mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-01-14 00:32:55 +00:00
As a pending queue data structure to keep track of instructions whose
operands have all issued, but whose results are not yet available. This allows us to compile: int G; int test(int A, int B, int* P) { return (G+A)*(B+1); } to: _test: lis r2, ha16(L_G$non_lazy_ptr) addi r4, r4, 1 lwz r2, lo16(L_G$non_lazy_ptr)(r2) lwz r2, 0(r2) add r2, r2, r3 mullw r3, r2, r4 blr instead of this, which has a stall between the lis/lwz: _test: lis r2, ha16(L_G$non_lazy_ptr) lwz r2, lo16(L_G$non_lazy_ptr)(r2) addi r4, r4, 1 lwz r2, 0(r2) add r2, r2, r3 mullw r3, r2, r4 blr git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@26716 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
parent
aaf1582549
commit
53fbf2a8e8
@ -53,6 +53,7 @@ namespace {
|
||||
short NumChainSuccsLeft; // # of chain succs not scheduled.
|
||||
bool isTwoAddress : 1; // Is a two-address instruction.
|
||||
bool isDefNUseOperand : 1; // Is a def&use operand.
|
||||
bool isPending : 1; // True once pending.
|
||||
bool isAvailable : 1; // True once available.
|
||||
bool isScheduled : 1; // True once scheduled.
|
||||
unsigned short Latency; // Node latency.
|
||||
@ -64,7 +65,7 @@ namespace {
|
||||
: Node(node), NumPredsLeft(0), NumSuccsLeft(0),
|
||||
NumChainPredsLeft(0), NumChainSuccsLeft(0),
|
||||
isTwoAddress(false), isDefNUseOperand(false),
|
||||
isAvailable(false), isScheduled(false),
|
||||
isPending(false), isAvailable(false), isScheduled(false),
|
||||
Latency(0), CycleBound(0), Cycle(0), NodeNum(nodenum) {}
|
||||
|
||||
void dump(const SelectionDAG *G) const;
|
||||
@ -173,6 +174,13 @@ private:
|
||||
///
|
||||
SchedulingPriorityQueue *AvailableQueue;
|
||||
|
||||
/// PendingQueue - This contains all of the instructions whose operands have
|
||||
/// been issued, but their results are not ready yet (due to the latency of
|
||||
/// the operation). Once the operands becomes available, the instruction is
|
||||
/// added to the AvailableQueue. This keeps track of each SUnit and the
|
||||
/// number of cycles left to execute before the operation is available.
|
||||
std::vector<std::pair<unsigned, SUnit*> > PendingQueue;
|
||||
|
||||
/// HazardRec - The hazard recognizer to use.
|
||||
HazardRecognizer *HazardRec;
|
||||
|
||||
@ -197,7 +205,7 @@ public:
|
||||
private:
|
||||
SUnit *NewSUnit(SDNode *N);
|
||||
void ReleasePred(SUnit *PredSU, bool isChain, unsigned CurCycle);
|
||||
void ReleaseSucc(SUnit *SuccSU, bool isChain, unsigned CurCycle);
|
||||
void ReleaseSucc(SUnit *SuccSU, bool isChain);
|
||||
void ScheduleNodeBottomUp(SUnit *SU, unsigned CurCycle);
|
||||
void ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle);
|
||||
void ListScheduleTopDown();
|
||||
@ -445,7 +453,7 @@ void ScheduleDAGList::ReleasePred(SUnit *PredSU, bool isChain,
|
||||
/// count of its predecessors. If a predecessor pending count is zero, add it to
|
||||
/// the Available queue.
|
||||
void ScheduleDAGList::ScheduleNodeBottomUp(SUnit *SU, unsigned CurCycle) {
|
||||
DEBUG(std::cerr << "*** Scheduling: ");
|
||||
DEBUG(std::cerr << "*** Scheduling [" << CurCycle << "]: ");
|
||||
DEBUG(SU->dump(&DAG));
|
||||
SU->Cycle = CurCycle;
|
||||
|
||||
@ -527,32 +535,29 @@ void ScheduleDAGList::ListScheduleBottomUp() {
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. Add it to
|
||||
/// the Available queue is the count reaches zero. Also update its cycle bound.
|
||||
void ScheduleDAGList::ReleaseSucc(SUnit *SuccSU, bool isChain,
|
||||
unsigned CurCycle) {
|
||||
// FIXME: the distance between two nodes is not always == the predecessor's
|
||||
// latency. For example, the reader can very well read the register written
|
||||
// by the predecessor later than the issue cycle. It also depends on the
|
||||
// interrupt model (drain vs. freeze).
|
||||
SuccSU->CycleBound = std::max(SuccSU->CycleBound, CurCycle + SuccSU->Latency);
|
||||
|
||||
/// the PendingQueue if the count reaches zero.
|
||||
void ScheduleDAGList::ReleaseSucc(SUnit *SuccSU, bool isChain) {
|
||||
if (!isChain)
|
||||
SuccSU->NumPredsLeft--;
|
||||
else
|
||||
SuccSU->NumChainPredsLeft--;
|
||||
|
||||
#ifndef NDEBUG
|
||||
if (SuccSU->NumPredsLeft < 0 || SuccSU->NumChainPredsLeft < 0) {
|
||||
std::cerr << "*** List scheduling failed! ***\n";
|
||||
SuccSU->dump(&DAG);
|
||||
std::cerr << " has been released too many times!\n";
|
||||
abort();
|
||||
}
|
||||
#endif
|
||||
assert(SuccSU->NumPredsLeft >= 0 && SuccSU->NumChainPredsLeft >= 0 &&
|
||||
"List scheduling internal error");
|
||||
|
||||
if ((SuccSU->NumPredsLeft + SuccSU->NumChainPredsLeft) == 0) {
|
||||
SuccSU->isAvailable = true;
|
||||
AvailableQueue->push(SuccSU);
|
||||
// Compute how many cycles it will be before this actually becomes
|
||||
// available. This is the max of the start time of all predecessors plus
|
||||
// their latencies.
|
||||
unsigned AvailableCycle = 0;
|
||||
for (std::set<std::pair<SUnit*, bool> >::iterator I = SuccSU->Preds.begin(),
|
||||
E = SuccSU->Preds.end(); I != E; ++I) {
|
||||
AvailableCycle = std::max(AvailableCycle,
|
||||
I->first->Cycle + I->first->Latency);
|
||||
}
|
||||
|
||||
PendingQueue.push_back(std::make_pair(AvailableCycle, SuccSU));
|
||||
SuccSU->isPending = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -560,7 +565,7 @@ void ScheduleDAGList::ReleaseSucc(SUnit *SuccSU, bool isChain,
|
||||
/// count of its successors. If a successor pending count is zero, add it to
|
||||
/// the Available queue.
|
||||
void ScheduleDAGList::ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle) {
|
||||
DEBUG(std::cerr << "*** Scheduling: ");
|
||||
DEBUG(std::cerr << "*** Scheduling [" << CurCycle << "]: ");
|
||||
DEBUG(SU->dump(&DAG));
|
||||
|
||||
Sequence.push_back(SU);
|
||||
@ -569,33 +574,49 @@ void ScheduleDAGList::ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle) {
|
||||
// Bottom up: release successors.
|
||||
for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Succs.begin(),
|
||||
E = SU->Succs.end(); I != E; ++I)
|
||||
ReleaseSucc(I->first, I->second, CurCycle);
|
||||
ReleaseSucc(I->first, I->second);
|
||||
}
|
||||
|
||||
/// ListScheduleTopDown - The main loop of list scheduling for top-down
|
||||
/// schedulers.
|
||||
void ScheduleDAGList::ListScheduleTopDown() {
|
||||
unsigned CurrCycle = 0;
|
||||
// Emit the entry node first.
|
||||
unsigned CurCycle = 0;
|
||||
SUnit *Entry = SUnitMap[DAG.getEntryNode().Val];
|
||||
ScheduleNodeTopDown(Entry, CurrCycle);
|
||||
HazardRec->EmitInstruction(Entry->Node);
|
||||
|
||||
|
||||
// All leaves to Available queue.
|
||||
for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
|
||||
// It is available if it has no predecessors.
|
||||
if (SUnits[i].Preds.size() == 0 && &SUnits[i] != Entry)
|
||||
if (SUnits[i].Preds.size() == 0 && &SUnits[i] != Entry) {
|
||||
AvailableQueue->push(&SUnits[i]);
|
||||
SUnits[i].isAvailable = SUnits[i].isPending = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Emit the entry node first.
|
||||
ScheduleNodeTopDown(Entry, CurCycle);
|
||||
HazardRec->EmitInstruction(Entry->Node);
|
||||
|
||||
// While Available queue is not empty, grab the node with the highest
|
||||
// priority. If it is not ready put it back. Schedule the node.
|
||||
std::vector<SUnit*> NotReady;
|
||||
while (!AvailableQueue->empty()) {
|
||||
while (!AvailableQueue->empty() || !PendingQueue.empty()) {
|
||||
// Check to see if any of the pending instructions are ready to issue. If
|
||||
// so, add them to the available queue.
|
||||
for (unsigned i = 0, e = PendingQueue.size(); i != e; ++i)
|
||||
if (PendingQueue[i].first == CurCycle) {
|
||||
AvailableQueue->push(PendingQueue[i].second);
|
||||
PendingQueue[i].second->isAvailable = true;
|
||||
PendingQueue[i] = PendingQueue.back();
|
||||
PendingQueue.pop_back();
|
||||
--i; --e;
|
||||
} else {
|
||||
assert(PendingQueue[i].first > CurCycle && "Negative latency?");
|
||||
}
|
||||
|
||||
SUnit *FoundNode = 0;
|
||||
|
||||
bool HasNoopHazards = false;
|
||||
do {
|
||||
while (!AvailableQueue->empty()) {
|
||||
SUnit *CurNode = AvailableQueue->pop();
|
||||
|
||||
// Get the node represented by this SUnit.
|
||||
@ -616,7 +637,7 @@ void ScheduleDAGList::ListScheduleTopDown() {
|
||||
HasNoopHazards |= HT == HazardRecognizer::NoopHazard;
|
||||
|
||||
NotReady.push_back(CurNode);
|
||||
} while (!AvailableQueue->empty());
|
||||
}
|
||||
|
||||
// Add the nodes that aren't ready back onto the available list.
|
||||
AvailableQueue->push_all(NotReady);
|
||||
@ -624,11 +645,15 @@ void ScheduleDAGList::ListScheduleTopDown() {
|
||||
|
||||
// If we found a node to schedule, do it now.
|
||||
if (FoundNode) {
|
||||
ScheduleNodeTopDown(FoundNode, CurrCycle);
|
||||
CurrCycle++; // Fixme don't increment for pseudo-ops!
|
||||
ScheduleNodeTopDown(FoundNode, CurCycle);
|
||||
HazardRec->EmitInstruction(FoundNode->Node);
|
||||
FoundNode->isScheduled = true;
|
||||
AvailableQueue->ScheduledNode(FoundNode);
|
||||
|
||||
// If this is a pseudo-op node, we don't want to increment the current
|
||||
// cycle.
|
||||
if (FoundNode->Latency == 0)
|
||||
continue; // Don't increment for pseudo-ops!
|
||||
} else if (!HasNoopHazards) {
|
||||
// Otherwise, we have a pipeline stall, but no other problem, just advance
|
||||
// the current cycle and try again.
|
||||
@ -644,6 +669,7 @@ void ScheduleDAGList::ListScheduleTopDown() {
|
||||
Sequence.push_back(0); // NULL SUnit* -> noop
|
||||
++NumNoops;
|
||||
}
|
||||
++CurCycle;
|
||||
}
|
||||
|
||||
#ifndef NDEBUG
|
||||
@ -1017,7 +1043,7 @@ void LatencyPriorityQueue::ScheduledNode(SUnit *SU) {
|
||||
/// scheduled will make this node available, so it is better than some other
|
||||
/// node of the same priority that will not make a node available.
|
||||
void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) {
|
||||
if (SU->isAvailable) return; // All preds scheduled.
|
||||
if (SU->isPending) return; // All preds scheduled.
|
||||
|
||||
SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU);
|
||||
if (OnlyAvailablePred == 0 || !OnlyAvailablePred->isAvailable) return;
|
||||
|
Loading…
x
Reference in New Issue
Block a user