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Hoist spills within a basic block.
Try to move spills as early as possible in their basic block. This can help eliminate interferences by shortening the live range being spilled. This fixes PR10221. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@134776 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -303,7 +303,8 @@ MachineInstr *InlineSpiller::traceSiblingValue(unsigned UseReg, VNInfo *UseVNI,
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// Best spill candidate seen so far. This must dominate UseVNI.
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SibValueInfo SVI(UseReg, UseVNI);
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MachineBasicBlock *UseMBB = LIS.getMBBFromIndex(UseVNI->def);
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unsigned SpillDepth = Loops.getLoopDepth(UseMBB);
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MachineBasicBlock *SpillMBB = UseMBB;
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unsigned SpillDepth = Loops.getLoopDepth(SpillMBB);
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bool SeenOrigPHI = false; // Original PHI met.
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do {
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@ -316,15 +317,39 @@ MachineInstr *InlineSpiller::traceSiblingValue(unsigned UseReg, VNInfo *UseVNI,
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// Is this value a better spill candidate?
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if (!isRegToSpill(Reg)) {
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MachineBasicBlock *MBB = LIS.getMBBFromIndex(VNI->def);
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if (MBB != UseMBB && MDT.dominates(MBB, UseMBB)) {
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if (MBB == SpillMBB) {
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// This is an alternative def earlier in the same MBB.
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// Hoist the spill as far as possible in SpillMBB. This can ease
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// register pressure:
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//
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// x = def
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// y = use x
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// s = copy x
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//
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// Hoisting the spill of s to immediately after the def removes the
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// interference between x and y:
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//
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// x = def
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// spill x
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// y = use x<kill>
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//
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if (VNI->def < SVI.SpillVNI->def) {
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DEBUG(dbgs() << " hoist in BB#" << MBB->getNumber() << ": "
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<< PrintReg(Reg) << ':' << VNI->id << '@' << VNI->def
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<< '\n');
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SVI.SpillReg = Reg;
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SVI.SpillVNI = VNI;
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}
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} else if (MBB != UseMBB && MDT.dominates(MBB, UseMBB)) {
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// This is a valid spill location dominating UseVNI.
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// Prefer to spill at a smaller loop depth.
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unsigned Depth = Loops.getLoopDepth(MBB);
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if (Depth < SpillDepth) {
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if (Depth <= SpillDepth) {
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DEBUG(dbgs() << " spill depth " << Depth << ": " << PrintReg(Reg)
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<< ':' << VNI->id << '@' << VNI->def << '\n');
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SVI.SpillReg = Reg;
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SVI.SpillVNI = VNI;
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SpillMBB = MBB;
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SpillDepth = Depth;
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}
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}
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35
test/CodeGen/X86/reghinting.ll
Normal file
35
test/CodeGen/X86/reghinting.ll
Normal file
@ -0,0 +1,35 @@
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; RUN: llc < %s -mtriple=x86_64-apple-macosx | FileCheck %s
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; PR10221
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;; The registers %x and %y must both spill across the finit call.
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;; Check that they are spilled early enough that not copies are needed for the
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;; fadd and fpext.
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; CHECK: pr10221
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; CHECK-NOT: movaps
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; CHECK: movss
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; CHECK-NEXT: movss
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; CHECK-NEXT: addss
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; CHECK-NEXT: cvtss2sd
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; CHECK-NEXT: finit
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define i32 @pr10221(float %x, float %y, i8** nocapture %_retval) nounwind uwtable ssp {
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entry:
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%add = fadd float %x, %y
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%conv = fpext float %add to double
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%call = tail call i32 @finit(double %conv) nounwind
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%tobool = icmp eq i32 %call, 0
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br i1 %tobool, label %return, label %if.end
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if.end: ; preds = %entry
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tail call void @foo(float %x, float %y) nounwind
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br label %return
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return: ; preds = %entry, %if.end
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%retval.0 = phi i32 [ 0, %if.end ], [ 5, %entry ]
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ret i32 %retval.0
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}
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declare i32 @finit(double)
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declare void @foo(float, float)
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