[AArch64]Implement 128 bit register copy with NEON.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@195713 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Kevin Qin 2013-11-26 02:33:42 +00:00
parent 501aeea325
commit 57f6b2778b
2 changed files with 21 additions and 16 deletions

View File

@ -114,23 +114,25 @@ void AArch64InstrInfo::copyPhysReg(MachineBasicBlock &MBB,
} else if (AArch64::FPR128RegClass.contains(DestReg)) {
assert(AArch64::FPR128RegClass.contains(SrcReg));
// FIXME: there's no good way to do this, at least without NEON:
// + There's no single move instruction for q-registers
// + We can't create a spill slot and use normal STR/LDR because stack
// allocation has already happened
// + We can't go via X-registers with FMOV because register allocation has
// already happened.
// This may not be efficient, but at least it works.
BuildMI(MBB, I, DL, get(AArch64::LSFP128_PreInd_STR), AArch64::XSP)
.addReg(SrcReg)
.addReg(AArch64::XSP)
.addImm(0x1ff & -16);
// If NEON is enable, we use ORR to implement this copy.
// If NEON isn't available, emit STR and LDR to handle this.
if(getSubTarget().hasNEON()) {
BuildMI(MBB, I, DL, get(AArch64::ORRvvv_16B), DestReg)
.addReg(SrcReg)
.addReg(SrcReg);
return;
} else {
BuildMI(MBB, I, DL, get(AArch64::LSFP128_PreInd_STR), AArch64::XSP)
.addReg(SrcReg)
.addReg(AArch64::XSP)
.addImm(0x1ff & -16);
BuildMI(MBB, I, DL, get(AArch64::LSFP128_PostInd_LDR), DestReg)
.addReg(AArch64::XSP, RegState::Define)
.addReg(AArch64::XSP)
.addImm(16);
return;
BuildMI(MBB, I, DL, get(AArch64::LSFP128_PostInd_LDR), DestReg)
.addReg(AArch64::XSP, RegState::Define)
.addReg(AArch64::XSP)
.addImm(16);
return;
}
} else {
llvm_unreachable("Unknown register class in copyPhysReg");
}

View File

@ -238,6 +238,7 @@ entry:
define <2 x i64> @test_vuzp2q_s64(<2 x i64> %a, <2 x i64> %b) {
; CHECK: test_vuzp2q_s64:
; CHECK: ins {{v[0-9]+}}.d[0], {{v[0-9]+}}.d[1]
; CHECK-NEXT: orr {{v[0-9]+}}.16b, {{v[0-9]+}}.16b, {{v[0-9]+}}.16b
entry:
%shuffle.i = shufflevector <2 x i64> %a, <2 x i64> %b, <2 x i32> <i32 1, i32 3>
ret <2 x i64> %shuffle.i
@ -294,6 +295,7 @@ entry:
define <2 x i64> @test_vuzp2q_u64(<2 x i64> %a, <2 x i64> %b) {
; CHECK: test_vuzp2q_u64:
; CHECK: ins {{v[0-9]+}}.d[0], {{v[0-9]+}}.d[1]
; CHECK-NEXT: orr {{v[0-9]+}}.16b, {{v[0-9]+}}.16b, {{v[0-9]+}}.16b
entry:
%shuffle.i = shufflevector <2 x i64> %a, <2 x i64> %b, <2 x i32> <i32 1, i32 3>
ret <2 x i64> %shuffle.i
@ -318,6 +320,7 @@ entry:
define <2 x double> @test_vuzp2q_f64(<2 x double> %a, <2 x double> %b) {
; CHECK: test_vuzp2q_f64:
; CHECK: ins {{v[0-9]+}}.d[0], {{v[0-9]+}}.d[1]
; CHECK-NEXT: orr {{v[0-9]+}}.16b, {{v[0-9]+}}.16b, {{v[0-9]+}}.16b
entry:
%shuffle.i = shufflevector <2 x double> %a, <2 x double> %b, <2 x i32> <i32 1, i32 3>
ret <2 x double> %shuffle.i