t Value) {
const SectionEntry &Section = Sections[RE.SectionID];
return resolveRelocation(Section, RE.Offset, Value, RE.RelType, RE.Addend);
}

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@ -84,6 +84,26 @@ StringRef RuntimeDyldMachO::getEHFrameSection() {
return StringRef((char*)EHFrame->Address, EHFrame->Size);
}
// The target location for the relocation is described by RE.SectionID and
// RE.Offset. RE.SectionID can be used to find the SectionEntry. Each
// SectionEntry has three members describing its location.
// SectionEntry::Address is the address at which the section has been loaded
// into memory in the current (host) process. SectionEntry::LoadAddress is the
// address that the section will have in the target process.
// SectionEntry::ObjAddress is the address of the bits for this section in the
// original emitted object image (also in the current address space).
//
// Relocations will be applied as if the section were loaded at
// SectionEntry::LoadAddress, but they will be applied at an address based
// on SectionEntry::Address. SectionEntry::ObjAddress will be used to refer to
// Target memory contents if they are required for value calculations.
//
// The Value parameter here is the load address of the symbol for the
// relocation to be applied. For relocations which refer to symbols in the
// current object Value will be the LoadAddress of the section in which
// the symbol resides (RE.Addend provides additional information about the
// symbol location). For external symbols, Value will be the address of the
// symbol in the target address space.
void RuntimeDyldMachO::resolveRelocation(const RelocationEntry &RE,
uint64_t Value) {
const SectionEntry &Section = Sections[RE.SectionID];