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Introduce MCCodeGenInfo, which keeps information that can affect codegen
(including compilation, assembly). Move relocation model Reloc::Model from TargetMachine to MCCodeGenInfo so it's accessible even without TargetMachine. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135468 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -21,18 +21,15 @@ extern "C" void LLVMInitializeSystemZTarget() {
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/// SystemZTargetMachine ctor - Create an ILP64 architecture model
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///
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SystemZTargetMachine::SystemZTargetMachine(const Target &T,
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const std::string &TT,
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const std::string &CPU,
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const std::string &FS)
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: LLVMTargetMachine(T, TT, CPU, FS),
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StringRef TT,
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StringRef CPU,
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StringRef FS, Reloc::Model RM)
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: LLVMTargetMachine(T, TT, CPU, FS, RM),
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Subtarget(TT, CPU, FS),
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DataLayout("E-p:64:64:64-i8:8:16-i16:16:16-i32:32:32-i64:64:64-f32:32:32"
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"-f64:64:64-f128:128:128-a0:16:16-n32:64"),
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InstrInfo(*this), TLInfo(*this), TSInfo(*this),
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FrameLowering(Subtarget) {
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if (getRelocationModel() == Reloc::Default)
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setRelocationModel(Reloc::Static);
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}
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bool SystemZTargetMachine::addInstSelector(PassManagerBase &PM,
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