speed up iterative loop by using iterators. changes direction, but functionally equivalent

if this works out, I'll change the others next.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@62385 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Gabor Greif 2009-01-17 00:14:25 +00:00
parent 125329891f
commit 7b98424f71

View File

@ -260,10 +260,10 @@ void CallGraphNode::dump() const { print(cerr); }
/// specified call site. Note that this method takes linear time, so it
/// should be used sparingly.
void CallGraphNode::removeCallEdgeFor(CallSite CS) {
for (unsigned i = CalledFunctions.size(); ; --i) {
assert(i && "Cannot find callsite to remove!");
if (CalledFunctions[i-1].first == CS) {
CalledFunctions.erase(CalledFunctions.begin()+i-1);
for (CalledFunctionsVector::iterator I = CalledFunctions.begin(); ; ++I) {
assert(I != CalledFunctions.end() && "Cannot find callsite to remove!");
if (I->first == CS) {
CalledFunctions.erase(I);
return;
}
}