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https://github.com/c64scene-ar/llvm-6502.git
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Use a deque instead of a vector for greater efficiency writing bytecode
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@434 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -14,7 +14,7 @@
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#include "llvm/Support/DataTypes.h"
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#include <string>
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#include <vector>
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#include <deque>
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//===----------------------------------------------------------------------===//
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// Reading Primitives
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@ -157,7 +157,7 @@ static inline bool input_data(const unsigned char *&Buf,
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// string... note that this should be inlined always so only the relevant IF
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// body should be included...
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//
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static inline void output(unsigned i, vector<unsigned char> &Out, int pos = -1){
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static inline void output(unsigned i, deque<unsigned char> &Out, int pos = -1){
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#ifdef LITTLE_ENDIAN
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if (pos == -1)
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Out.insert(Out.end(), (unsigned char*)&i, (unsigned char*)&i+4);
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@ -178,7 +178,7 @@ static inline void output(unsigned i, vector<unsigned char> &Out, int pos = -1){
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#endif
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}
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static inline void output(int i, vector<unsigned char> &Out) {
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static inline void output(int i, deque<unsigned char> &Out) {
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output((unsigned)i, Out);
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}
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@ -191,7 +191,7 @@ static inline void output(int i, vector<unsigned char> &Out) {
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//
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// Note that using this may cause the output buffer to become unaligned...
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//
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static inline void output_vbr(uint64_t i, vector<unsigned char> &out) {
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static inline void output_vbr(uint64_t i, deque<unsigned char> &out) {
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while (1) {
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if (i < 0x80) { // done?
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out.push_back((unsigned char)i); // We know the high bit is clear...
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@ -205,7 +205,7 @@ static inline void output_vbr(uint64_t i, vector<unsigned char> &out) {
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}
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}
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static inline void output_vbr(unsigned i, vector<unsigned char> &out) {
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static inline void output_vbr(unsigned i, deque<unsigned char> &out) {
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while (1) {
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if (i < 0x80) { // done?
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out.push_back((unsigned char)i); // We know the high bit is clear...
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@ -219,7 +219,7 @@ static inline void output_vbr(unsigned i, vector<unsigned char> &out) {
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}
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}
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static inline void output_vbr(int64_t i, vector<unsigned char> &out) {
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static inline void output_vbr(int64_t i, deque<unsigned char> &out) {
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if (i < 0)
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output_vbr(((uint64_t)(-i) << 1) | 1, out); // Set low order sign bit...
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else
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@ -227,7 +227,7 @@ static inline void output_vbr(int64_t i, vector<unsigned char> &out) {
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}
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static inline void output_vbr(int i, vector<unsigned char> &out) {
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static inline void output_vbr(int i, deque<unsigned char> &out) {
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if (i < 0)
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output_vbr(((unsigned)(-i) << 1) | 1, out); // Set low order sign bit...
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else
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@ -237,12 +237,12 @@ static inline void output_vbr(int i, vector<unsigned char> &out) {
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// align32 - emit the minimal number of bytes that will bring us to 32 bit
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// alignment...
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//
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static inline void align32(vector<unsigned char> &Out) {
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static inline void align32(deque<unsigned char> &Out) {
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int NumPads = (4-(Out.size() & 3)) & 3; // Bytes to get padding to 32 bits
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while (NumPads--) Out.push_back((unsigned char)0xAB);
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}
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static inline void output(const string &s, vector<unsigned char> &Out,
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static inline void output(const string &s, deque<unsigned char> &Out,
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bool Aligned = true) {
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unsigned Len = s.length();
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output_vbr(Len, Out); // Strings may have an arbitrary length...
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@ -253,7 +253,7 @@ static inline void output(const string &s, vector<unsigned char> &Out,
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}
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static inline void output_data(void *Ptr, void *End,
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vector<unsigned char> &Out, bool Align = false) {
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deque<unsigned char> &Out, bool Align = false) {
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#ifdef LITTLE_ENDIAN
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Out.insert(Out.end(), (unsigned char*)Ptr, (unsigned char*)End);
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#else
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