Introduce MCCodeGenInfo, which keeps information that can affect codegen

(including compilation, assembly). Move relocation model Reloc::Model from
TargetMachine to MCCodeGenInfo so it's accessible even without TargetMachine.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135468 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Evan Cheng
2011-07-19 06:37:02 +00:00
parent 939ece1b5c
commit 439661395f
74 changed files with 641 additions and 314 deletions

View File

@ -108,6 +108,21 @@ namespace {
NoLazyCompilation("disable-lazy-compilation",
cl::desc("Disable JIT lazy compilation"),
cl::init(false));
cl::opt<Reloc::Model>
RelocModel("relocation-model",
cl::desc("Choose relocation model"),
cl::init(Reloc::Default),
cl::values(
clEnumValN(Reloc::Default, "default",
"Target default relocation model"),
clEnumValN(Reloc::Static, "static",
"Non-relocatable code"),
clEnumValN(Reloc::PIC_, "pic",
"Fully relocatable, position independent code"),
clEnumValN(Reloc::DynamicNoPIC, "dynamic-no-pic",
"Relocatable external references, non-relocatable code"),
clEnumValEnd));
}
static ExecutionEngine *EE = 0;
@ -164,6 +179,7 @@ int main(int argc, char **argv, char * const *envp) {
builder.setMArch(MArch);
builder.setMCPU(MCPU);
builder.setMAttrs(MAttrs);
builder.setRelocationModel(RelocModel);
builder.setErrorStr(&ErrorMsg);
builder.setEngineKind(ForceInterpreter
? EngineKind::Interpreter