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Create enums for the different attributes.
We use the enums to query whether an Attributes object has that attribute. The opaque layer is responsible for knowing where that specific attribute is stored. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165488 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -193,7 +193,8 @@ void PPCFrameLowering::determineFrameLayout(MachineFunction &MF) const {
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// to adjust the stack pointer (we fit in the Red Zone). For 64-bit
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// SVR4, we also require a stack frame if we need to spill the CR,
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// since this spill area is addressed relative to the stack pointer.
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bool DisableRedZone = MF.getFunction()->getFnAttributes().hasNoRedZoneAttr();
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bool DisableRedZone = MF.getFunction()->getFnAttributes().
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hasAttribute(Attributes::NoRedZone);
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// FIXME SVR4 The 32-bit SVR4 ABI has no red zone. However, it can
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// still generate stackless code if all local vars are reg-allocated.
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// Try: (FrameSize <= 224
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@ -255,7 +256,7 @@ bool PPCFrameLowering::needsFP(const MachineFunction &MF) const {
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// Naked functions have no stack frame pushed, so we don't have a frame
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// pointer.
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if (MF.getFunction()->getFnAttributes().hasNakedAttr())
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if (MF.getFunction()->getFnAttributes().hasAttribute(Attributes::Naked))
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return false;
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return MF.getTarget().Options.DisableFramePointerElim(MF) ||
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