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Express prepend and append in terms of a more generic insert().
Also add an MIBundleBuilder constructor that takes an existing bundle. Together these functions make it possible to add instructions to existing bundles. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@170063 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -363,6 +363,18 @@ public:
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}
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}
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/// Create an MIBundleBuilder representing an existing instruction or bundle
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/// that has MI as its head.
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explicit MIBundleBuilder(MachineInstr *MI)
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: MBB(*MI->getParent()), Begin(MI) {
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MachineBasicBlock::iterator I = MI;
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++I;
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End = I.getInstrIterator();
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}
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/// Return a reference to the basic block containing this bundle.
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MachineBasicBlock &getMBB() const { return MBB; }
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/// Return true if no instructions have been inserted in this bundle yet.
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/// Empty bundles aren't representable in a MachineBasicBlock.
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bool empty() const { return Begin == End; }
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@ -373,25 +385,38 @@ public:
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/// Return an iterator beyond the last bundled instruction.
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MachineBasicBlock::instr_iterator end() const { return End; }
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/// Insert MI into this bundle before I which must point to an instruction in
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/// the bundle, or end().
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MIBundleBuilder &insert(MachineBasicBlock::instr_iterator I,
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MachineInstr *MI) {
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MBB.insert(I, MI);
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if (I == Begin) {
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if (!empty())
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MI->bundleWithSucc();
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Begin = MI;
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return *this;
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}
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if (I == End) {
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MI->bundleWithPred();
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return *this;
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}
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// MI was inserted in the middle of the bundle, so its neighbors' flags are
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// already fine. Update MI's bundle flags manually.
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MI->setFlag(MachineInstr::BundledPred);
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MI->setFlag(MachineInstr::BundledSucc);
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return *this;
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}
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/// Insert MI into MBB by prepending it to the instructions in the bundle.
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/// MI will become the first instruction in the bundle.
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MIBundleBuilder &prepend(MachineInstr *MI) {
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MBB.insert(Begin, MI);
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if (!empty())
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MI->bundleWithSucc();
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Begin = MI;
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return *this;
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return insert(begin(), MI);
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}
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/// Insert MI into MBB by appending it to the instructions in the bundle.
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/// MI will become the last instruction in the bundle.
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MIBundleBuilder &append(MachineInstr *MI) {
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MBB.insert(End, MI);
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if (empty())
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Begin = MI;
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else
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MI->bundleWithPred();
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return *this;
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return insert(end(), MI);
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}
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};
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