Express prepend and append in terms of a more generic insert().

Also add an MIBundleBuilder constructor that takes an existing bundle.
Together these functions make it possible to add instructions to
existing bundles.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@170063 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jakob Stoklund Olesen 2012-12-13 00:59:36 +00:00
parent 10bd726459
commit 5d7802cecc

View File

@ -363,6 +363,18 @@ public:
}
}
/// Create an MIBundleBuilder representing an existing instruction or bundle
/// that has MI as its head.
explicit MIBundleBuilder(MachineInstr *MI)
: MBB(*MI->getParent()), Begin(MI) {
MachineBasicBlock::iterator I = MI;
++I;
End = I.getInstrIterator();
}
/// Return a reference to the basic block containing this bundle.
MachineBasicBlock &getMBB() const { return MBB; }
/// Return true if no instructions have been inserted in this bundle yet.
/// Empty bundles aren't representable in a MachineBasicBlock.
bool empty() const { return Begin == End; }
@ -373,25 +385,38 @@ public:
/// Return an iterator beyond the last bundled instruction.
MachineBasicBlock::instr_iterator end() const { return End; }
/// Insert MI into this bundle before I which must point to an instruction in
/// the bundle, or end().
MIBundleBuilder &insert(MachineBasicBlock::instr_iterator I,
MachineInstr *MI) {
MBB.insert(I, MI);
if (I == Begin) {
if (!empty())
MI->bundleWithSucc();
Begin = MI;
return *this;
}
if (I == End) {
MI->bundleWithPred();
return *this;
}
// MI was inserted in the middle of the bundle, so its neighbors' flags are
// already fine. Update MI's bundle flags manually.
MI->setFlag(MachineInstr::BundledPred);
MI->setFlag(MachineInstr::BundledSucc);
return *this;
}
/// Insert MI into MBB by prepending it to the instructions in the bundle.
/// MI will become the first instruction in the bundle.
MIBundleBuilder &prepend(MachineInstr *MI) {
MBB.insert(Begin, MI);
if (!empty())
MI->bundleWithSucc();
Begin = MI;
return *this;
return insert(begin(), MI);
}
/// Insert MI into MBB by appending it to the instructions in the bundle.
/// MI will become the last instruction in the bundle.
MIBundleBuilder &append(MachineInstr *MI) {
MBB.insert(End, MI);
if (empty())
Begin = MI;
else
MI->bundleWithPred();
return *this;
return insert(end(), MI);
}
};