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https://github.com/c64scene-ar/llvm-6502.git
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Remove unused argument.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@120621 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -717,7 +717,7 @@ private:
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/// Compute the effective fragment size assuming it is layed out at the given
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/// \arg SectionAddress and \arg FragmentOffset.
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uint64_t ComputeFragmentSize(MCAsmLayout &Layout, const MCFragment &F,
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uint64_t ComputeFragmentSize(const MCFragment &F,
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uint64_t SectionAddress,
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uint64_t FragmentOffset) const;
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@ -336,8 +336,7 @@ bool MCAssembler::EvaluateFixup(const MCObjectWriter &Writer,
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return IsResolved;
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}
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uint64_t MCAssembler::ComputeFragmentSize(MCAsmLayout &Layout,
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const MCFragment &F,
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uint64_t MCAssembler::ComputeFragmentSize(const MCFragment &F,
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uint64_t SectionAddress,
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uint64_t FragmentOffset) const {
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switch (F.getKind()) {
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@ -410,7 +409,7 @@ void MCAsmLayout::LayoutFragment(MCFragment *F) {
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// Compute fragment offset and size.
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F->Offset = Address - StartAddress;
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F->EffectiveSize = getAssembler().ComputeFragmentSize(*this, *F, StartAddress,
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F->EffectiveSize = getAssembler().ComputeFragmentSize(*F, StartAddress,
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F->Offset);
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LastValidFragment = F;
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