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https://github.com/c64scene-ar/llvm-6502.git
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remove the "undead" terminology, which is nonstandard and never
made sense to me. We now have a set of dead stack objects, and they become live when loaded. Fix a theoretical problem where we'd pass in the wrong pointer to the alias query. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@120465 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -64,9 +64,9 @@ namespace {
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bool runOnBasicBlock(BasicBlock &BB);
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bool HandleFree(CallInst *F);
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bool handleEndBlock(BasicBlock &BB);
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bool RemoveUndeadPointers(Value *Ptr, uint64_t killPointerSize,
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BasicBlock::iterator &BBI,
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SmallPtrSet<Value*, 16> &deadPointers);
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bool RemoveAccessedObjects(Value *Ptr, uint64_t killPointerSize,
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BasicBlock::iterator &BBI,
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SmallPtrSet<Value*, 16> &deadPointers);
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void DeleteDeadInstruction(Instruction *I,
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SmallPtrSet<Value*, 16> *deadPointers = 0);
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@ -399,21 +399,22 @@ bool DSE::HandleFree(CallInst *F) {
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bool DSE::handleEndBlock(BasicBlock &BB) {
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bool MadeChange = false;
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// Pointers alloca'd in this function are dead in the end block
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SmallPtrSet<Value*, 16> DeadPointers;
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// Keep track of all of the stack objects that are dead at the end of the
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// function.
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SmallPtrSet<Value*, 16> DeadStackObjects;
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// Find all of the alloca'd pointers in the entry block.
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BasicBlock *Entry = BB.getParent()->begin();
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for (BasicBlock::iterator I = Entry->begin(), E = Entry->end(); I != E; ++I)
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if (AllocaInst *AI = dyn_cast<AllocaInst>(I))
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DeadPointers.insert(AI);
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DeadStackObjects.insert(AI);
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// Treat byval arguments the same, stores to them are dead at the end of the
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// function.
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for (Function::arg_iterator AI = BB.getParent()->arg_begin(),
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AE = BB.getParent()->arg_end(); AI != AE; ++AI)
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if (AI->hasByValAttr())
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DeadPointers.insert(AI);
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DeadStackObjects.insert(AI);
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// Scan the basic block backwards
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for (BasicBlock::iterator BBI = BB.end(); BBI != BB.begin(); ){
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@ -426,10 +427,10 @@ bool DSE::handleEndBlock(BasicBlock &BB) {
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// Alloca'd pointers or byval arguments (which are functionally like
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// alloca's) are valid candidates for removal.
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if (DeadPointers.count(Pointer)) {
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if (DeadStackObjects.count(Pointer)) {
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// DCE instructions only used to calculate that store.
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Instruction *Dead = BBI++;
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DeleteDeadInstruction(Dead, &DeadPointers);
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DeleteDeadInstruction(Dead, &DeadStackObjects);
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++NumFastStores;
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MadeChange = true;
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continue;
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@ -439,14 +440,14 @@ bool DSE::handleEndBlock(BasicBlock &BB) {
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// Remove any dead non-memory-mutating instructions.
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if (isInstructionTriviallyDead(BBI)) {
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Instruction *Inst = BBI++;
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DeleteDeadInstruction(Inst, &DeadPointers);
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DeleteDeadInstruction(Inst, &DeadStackObjects);
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++NumFastOther;
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MadeChange = true;
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continue;
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}
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if (AllocaInst *A = dyn_cast<AllocaInst>(BBI)) {
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DeadPointers.erase(A);
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DeadStackObjects.erase(A);
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continue;
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}
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@ -461,8 +462,8 @@ bool DSE::handleEndBlock(BasicBlock &BB) {
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// If the call might load from any of our allocas, then any store above
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// the call is live.
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SmallVector<Value*, 8> LiveAllocas;
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for (SmallPtrSet<Value*, 16>::iterator I = DeadPointers.begin(),
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E = DeadPointers.end(); I != E; ++I) {
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for (SmallPtrSet<Value*, 16>::iterator I = DeadStackObjects.begin(),
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E = DeadStackObjects.end(); I != E; ++I) {
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// If we detect that our AA is imprecise, it's not worth it to scan the
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// rest of the DeadPointers set. Just assume that the AA will return
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// ModRef for everything, and go ahead and bail out.
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@ -484,11 +485,11 @@ bool DSE::handleEndBlock(BasicBlock &BB) {
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for (SmallVector<Value*, 8>::iterator I = LiveAllocas.begin(),
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E = LiveAllocas.end(); I != E; ++I)
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DeadPointers.erase(*I);
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DeadStackObjects.erase(*I);
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// If all of the allocas were clobbered by the call then we're not going
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// to find anything else to process.
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if (DeadPointers.empty())
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if (DeadStackObjects.empty())
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return MadeChange;
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continue;
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@ -511,41 +512,47 @@ bool DSE::handleEndBlock(BasicBlock &BB) {
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continue;
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}
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KillPointer = KillPointer->getUnderlyingObject();
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// Remove any allocas from the DeadPointer set that are loaded, as this
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// makes any stores above the access live.
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MadeChange |= RemoveAccessedObjects(KillPointer, KillPointerSize, BBI,
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DeadStackObjects);
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// Deal with undead pointers
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MadeChange |= RemoveUndeadPointers(KillPointer, KillPointerSize, BBI,
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DeadPointers);
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// If all of the allocas were clobbered by the access then we're not going
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// to find anything else to process.
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if (DeadStackObjects.empty())
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break;
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}
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return MadeChange;
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}
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/// RemoveUndeadPointers - check for uses of a pointer that make it
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/// undead when scanning for dead stores to alloca's.
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bool DSE::RemoveUndeadPointers(Value *killPointer, uint64_t killPointerSize,
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BasicBlock::iterator &BBI,
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SmallPtrSet<Value*, 16> &DeadPointers) {
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// If the kill pointer can be easily reduced to an alloca,
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// don't bother doing extraneous AA queries.
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if (DeadPointers.count(killPointer)) {
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DeadPointers.erase(killPointer);
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/// RemoveAccessedObjects - Check to see if the specified location may alias any
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/// of the stack objects in the DeadStackObjects set. If so, they become live
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/// because the location is being loaded.
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bool DSE::RemoveAccessedObjects(Value *KillPointer, uint64_t KillPointerSize,
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BasicBlock::iterator &BBI,
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SmallPtrSet<Value*, 16> &DeadStackObjects) {
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Value *UnderlyingPointer = KillPointer->getUnderlyingObject();
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// A constant can't be in the dead pointer set.
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if (isa<Constant>(UnderlyingPointer))
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return false;
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// If the kill pointer can be easily reduced to an alloca, don't bother doing
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// extraneous AA queries.
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if (DeadStackObjects.count(UnderlyingPointer)) {
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DeadStackObjects.erase(UnderlyingPointer);
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return false;
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}
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// A global can't be in the dead pointer set.
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if (isa<GlobalValue>(killPointer))
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return false;
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bool MadeChange = false;
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SmallVector<Value*, 16> NowLive;
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SmallVector<Value*, 16> undead;
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for (SmallPtrSet<Value*, 64>::iterator I = DeadPointers.begin(),
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E = DeadPointers.end(); I != E; ++I) {
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for (SmallPtrSet<Value*, 16>::iterator I = DeadStackObjects.begin(),
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E = DeadStackObjects.end(); I != E; ++I) {
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// See if this pointer could alias it
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AliasAnalysis::AliasResult A = AA->alias(*I, getPointerSize(*I, *AA),
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killPointer, killPointerSize);
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KillPointer, KillPointerSize);
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// If it must-alias and a store, we can delete it
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if (isa<StoreInst>(BBI) && A == AliasAnalysis::MustAlias) {
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@ -553,7 +560,7 @@ bool DSE::RemoveUndeadPointers(Value *killPointer, uint64_t killPointerSize,
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// Remove it!
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++BBI;
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DeleteDeadInstruction(S, &DeadPointers);
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DeleteDeadInstruction(S, &DeadStackObjects);
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++NumFastStores;
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MadeChange = true;
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@ -561,12 +568,12 @@ bool DSE::RemoveUndeadPointers(Value *killPointer, uint64_t killPointerSize,
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// Otherwise, it is undead
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} else if (A != AliasAnalysis::NoAlias)
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undead.push_back(*I);
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NowLive.push_back(*I);
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}
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for (SmallVector<Value*, 16>::iterator I = undead.begin(), E = undead.end();
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for (SmallVector<Value*, 16>::iterator I = NowLive.begin(), E = NowLive.end();
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I != E; ++I)
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DeadPointers.erase(*I);
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DeadStackObjects.erase(*I);
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return MadeChange;
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}
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