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R600: fix DenseMap with pointer key iteration in the structurizer
Use a MapVector on types where the iteration order matters. Otherwise we doesn't always produce a deterministic output. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@177999 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -17,6 +17,7 @@
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#include "AMDGPU.h"
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#include "llvm/ADT/SCCIterator.h"
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#include "llvm/ADT/MapVector.h"
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#include "llvm/Analysis/RegionInfo.h"
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#include "llvm/Analysis/RegionIterator.h"
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#include "llvm/Analysis/RegionPass.h"
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@ -40,13 +41,14 @@ typedef SmallVector<BBValuePair, 2> BBValueVector;
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typedef SmallPtrSet<BasicBlock *, 8> BBSet;
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typedef DenseMap<PHINode *, BBValueVector> PhiMap;
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typedef MapVector<PHINode *, BBValueVector> PhiMap;
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typedef MapVector<BasicBlock *, BBVector> BB2BBVecMap;
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typedef DenseMap<DomTreeNode *, unsigned> DTN2UnsignedMap;
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typedef DenseMap<BasicBlock *, PhiMap> BBPhiMap;
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typedef DenseMap<BasicBlock *, Value *> BBPredicates;
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typedef DenseMap<BasicBlock *, BBPredicates> PredMap;
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typedef DenseMap<BasicBlock *, BasicBlock*> BB2BBMap;
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typedef DenseMap<BasicBlock *, BBVector> BB2BBVecMap;
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// The name for newly created blocks.
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