Eliminate the O(n) version of TypeSymbolTable::remove, it is dead. When

inserting a type into the type symbol table, only compute unique name if not
in symtab already.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33983 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2007-02-07 05:35:58 +00:00
parent 67408dab1b
commit 58f84d4b2d
2 changed files with 21 additions and 26 deletions

View File

@ -113,11 +113,6 @@ public:
/// @returns the Type that was erased from the symbol table.
Type* remove(iterator TI);
/// Remove a specific Type from the symbol table. This isn't fast, linear
/// search, O(n), algorithm.
/// @returns true if the erase was successful (TI was found)
bool remove(Type* TI);
/// @}
/// @name AbstractTypeUser Methods
/// @{

View File

@ -47,17 +47,6 @@ Type* TypeSymbolTable::lookup(const std::string& Name) const {
return 0;
}
// Erase a specific type from the symbol table
bool TypeSymbolTable::remove(Type *N) {
for (iterator TI = tmap.begin(), TE = tmap.end(); TI != TE; ++TI) {
if (TI->second == N) {
this->remove(TI);
return true;
}
}
return false;
}
// remove - Remove a type from the symbol table...
Type* TypeSymbolTable::remove(iterator Entry) {
assert(Entry != tmap.end() && "Invalid entry to remove!");
@ -88,19 +77,30 @@ Type* TypeSymbolTable::remove(iterator Entry) {
void TypeSymbolTable::insert(const std::string& Name, const Type* T) {
assert(T && "Can't insert null type into symbol table!");
// Check to see if there is a naming conflict. If so, rename this type!
std::string UniqueName = Name;
if (lookup(Name))
UniqueName = getUniqueName(Name);
if (tmap.insert(make_pair(Name, T)).second) {
// Type inserted fine with no conflict.
#if DEBUG_SYMBOL_TABLE
dump();
cerr << " Inserting type: " << UniqueName << ": "
<< T->getDescription() << "\n";
dump();
cerr << " Inserted type: " << Name << ": " << T->getDescription() << "\n";
#endif
} else {
// If there is a name conflict...
// Check to see if there is a naming conflict. If so, rename this type!
std::string UniqueName = Name;
if (lookup(Name))
UniqueName = getUniqueName(Name);
#if DEBUG_SYMBOL_TABLE
dump();
cerr << " Inserting type: " << UniqueName << ": "
<< T->getDescription() << "\n";
#endif
// Insert the tmap entry
tmap.insert(make_pair(UniqueName, T));
// Insert the tmap entry
tmap.insert(make_pair(UniqueName, T));
}
// If we are adding an abstract type, add the symbol table to it's use list.
if (T->isAbstract()) {