Initail checking of structure swapper

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1248 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2001-11-10 07:28:25 +00:00
parent 2ac03f488b
commit 7546c21ae1
2 changed files with 133 additions and 0 deletions

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//===- llvm/Transforms/SwapStructContents.h - Permute Structs ----*- C++ -*--=//
//
// This pass does a simple transformation that swaps all of the elements of the
// struct types in the program around.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_SWAPSTRUCTCONTENTS_H
#define LLVM_TRANSFORMS_SWAPSTRUCTCONTENTS_H
#include "llvm/Pass.h"
class SwapStructContents : public Pass {
Pass *StructMutator;
public:
// doPassInitialization - Figure out what transformation to do
//
bool doPassInitialization(Module *M);
// doPerMethodWork - Virtual method overriden by subclasses to do the
// per-method processing of the pass.
//
virtual bool doPerMethodWork(Method *M) {
return StructMutator->doPerMethodWork(M);
}
// doPassFinalization - Forward to our worker.
//
virtual bool doPassFinalization(Module *M) {
return StructMutator->doPassFinalization(M);
}
};
#endif

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//===- SwapStructContents.cpp - Swap structure elements around ---*- C++ -*--=//
//
// This pass does a simple transformation that swaps all of the elements of the
// struct types in the program around.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/SwapStructContents.h"
#include "llvm/Transforms/MutateStructTypes.h"
#include "llvm/Analysis/FindUsedTypes.h"
#include "llvm/Analysis/FindUnsafePointerTypes.h"
#include "llvm/DerivedTypes.h"
// PruneTypes - Given a type Ty, make sure that neither it, or one of its
// subtypes, occur in TypesToModify.
//
static void PruneTypes(const Type *Ty, set<const StructType*> &TypesToModify,
set<const Type*> &ProcessedTypes) {
if (ProcessedTypes.count(Ty)) return; // Already been checked
ProcessedTypes.insert(Ty);
// If the element is in TypesToModify, remove it now...
if (const StructType *ST = dyn_cast<StructType>(Ty))
TypesToModify.erase(ST); // This doesn't fail if the element isn't present
// Remove all types that this type contains as well...
//
for (Type::subtype_iterator I = Ty->subtype_begin(), E = Ty->subtype_end();
I != E; ++I)
PruneTypes(*I, TypesToModify, ProcessedTypes);
}
// doPassInitialization - This does all of the work of the pass
//
bool SwapStructContents::doPassInitialization(Module *M) {
// We need to know which types to modify, and which types we CAN'T modify
FindUsedTypes FUT/*(true)*/; // TODO: Do symbol tables as well
FindUnsafePointerTypes FUPT;
// Simutaneously find all of the types used, and all of the types that aren't
// safe.
//
vector<Pass*> Analyses;
Analyses.push_back(&FUT);
Analyses.push_back(&FUPT);
Pass::runAllPasses(M, Analyses); // Do analyses
// Get the results out of the analyzers...
const set<PointerType*> &UnsafePTys = FUPT.getUnsafeTypes();
const set<const Type *> &UsedTypes = FUT.getTypes();
// Combine the two sets, weeding out non structure types. Closures should
// would be nice.
set<const StructType*> TypesToModify;
for (set<const Type *>::const_iterator I = UsedTypes.begin(),
E = UsedTypes.end(); I != E; ++I)
if (const StructType *ST = dyn_cast<StructType>(*I))
TypesToModify.insert(ST);
// Go through the Unsafe types and remove all types from TypesToModify that we
// are not allowed to modify, because that would be unsafe.
//
set<const Type*> ProcessedTypes;
for (set<PointerType*>::const_iterator I = UnsafePTys.begin(),
E = UnsafePTys.end(); I != E; ++I)
PruneTypes(*I, TypesToModify, ProcessedTypes);
// Build up a set of structure types that we are going to modify, and
// information describing how to modify them.
map<const StructType*, vector<int> > Transforms;
for (set<const StructType*>::iterator I = TypesToModify.begin(),
E = TypesToModify.end(); I != E; ++I) {
const StructType *ST = *I;
unsigned NumElements = ST->getElementTypes().size();
vector<int> &Transform = Transforms[ST]; // Fill in the map directly
Transform.reserve(NumElements);
// The transformation to do is: just simply swap the elements
for (unsigned i = 0; i < NumElements; ++i)
Transform.push_back(NumElements-i-1);
}
// Create the Worker to do our stuff for us...
StructMutator = new MutateStructTypes(Transforms);
// Do initial work.
return StructMutator->doPassInitialization(M);
}