Remove extra indentation of entire function body. NFC.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@231745 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Craig Topper 2015-03-10 03:25:04 +00:00
parent 810c3f5ef9
commit 541e68ea57

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@ -2922,160 +2922,160 @@ static bool checkOperandClass(CGIOperandList::OperandInfo &OI,
const DAGInstruction &CodeGenDAGPatterns::parseInstructionPattern(
CodeGenInstruction &CGI, ListInit *Pat, DAGInstMap &DAGInsts) {
assert(!DAGInsts.count(CGI.TheDef) && "Instruction already parsed!");
assert(!DAGInsts.count(CGI.TheDef) && "Instruction already parsed!");
// Parse the instruction.
TreePattern *I = new TreePattern(CGI.TheDef, Pat, true, *this);
// Inline pattern fragments into it.
I->InlinePatternFragments();
// Parse the instruction.
TreePattern *I = new TreePattern(CGI.TheDef, Pat, true, *this);
// Inline pattern fragments into it.
I->InlinePatternFragments();
// Infer as many types as possible. If we cannot infer all of them, we can
// never do anything with this instruction pattern: report it to the user.
if (!I->InferAllTypes())
I->error("Could not infer all types in pattern!");
// Infer as many types as possible. If we cannot infer all of them, we can
// never do anything with this instruction pattern: report it to the user.
if (!I->InferAllTypes())
I->error("Could not infer all types in pattern!");
// InstInputs - Keep track of all of the inputs of the instruction, along
// with the record they are declared as.
std::map<std::string, TreePatternNode*> InstInputs;
// InstInputs - Keep track of all of the inputs of the instruction, along
// with the record they are declared as.
std::map<std::string, TreePatternNode*> InstInputs;
// InstResults - Keep track of all the virtual registers that are 'set'
// in the instruction, including what reg class they are.
std::map<std::string, TreePatternNode*> InstResults;
// InstResults - Keep track of all the virtual registers that are 'set'
// in the instruction, including what reg class they are.
std::map<std::string, TreePatternNode*> InstResults;
std::vector<Record*> InstImpResults;
std::vector<Record*> InstImpResults;
// Verify that the top-level forms in the instruction are of void type, and
// fill in the InstResults map.
for (unsigned j = 0, e = I->getNumTrees(); j != e; ++j) {
TreePatternNode *Pat = I->getTree(j);
if (Pat->getNumTypes() != 0)
I->error("Top-level forms in instruction pattern should have"
" void types");
// Verify that the top-level forms in the instruction are of void type, and
// fill in the InstResults map.
for (unsigned j = 0, e = I->getNumTrees(); j != e; ++j) {
TreePatternNode *Pat = I->getTree(j);
if (Pat->getNumTypes() != 0)
I->error("Top-level forms in instruction pattern should have"
" void types");
// Find inputs and outputs, and verify the structure of the uses/defs.
FindPatternInputsAndOutputs(I, Pat, InstInputs, InstResults,
InstImpResults);
}
// Now that we have inputs and outputs of the pattern, inspect the operands
// list for the instruction. This determines the order that operands are
// added to the machine instruction the node corresponds to.
unsigned NumResults = InstResults.size();
// Parse the operands list from the (ops) list, validating it.
assert(I->getArgList().empty() && "Args list should still be empty here!");
// Check that all of the results occur first in the list.
std::vector<Record*> Results;
TreePatternNode *Res0Node = nullptr;
for (unsigned i = 0; i != NumResults; ++i) {
if (i == CGI.Operands.size())
I->error("'" + InstResults.begin()->first +
"' set but does not appear in operand list!");
const std::string &OpName = CGI.Operands[i].Name;
// Check that it exists in InstResults.
TreePatternNode *RNode = InstResults[OpName];
if (!RNode)
I->error("Operand $" + OpName + " does not exist in operand list!");
if (i == 0)
Res0Node = RNode;
Record *R = cast<DefInit>(RNode->getLeafValue())->getDef();
if (!R)
I->error("Operand $" + OpName + " should be a set destination: all "
"outputs must occur before inputs in operand list!");
if (!checkOperandClass(CGI.Operands[i], R))
I->error("Operand $" + OpName + " class mismatch!");
// Remember the return type.
Results.push_back(CGI.Operands[i].Rec);
// Okay, this one checks out.
InstResults.erase(OpName);
}
// Loop over the inputs next. Make a copy of InstInputs so we can destroy
// the copy while we're checking the inputs.
std::map<std::string, TreePatternNode*> InstInputsCheck(InstInputs);
std::vector<TreePatternNode*> ResultNodeOperands;
std::vector<Record*> Operands;
for (unsigned i = NumResults, e = CGI.Operands.size(); i != e; ++i) {
CGIOperandList::OperandInfo &Op = CGI.Operands[i];
const std::string &OpName = Op.Name;
if (OpName.empty())
I->error("Operand #" + utostr(i) + " in operands list has no name!");
if (!InstInputsCheck.count(OpName)) {
// If this is an operand with a DefaultOps set filled in, we can ignore
// this. When we codegen it, we will do so as always executed.
if (Op.Rec->isSubClassOf("OperandWithDefaultOps")) {
// Does it have a non-empty DefaultOps field? If so, ignore this
// operand.
if (!getDefaultOperand(Op.Rec).DefaultOps.empty())
continue;
}
I->error("Operand $" + OpName +
" does not appear in the instruction pattern");
}
TreePatternNode *InVal = InstInputsCheck[OpName];
InstInputsCheck.erase(OpName); // It occurred, remove from map.
if (InVal->isLeaf() && isa<DefInit>(InVal->getLeafValue())) {
Record *InRec = static_cast<DefInit*>(InVal->getLeafValue())->getDef();
if (!checkOperandClass(Op, InRec))
I->error("Operand $" + OpName + "'s register class disagrees"
" between the operand and pattern");
}
Operands.push_back(Op.Rec);
// Construct the result for the dest-pattern operand list.
TreePatternNode *OpNode = InVal->clone();
// No predicate is useful on the result.
OpNode->clearPredicateFns();
// Promote the xform function to be an explicit node if set.
if (Record *Xform = OpNode->getTransformFn()) {
OpNode->setTransformFn(nullptr);
std::vector<TreePatternNode*> Children;
Children.push_back(OpNode);
OpNode = new TreePatternNode(Xform, Children, OpNode->getNumTypes());
}
ResultNodeOperands.push_back(OpNode);
}
if (!InstInputsCheck.empty())
I->error("Input operand $" + InstInputsCheck.begin()->first +
" occurs in pattern but not in operands list!");
TreePatternNode *ResultPattern =
new TreePatternNode(I->getRecord(), ResultNodeOperands,
GetNumNodeResults(I->getRecord(), *this));
// Copy fully inferred output node type to instruction result pattern.
for (unsigned i = 0; i != NumResults; ++i)
ResultPattern->setType(i, Res0Node->getExtType(i));
// Create and insert the instruction.
// FIXME: InstImpResults should not be part of DAGInstruction.
DAGInstruction TheInst(I, Results, Operands, InstImpResults);
DAGInsts.insert(std::make_pair(I->getRecord(), TheInst));
// Use a temporary tree pattern to infer all types and make sure that the
// constructed result is correct. This depends on the instruction already
// being inserted into the DAGInsts map.
TreePattern Temp(I->getRecord(), ResultPattern, false, *this);
Temp.InferAllTypes(&I->getNamedNodesMap());
DAGInstruction &TheInsertedInst = DAGInsts.find(I->getRecord())->second;
TheInsertedInst.setResultPattern(Temp.getOnlyTree());
return TheInsertedInst;
// Find inputs and outputs, and verify the structure of the uses/defs.
FindPatternInputsAndOutputs(I, Pat, InstInputs, InstResults,
InstImpResults);
}
// Now that we have inputs and outputs of the pattern, inspect the operands
// list for the instruction. This determines the order that operands are
// added to the machine instruction the node corresponds to.
unsigned NumResults = InstResults.size();
// Parse the operands list from the (ops) list, validating it.
assert(I->getArgList().empty() && "Args list should still be empty here!");
// Check that all of the results occur first in the list.
std::vector<Record*> Results;
TreePatternNode *Res0Node = nullptr;
for (unsigned i = 0; i != NumResults; ++i) {
if (i == CGI.Operands.size())
I->error("'" + InstResults.begin()->first +
"' set but does not appear in operand list!");
const std::string &OpName = CGI.Operands[i].Name;
// Check that it exists in InstResults.
TreePatternNode *RNode = InstResults[OpName];
if (!RNode)
I->error("Operand $" + OpName + " does not exist in operand list!");
if (i == 0)
Res0Node = RNode;
Record *R = cast<DefInit>(RNode->getLeafValue())->getDef();
if (!R)
I->error("Operand $" + OpName + " should be a set destination: all "
"outputs must occur before inputs in operand list!");
if (!checkOperandClass(CGI.Operands[i], R))
I->error("Operand $" + OpName + " class mismatch!");
// Remember the return type.
Results.push_back(CGI.Operands[i].Rec);
// Okay, this one checks out.
InstResults.erase(OpName);
}
// Loop over the inputs next. Make a copy of InstInputs so we can destroy
// the copy while we're checking the inputs.
std::map<std::string, TreePatternNode*> InstInputsCheck(InstInputs);
std::vector<TreePatternNode*> ResultNodeOperands;
std::vector<Record*> Operands;
for (unsigned i = NumResults, e = CGI.Operands.size(); i != e; ++i) {
CGIOperandList::OperandInfo &Op = CGI.Operands[i];
const std::string &OpName = Op.Name;
if (OpName.empty())
I->error("Operand #" + utostr(i) + " in operands list has no name!");
if (!InstInputsCheck.count(OpName)) {
// If this is an operand with a DefaultOps set filled in, we can ignore
// this. When we codegen it, we will do so as always executed.
if (Op.Rec->isSubClassOf("OperandWithDefaultOps")) {
// Does it have a non-empty DefaultOps field? If so, ignore this
// operand.
if (!getDefaultOperand(Op.Rec).DefaultOps.empty())
continue;
}
I->error("Operand $" + OpName +
" does not appear in the instruction pattern");
}
TreePatternNode *InVal = InstInputsCheck[OpName];
InstInputsCheck.erase(OpName); // It occurred, remove from map.
if (InVal->isLeaf() && isa<DefInit>(InVal->getLeafValue())) {
Record *InRec = static_cast<DefInit*>(InVal->getLeafValue())->getDef();
if (!checkOperandClass(Op, InRec))
I->error("Operand $" + OpName + "'s register class disagrees"
" between the operand and pattern");
}
Operands.push_back(Op.Rec);
// Construct the result for the dest-pattern operand list.
TreePatternNode *OpNode = InVal->clone();
// No predicate is useful on the result.
OpNode->clearPredicateFns();
// Promote the xform function to be an explicit node if set.
if (Record *Xform = OpNode->getTransformFn()) {
OpNode->setTransformFn(nullptr);
std::vector<TreePatternNode*> Children;
Children.push_back(OpNode);
OpNode = new TreePatternNode(Xform, Children, OpNode->getNumTypes());
}
ResultNodeOperands.push_back(OpNode);
}
if (!InstInputsCheck.empty())
I->error("Input operand $" + InstInputsCheck.begin()->first +
" occurs in pattern but not in operands list!");
TreePatternNode *ResultPattern =
new TreePatternNode(I->getRecord(), ResultNodeOperands,
GetNumNodeResults(I->getRecord(), *this));
// Copy fully inferred output node type to instruction result pattern.
for (unsigned i = 0; i != NumResults; ++i)
ResultPattern->setType(i, Res0Node->getExtType(i));
// Create and insert the instruction.
// FIXME: InstImpResults should not be part of DAGInstruction.
DAGInstruction TheInst(I, Results, Operands, InstImpResults);
DAGInsts.insert(std::make_pair(I->getRecord(), TheInst));
// Use a temporary tree pattern to infer all types and make sure that the
// constructed result is correct. This depends on the instruction already
// being inserted into the DAGInsts map.
TreePattern Temp(I->getRecord(), ResultPattern, false, *this);
Temp.InferAllTypes(&I->getNamedNodesMap());
DAGInstruction &TheInsertedInst = DAGInsts.find(I->getRecord())->second;
TheInsertedInst.setResultPattern(Temp.getOnlyTree());
return TheInsertedInst;
}
/// ParseInstructions - Parse all of the instructions, inlining and resolving
/// any fragments involved. This populates the Instructions list with fully
/// resolved instructions.