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https://github.com/c64scene-ar/llvm-6502.git
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Provide proper masks for neon perfect shuffle table.
I definitely need to read documentation better :( git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82813 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -545,27 +545,27 @@ vext<2> the_vext2("vext2", OP_VEXT2);
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vext<3> the_vext3("vext3", OP_VEXT3);
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vext<3> the_vext3("vext3", OP_VEXT3);
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struct vuzpl : public Operator {
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struct vuzpl : public Operator {
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vuzpl() : Operator(0x1032, "vuzpl", OP_VUZPL, 2) {}
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vuzpl() : Operator(0x0246, "vuzpl", OP_VUZPL, 2) {}
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} the_vuzpl;
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} the_vuzpl;
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struct vuzpr : public Operator {
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struct vuzpr : public Operator {
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vuzpr() : Operator(0x4602, "vuzpr", OP_VUZPR, 2) {}
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vuzpr() : Operator(0x1357, "vuzpr", OP_VUZPR, 2) {}
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} the_vuzpr;
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} the_vuzpr;
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struct vzipl : public Operator {
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struct vzipl : public Operator {
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vzipl() : Operator(0x6273, "vzipl", OP_VZIPL, 2) {}
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vzipl() : Operator(0x0415, "vzipl", OP_VZIPL, 2) {}
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} the_vzipl;
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} the_vzipl;
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struct vzipr : public Operator {
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struct vzipr : public Operator {
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vzipr() : Operator(0x4051, "vzipr", OP_VZIPR, 2) {}
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vzipr() : Operator(0x2637, "vzipr", OP_VZIPR, 2) {}
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} the_vzipr;
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} the_vzipr;
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struct vtrnl : public Operator {
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struct vtrnl : public Operator {
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vtrnl() : Operator(0x5173, "vtrnl", OP_VTRNL, 2) {}
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vtrnl() : Operator(0x0426, "vtrnl", OP_VTRNL, 2) {}
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} the_vtrnl;
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} the_vtrnl;
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struct vtrnr : public Operator {
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struct vtrnr : public Operator {
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vtrnr() : Operator(0x4062, "vtrnr", OP_VTRNR, 2) {}
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vtrnr() : Operator(0x1537, "vtrnr", OP_VTRNR, 2) {}
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} the_vtrnr;
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} the_vtrnr;
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#endif
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#endif
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