lib/Support/CrashRecoveryContext.cpp: Add Win32 support to CrashRecoveryContext. Thanks to Aaron Ballman!

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@138199 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
NAKAMURA Takumi 2011-08-20 06:35:36 +00:00
parent aa629668db
commit 77c108241a

View File

@ -12,6 +12,7 @@
#include "llvm/Config/config.h"
#include "llvm/Support/Mutex.h"
#include "llvm/Support/ThreadLocal.h"
#include "llvm/Support/ErrorHandling.h"
#include <setjmp.h>
#include <cstdio>
using namespace llvm;
@ -123,7 +124,56 @@ CrashRecoveryContext::unregisterCleanup(CrashRecoveryContextCleanup *cleanup) {
#ifdef LLVM_ON_WIN32
// FIXME: No real Win32 implementation currently.
#include "Windows/Windows.h"
// On Windows, we can make use of vectored exception handling to
// catch most crashing situations. Note that this does mean
// we will be alerted of exceptions *before* structured exception
// handling has the opportunity to catch it. But that isn't likely
// to cause problems because nowhere in the project is SEH being
// used.
//
// Vectored exception handling is built on top of SEH, and so it
// works on a per-thread basis.
//
// The vectored exception handler functionality was added in Windows
// XP, so if support for older versions of Windows is required,
// it will have to be added.
//
// If we want to support as far back as Win2k, we could use the
// SetUnhandledExceptionFilter API, but there's a risk of that
// being entirely overwritten (it's not a chain).
static LONG CALLBACK ExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo)
{
// Lookup the current thread local recovery object.
const CrashRecoveryContextImpl *CRCI = CurrentContext.get();
if (!CRCI) {
// Something has gone horribly wrong, so let's just tell everyone
// to keep searching
CrashRecoveryContext::Disable();
return EXCEPTION_CONTINUE_SEARCH;
}
// TODO: We can capture the stack backtrace here and store it on the
// implementation if we so choose.
// Handle the crash
const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash();
// Note that we don't actually get here because HandleCrash calls
// longjmp, which means the HandleCrash function never returns.
llvm_unreachable("Handled the crash, should have longjmp'ed out of here");
return EXCEPTION_CONTINUE_SEARCH;
}
// Because the Enable and Disable calls are static, it means that
// there may not actually be an Impl available, or even a current
// CrashRecoveryContext at all. So we make use of a thread-local
// exception table. The handles contained in here will either be
// non-NULL, valid VEH handles, or NULL.
static sys::ThreadLocal<const void> sCurrentExceptionHandle;
void CrashRecoveryContext::Enable() {
sys::ScopedLock L(gCrashRecoveryContexMutex);
@ -132,6 +182,13 @@ void CrashRecoveryContext::Enable() {
return;
gCrashRecoveryEnabled = true;
// We can set up vectored exception handling now. We will install our
// handler as the front of the list, though there's no assurances that
// it will remain at the front (another call could install itself before
// our handler). This 1) isn't likely, and 2) shouldn't cause problems.
PVOID handle = ::AddVectoredExceptionHandler(1, ExceptionHandler);
sCurrentExceptionHandle.set(handle);
}
void CrashRecoveryContext::Disable() {
@ -141,6 +198,15 @@ void CrashRecoveryContext::Disable() {
return;
gCrashRecoveryEnabled = false;
PVOID currentHandle = const_cast<PVOID>(sCurrentExceptionHandle.get());
if (currentHandle) {
// Now we can remove the vectored exception handler from the chain
::RemoveVectoredExceptionHandler(currentHandle);
// Reset the handle in our thread-local set.
sCurrentExceptionHandle.set(NULL);
}
}
#else