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LTO: introduce object file-based on-disk module format.
This format is simply a regular object file with the bitcode stored in a section named ".llvmbc", plus any number of other (non-allocated) sections. One immediate use case for this is to accommodate compilation processes which expect the object file to contain metadata in non-allocated sections, such as the ".go_export" section used by some Go compilers [1], although I imagine that in the future we could consider compiling parts of the module (such as large non-inlinable functions) directly into the object file to improve LTO efficiency. [1] http://golang.org/doc/install/gccgo#Imports Differential Revision: http://reviews.llvm.org/D4371 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218078 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -41,6 +41,8 @@ std::string _object_error_category::message(int EV) const {
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return "Invalid data was encountered while parsing the file";
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case object_error::unexpected_eof:
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return "The end of the file was unexpectedly encountered";
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case object_error::bitcode_section_not_found:
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return "Bitcode section not found in object file";
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}
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llvm_unreachable("An enumerator of object_error does not have a message "
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"defined.");
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