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https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-14 11:32:34 +00:00
Implement == and != correctly. Before they would incorrectly return !=
for some constant exprs when they could really be the same value git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@10058 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -47,19 +47,6 @@ namespace llvm {
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class PointerType;
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//===----------------------------------------------------------------------===//
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// Implement == and != directly...
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//===----------------------------------------------------------------------===//
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inline ConstantBool *operator==(const Constant &V1, const Constant &V2) {
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assert(V1.getType() == V2.getType() && "Constant types must be identical!");
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return ConstantBool::get(&V1 == &V2);
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}
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inline ConstantBool *operator!=(const Constant &V1, const Constant &V2) {
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return ConstantBool::get(&V1 != &V2);
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}
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//===----------------------------------------------------------------------===//
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// Implement all other operators indirectly through TypeRules system
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//===----------------------------------------------------------------------===//
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@ -81,6 +68,8 @@ struct ConstRules {
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virtual ConstantBool *lessthan(const Constant *V1,
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const Constant *V2) const = 0;
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virtual ConstantBool *equalto(const Constant *V1,
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const Constant *V2) const = 0;
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// Casting operators. ick
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virtual ConstantBool *castToBool (const Constant *V) const = 0;
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@ -195,11 +184,21 @@ inline ConstantBool *operator<(const Constant &V1,
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return ConstRules::get(V1, V2).lessthan(&V1, &V2);
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}
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inline ConstantBool *operator==(const Constant &V1, const Constant &V2) {
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assert(V1.getType() == V2.getType() && "Constant types must be identical!");
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return ConstRules::get(V1, V2).equalto(&V1, &V2);
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}
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//===----------------------------------------------------------------------===//
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// Implement 'derived' operators based on what we already have...
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//===----------------------------------------------------------------------===//
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inline ConstantBool *operator!=(const Constant &V1, const Constant &V2) {
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if (ConstantBool *V = (V1 == V2))
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return V->inverted(); // !(V1 == V2)
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return 0;
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}
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inline ConstantBool *operator>(const Constant &V1,
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const Constant &V2) {
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return V2 < V1;
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@ -256,6 +256,10 @@ class TemplateRules : public ConstRules {
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const Constant *V2) const {
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return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2);
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}
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virtual ConstantBool *equalto(const Constant *V1,
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const Constant *V2) const {
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return SubClassName::EqualTo((const ArgType *)V1, (const ArgType *)V2);
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}
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// Casting operators. ick
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virtual ConstantBool *castToBool(const Constant *V) const {
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@ -313,6 +317,9 @@ class TemplateRules : public ConstRules {
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static ConstantBool *LessThan(const ArgType *V1, const ArgType *V2) {
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return 0;
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}
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static ConstantBool *EqualTo(const ArgType *V1, const ArgType *V2) {
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return 0;
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}
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// Casting operators. ick
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static ConstantBool *CastToBool (const Constant *V) { return 0; }
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@ -339,6 +346,10 @@ class TemplateRules : public ConstRules {
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// EmptyRules provides a concrete base class of ConstRules that does nothing
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//
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struct EmptyRules : public TemplateRules<Constant, EmptyRules> {
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static ConstantBool *EqualTo(const Constant *V1, const Constant *V2) {
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if (V1 == V2) return ConstantBool::True;
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return 0;
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}
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};
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@ -355,6 +366,10 @@ struct BoolRules : public TemplateRules<ConstantBool, BoolRules> {
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return ConstantBool::get(V1->getValue() < V2->getValue());
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}
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static ConstantBool *EqualTo(const Constant *V1, const Constant *V2) {
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return ConstantBool::get(V1 == V2);
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}
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static Constant *And(const ConstantBool *V1, const ConstantBool *V2) {
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return ConstantBool::get(V1->getValue() & V2->getValue());
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}
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@ -397,6 +412,9 @@ struct BoolRules : public TemplateRules<ConstantBool, BoolRules> {
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//
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struct NullPointerRules : public TemplateRules<ConstantPointerNull,
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NullPointerRules> {
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static ConstantBool *EqualTo(const Constant *V1, const Constant *V2) {
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return ConstantBool::True; // Null pointers are always equal
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}
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static ConstantBool *CastToBool (const Constant *V) {
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return ConstantBool::False;
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}
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@ -475,6 +493,12 @@ struct DirectRules : public TemplateRules<ConstantClass, SuperClass> {
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return ConstantBool::get(R);
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}
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static ConstantBool *EqualTo(const ConstantClass *V1,
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const ConstantClass *V2) {
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bool R = (BuiltinType)V1->getValue() == (BuiltinType)V2->getValue();
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return ConstantBool::get(R);
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}
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static Constant *CastToPointer(const ConstantClass *V,
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const PointerType *PTy) {
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if (V->isNullValue()) // Is it a FP or Integral null value?
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@ -47,19 +47,6 @@ namespace llvm {
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class PointerType;
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//===----------------------------------------------------------------------===//
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// Implement == and != directly...
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//===----------------------------------------------------------------------===//
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inline ConstantBool *operator==(const Constant &V1, const Constant &V2) {
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assert(V1.getType() == V2.getType() && "Constant types must be identical!");
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return ConstantBool::get(&V1 == &V2);
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}
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inline ConstantBool *operator!=(const Constant &V1, const Constant &V2) {
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return ConstantBool::get(&V1 != &V2);
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}
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//===----------------------------------------------------------------------===//
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// Implement all other operators indirectly through TypeRules system
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//===----------------------------------------------------------------------===//
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@ -81,6 +68,8 @@ struct ConstRules {
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virtual ConstantBool *lessthan(const Constant *V1,
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const Constant *V2) const = 0;
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virtual ConstantBool *equalto(const Constant *V1,
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const Constant *V2) const = 0;
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// Casting operators. ick
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virtual ConstantBool *castToBool (const Constant *V) const = 0;
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@ -195,11 +184,21 @@ inline ConstantBool *operator<(const Constant &V1,
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return ConstRules::get(V1, V2).lessthan(&V1, &V2);
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}
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inline ConstantBool *operator==(const Constant &V1, const Constant &V2) {
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assert(V1.getType() == V2.getType() && "Constant types must be identical!");
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return ConstRules::get(V1, V2).equalto(&V1, &V2);
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}
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//===----------------------------------------------------------------------===//
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// Implement 'derived' operators based on what we already have...
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//===----------------------------------------------------------------------===//
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inline ConstantBool *operator!=(const Constant &V1, const Constant &V2) {
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if (ConstantBool *V = (V1 == V2))
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return V->inverted(); // !(V1 == V2)
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return 0;
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}
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inline ConstantBool *operator>(const Constant &V1,
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const Constant &V2) {
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return V2 < V1;
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@ -47,19 +47,6 @@ namespace llvm {
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class PointerType;
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//===----------------------------------------------------------------------===//
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// Implement == and != directly...
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//===----------------------------------------------------------------------===//
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inline ConstantBool *operator==(const Constant &V1, const Constant &V2) {
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assert(V1.getType() == V2.getType() && "Constant types must be identical!");
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return ConstantBool::get(&V1 == &V2);
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}
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inline ConstantBool *operator!=(const Constant &V1, const Constant &V2) {
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return ConstantBool::get(&V1 != &V2);
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}
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//===----------------------------------------------------------------------===//
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// Implement all other operators indirectly through TypeRules system
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//===----------------------------------------------------------------------===//
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@ -81,6 +68,8 @@ struct ConstRules {
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virtual ConstantBool *lessthan(const Constant *V1,
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const Constant *V2) const = 0;
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virtual ConstantBool *equalto(const Constant *V1,
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const Constant *V2) const = 0;
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// Casting operators. ick
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virtual ConstantBool *castToBool (const Constant *V) const = 0;
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@ -195,11 +184,21 @@ inline ConstantBool *operator<(const Constant &V1,
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return ConstRules::get(V1, V2).lessthan(&V1, &V2);
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}
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inline ConstantBool *operator==(const Constant &V1, const Constant &V2) {
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assert(V1.getType() == V2.getType() && "Constant types must be identical!");
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return ConstRules::get(V1, V2).equalto(&V1, &V2);
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}
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//===----------------------------------------------------------------------===//
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// Implement 'derived' operators based on what we already have...
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//===----------------------------------------------------------------------===//
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inline ConstantBool *operator!=(const Constant &V1, const Constant &V2) {
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if (ConstantBool *V = (V1 == V2))
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return V->inverted(); // !(V1 == V2)
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return 0;
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}
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inline ConstantBool *operator>(const Constant &V1,
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const Constant &V2) {
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return V2 < V1;
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