[x86] Fold together the two shift lowering strategies. They were doing

quite literally the same work, we just need to special case the >64-bit
element shift code emission to emit the byte shift instructions and
offsets. This also makes reasoning about each of the vector lowering
strategies easier as we don't have to remember to use both forms.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229662 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chandler Carruth 2015-02-18 10:40:38 +00:00
parent 4fe6d075d5
commit 3378af8802

View File

@ -7861,92 +7861,37 @@ static SDValue lowerVectorShuffleAsBitMask(SDLoc DL, MVT VT, SDValue V1,
return V;
}
/// \brief Try to lower a vector shuffle as a byte shift (shifts in zeros).
///
/// Attempts to match a shuffle mask against the PSRLDQ and PSLLDQ
/// byte-shift instructions. The mask must consist of a shifted sequential
/// shuffle from one of the input vectors and zeroable elements for the
/// remaining 'shifted in' elements.
static SDValue lowerVectorShuffleAsByteShift(SDLoc DL, MVT VT, SDValue V1,
SDValue V2, ArrayRef<int> Mask,
SelectionDAG &DAG) {
assert(!isNoopShuffleMask(Mask) && "We shouldn't lower no-op shuffles!");
SmallBitVector Zeroable = computeZeroableShuffleElements(Mask, V1, V2);
int NumElts = VT.getVectorNumElements();
int NumLanes = VT.getSizeInBits() / 128;
int NumLaneElts = NumElts / NumLanes;
int Scale = 16 / NumLaneElts;
MVT ShiftVT = MVT::getVectorVT(MVT::i64, 2 * NumLanes);
// PSLLDQ : (little-endian) left byte shift
// [ zz, 0, 1, 2, 3, 4, 5, 6]
// [ zz, zz, -1, -1, 2, 3, 4, -1]
// [ zz, zz, zz, zz, zz, zz, -1, 1]
// PSRLDQ : (little-endian) right byte shift
// [ 5, 6, 7, zz, zz, zz, zz, zz]
// [ -1, 5, 6, 7, zz, zz, zz, zz]
// [ 1, 2, -1, -1, -1, -1, zz, zz]
auto CheckZeros = [&](int Shift, bool LeftShift) {
for (int l = 0; l < NumElts; l += NumLaneElts)
for (int i = 0; i < Shift; ++i)
if (!Zeroable[l + i + (LeftShift ? 0 : (NumLaneElts - Shift))])
return false;
return true;
};
auto MatchByteShift = [&](int Shift, bool LeftShift, SDValue V) {
for (int l = 0; l < NumElts; l += NumLaneElts) {
unsigned Pos = LeftShift ? Shift + l : l;
unsigned Low = LeftShift ? l : Shift + l;
unsigned Len = NumLaneElts - Shift;
if (!isSequentialOrUndefInRange(Mask, Pos, Len,
Low + (V == V1 ? 0 : NumElts)))
return SDValue();
}
int ByteShift = Shift * Scale;
unsigned Op = LeftShift ? X86ISD::VSHLDQ : X86ISD::VSRLDQ;
V = DAG.getNode(ISD::BITCAST, DL, ShiftVT, V);
V = DAG.getNode(Op, DL, ShiftVT, V, DAG.getConstant(ByteShift, MVT::i8));
return DAG.getNode(ISD::BITCAST, DL, VT, V);
};
for (int Shift = 1; Shift < NumLaneElts; ++Shift)
for (bool LeftShift : {true, false})
if (CheckZeros(Shift, LeftShift))
for (SDValue V : {V1, V2})
if (SDValue S = MatchByteShift(Shift, LeftShift, V))
return S;
// no match
return SDValue();
}
/// \brief Try to lower a vector shuffle as a bit shift (shifts in zeros).
///
/// Attempts to match a shuffle mask against the PSRL(W/D/Q) and PSLL(W/D/Q)
/// SSE2 and AVX2 logical bit-shift instructions. The function matches
/// elements from one of the input vectors shuffled to the left or right
/// with zeroable elements 'shifted in'.
static SDValue lowerVectorShuffleAsBitShift(SDLoc DL, MVT VT, SDValue V1,
SDValue V2, ArrayRef<int> Mask,
SelectionDAG &DAG) {
/// Attempts to match a shuffle mask against the PSLL(W/D/Q/DQ) and
/// PSRL(W/D/Q/DQ) SSE2 and AVX2 logical bit-shift instructions. The function
/// matches elements from one of the input vectors shuffled to the left or
/// right with zeroable elements 'shifted in'. It handles both the strictly
/// bit-wise element shifts and the byte shift across an entire 128-bit double
/// quad word lane.
///
/// PSHL : (little-endian) left bit shift.
/// [ zz, 0, zz, 2 ]
/// [ -1, 4, zz, -1 ]
/// PSRL : (little-endian) right bit shift.
/// [ 1, zz, 3, zz]
/// [ -1, -1, 7, zz]
/// PSLLDQ : (little-endian) left byte shift
/// [ zz, 0, 1, 2, 3, 4, 5, 6]
/// [ zz, zz, -1, -1, 2, 3, 4, -1]
/// [ zz, zz, zz, zz, zz, zz, -1, 1]
/// PSRLDQ : (little-endian) right byte shift
/// [ 5, 6, 7, zz, zz, zz, zz, zz]
/// [ -1, 5, 6, 7, zz, zz, zz, zz]
/// [ 1, 2, -1, -1, -1, -1, zz, zz]
static SDValue lowerVectorShuffleAsShift(SDLoc DL, MVT VT, SDValue V1,
SDValue V2, ArrayRef<int> Mask,
SelectionDAG &DAG) {
SmallBitVector Zeroable = computeZeroableShuffleElements(Mask, V1, V2);
int Size = Mask.size();
assert(Size == (int)VT.getVectorNumElements() && "Unexpected mask size");
// PSRL : (little-endian) right bit shift.
// [ 1, zz, 3, zz]
// [ -1, -1, 7, zz]
// PSHL : (little-endian) left bit shift.
// [ zz, 0, zz, 2 ]
// [ -1, 4, zz, -1 ]
auto CheckZeros = [&](int Shift, int Scale, bool Left) {
for (int i = 0; i < Size; i += Scale)
for (int j = 0; j < Shift; ++j)
@ -7957,11 +7902,6 @@ static SDValue lowerVectorShuffleAsBitShift(SDLoc DL, MVT VT, SDValue V1,
};
auto MatchBitShift = [&](int Shift, int Scale, bool Left, SDValue V) {
MVT ShiftSVT = MVT::getIntegerVT(VT.getScalarSizeInBits() * Scale);
MVT ShiftVT = MVT::getVectorVT(ShiftSVT, Size / Scale);
assert(DAG.getTargetLoweringInfo().isTypeLegal(ShiftVT) &&
"Illegal integer vector type");
for (int i = 0; i != Size; i += Scale) {
unsigned Pos = Left ? i + Shift : i;
unsigned Low = Left ? i : i + Shift;
@ -7971,10 +7911,23 @@ static SDValue lowerVectorShuffleAsBitShift(SDLoc DL, MVT VT, SDValue V1,
return SDValue();
}
// Cast the inputs to ShiftVT to match VSRLI/VSHLI and back again.
unsigned OpCode = Left ? X86ISD::VSHLI : X86ISD::VSRLI;
int ShiftAmt = Shift * VT.getScalarSizeInBits();
int ShiftEltBits = VT.getScalarSizeInBits() * Scale;
bool ByteShift = ShiftEltBits > 64;
unsigned OpCode = Left ? (ByteShift ? X86ISD::VSHLDQ : X86ISD::VSHLI)
: (ByteShift ? X86ISD::VSRLDQ : X86ISD::VSRLI);
int ShiftAmt = Shift * VT.getScalarSizeInBits() / (ByteShift ? 8 : 1);
// Normalize the scale for byte shifts to still produce an i64 element
// type.
Scale = ByteShift ? Scale / 2 : Scale;
// We need to round trip through the appropriate type for the shift.
MVT ShiftSVT = MVT::getIntegerVT(VT.getScalarSizeInBits() * Scale);
MVT ShiftVT = MVT::getVectorVT(ShiftSVT, Size / Scale);
assert(DAG.getTargetLoweringInfo().isTypeLegal(ShiftVT) &&
"Illegal integer vector type");
V = DAG.getNode(ISD::BITCAST, DL, ShiftVT, V);
V = DAG.getNode(OpCode, DL, ShiftVT, V, DAG.getConstant(ShiftAmt, MVT::i8));
return DAG.getNode(ISD::BITCAST, DL, VT, V);
};
@ -7985,7 +7938,7 @@ static SDValue lowerVectorShuffleAsBitShift(SDLoc DL, MVT VT, SDValue V1,
// their width within the elements of the larger integer vector. Test each
// multiple to see if we can find a match with the moved element indices
// and that the shifted in elements are all zeroable.
for (int Scale = 2; Scale * VT.getScalarSizeInBits() <= 64; Scale *= 2)
for (int Scale = 2; Scale * VT.getScalarSizeInBits() <= 128; Scale *= 2)
for (int Shift = 1; Shift != Scale; ++Shift)
for (bool Left : {true, false})
if (CheckZeros(Shift, Scale, Left))
@ -8666,9 +8619,9 @@ static SDValue lowerV2I64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
getV4X86ShuffleImm8ForMask(WidenedMask, DAG)));
}
// Try to use byte shift instructions.
if (SDValue Shift = lowerVectorShuffleAsByteShift(
DL, MVT::v2i64, V1, V2, Mask, DAG))
// Try to use shift instructions.
if (SDValue Shift =
lowerVectorShuffleAsShift(DL, MVT::v2i64, V1, V2, Mask, DAG))
return Shift;
// If we have a single input from V2 insert that into V1 if we can do so
@ -8963,14 +8916,9 @@ static SDValue lowerV4I32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
getV4X86ShuffleImm8ForMask(Mask, DAG));
}
// Try to use bit shift instructions.
if (SDValue Shift = lowerVectorShuffleAsBitShift(
DL, MVT::v4i32, V1, V2, Mask, DAG))
return Shift;
// Try to use byte shift instructions.
if (SDValue Shift = lowerVectorShuffleAsByteShift(
DL, MVT::v4i32, V1, V2, Mask, DAG))
// Try to use shift instructions.
if (SDValue Shift =
lowerVectorShuffleAsShift(DL, MVT::v4i32, V1, V2, Mask, DAG))
return Shift;
// There are special ways we can lower some single-element blends.
@ -9075,14 +9023,9 @@ static SDValue lowerV8I16SingleInputVectorShuffle(
Mask, Subtarget, DAG))
return Broadcast;
// Try to use bit shift instructions.
if (SDValue Shift = lowerVectorShuffleAsBitShift(
DL, MVT::v8i16, V, V, Mask, DAG))
return Shift;
// Try to use byte shift instructions.
if (SDValue Shift = lowerVectorShuffleAsByteShift(
DL, MVT::v8i16, V, V, Mask, DAG))
// Try to use shift instructions.
if (SDValue Shift =
lowerVectorShuffleAsShift(DL, MVT::v8i16, V, V, Mask, DAG))
return Shift;
// Use dedicated unpack instructions for masks that match their pattern.
@ -9697,14 +9640,9 @@ static SDValue lowerV8I16VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
assert(NumV1Inputs > 0 && "All single-input shuffles should be canonicalized "
"to be V1-input shuffles.");
// Try to use bit shift instructions.
if (SDValue Shift = lowerVectorShuffleAsBitShift(
DL, MVT::v8i16, V1, V2, Mask, DAG))
return Shift;
// Try to use byte shift instructions.
if (SDValue Shift = lowerVectorShuffleAsByteShift(
DL, MVT::v8i16, V1, V2, Mask, DAG))
// Try to use shift instructions.
if (SDValue Shift =
lowerVectorShuffleAsShift(DL, MVT::v8i16, V1, V2, Mask, DAG))
return Shift;
// There are special ways we can lower some single-element blends.
@ -9876,14 +9814,9 @@ static SDValue lowerV16I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
ArrayRef<int> OrigMask = SVOp->getMask();
assert(OrigMask.size() == 16 && "Unexpected mask size for v16 shuffle!");
// Try to use bit shift instructions.
if (SDValue Shift = lowerVectorShuffleAsBitShift(
DL, MVT::v16i8, V1, V2, OrigMask, DAG))
return Shift;
// Try to use byte shift instructions.
if (SDValue Shift = lowerVectorShuffleAsByteShift(
DL, MVT::v16i8, V1, V2, OrigMask, DAG))
// Try to use shift instructions.
if (SDValue Shift =
lowerVectorShuffleAsShift(DL, MVT::v16i8, V1, V2, OrigMask, DAG))
return Shift;
// Try to use byte rotation instructions.
@ -10837,9 +10770,9 @@ static SDValue lowerV4I64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
return DAG.getNode(X86ISD::VPERMI, DL, MVT::v4i64, V1,
getV4X86ShuffleImm8ForMask(Mask, DAG));
// Try to use byte shift instructions.
if (SDValue Shift = lowerVectorShuffleAsByteShift(
DL, MVT::v4i64, V1, V2, Mask, DAG))
// Try to use shift instructions.
if (SDValue Shift =
lowerVectorShuffleAsShift(DL, MVT::v4i64, V1, V2, Mask, DAG))
return Shift;
// Use dedicated unpack instructions for masks that match their pattern.
@ -11018,14 +10951,9 @@ static SDValue lowerV8I32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v8i32, V2, V1);
}
// Try to use bit shift instructions.
if (SDValue Shift = lowerVectorShuffleAsBitShift(
DL, MVT::v8i32, V1, V2, Mask, DAG))
return Shift;
// Try to use byte shift instructions.
if (SDValue Shift = lowerVectorShuffleAsByteShift(
DL, MVT::v8i32, V1, V2, Mask, DAG))
// Try to use shift instructions.
if (SDValue Shift =
lowerVectorShuffleAsShift(DL, MVT::v8i32, V1, V2, Mask, DAG))
return Shift;
if (SDValue Rotate = lowerVectorShuffleAsByteRotate(
@ -11100,14 +11028,9 @@ static SDValue lowerV16I16VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
12, 28, 13, 29, 14, 30, 15, 31))
return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v16i16, V1, V2);
// Try to use bit shift instructions.
if (SDValue Shift = lowerVectorShuffleAsBitShift(
DL, MVT::v16i16, V1, V2, Mask, DAG))
return Shift;
// Try to use byte shift instructions.
if (SDValue Shift = lowerVectorShuffleAsByteShift(
DL, MVT::v16i16, V1, V2, Mask, DAG))
// Try to use shift instructions.
if (SDValue Shift =
lowerVectorShuffleAsShift(DL, MVT::v16i16, V1, V2, Mask, DAG))
return Shift;
// Try to use byte rotation instructions.
@ -11201,14 +11124,9 @@ static SDValue lowerV32I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
24, 56, 25, 57, 26, 58, 27, 59, 28, 60, 29, 61, 30, 62, 31, 63))
return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v32i8, V1, V2);
// Try to use bit shift instructions.
if (SDValue Shift = lowerVectorShuffleAsBitShift(
DL, MVT::v32i8, V1, V2, Mask, DAG))
return Shift;
// Try to use byte shift instructions.
if (SDValue Shift = lowerVectorShuffleAsByteShift(
DL, MVT::v32i8, V1, V2, Mask, DAG))
// Try to use shift instructions.
if (SDValue Shift =
lowerVectorShuffleAsShift(DL, MVT::v32i8, V1, V2, Mask, DAG))
return Shift;
// Try to use byte rotation instructions.