rename priorityqueue -> availablequeue. When a node is scheduled, remember

which cycle it lands on.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@26714 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner
2006-03-11 22:44:37 +00:00
parent c1c078c170
commit 8469031622

View File

@@ -57,6 +57,7 @@ namespace {
bool isScheduled : 1; // True once scheduled. bool isScheduled : 1; // True once scheduled.
unsigned short Latency; // Node latency. unsigned short Latency; // Node latency.
unsigned CycleBound; // Upper/lower cycle to be scheduled at. unsigned CycleBound; // Upper/lower cycle to be scheduled at.
unsigned Cycle; // Once scheduled, the cycle of the op.
unsigned NodeNum; // Entry # of node in the node vector. unsigned NodeNum; // Entry # of node in the node vector.
SUnit(SDNode *node, unsigned nodenum) SUnit(SDNode *node, unsigned nodenum)
@@ -64,7 +65,7 @@ namespace {
NumChainPredsLeft(0), NumChainSuccsLeft(0), NumChainPredsLeft(0), NumChainSuccsLeft(0),
isTwoAddress(false), isDefNUseOperand(false), isTwoAddress(false), isDefNUseOperand(false),
isAvailable(false), isScheduled(false), isAvailable(false), isScheduled(false),
Latency(0), CycleBound(0), NodeNum(nodenum) {} Latency(0), CycleBound(0), Cycle(0), NodeNum(nodenum) {}
void dump(const SelectionDAG *G) const; void dump(const SelectionDAG *G) const;
void dumpAll(const SelectionDAG *G) const; void dumpAll(const SelectionDAG *G) const;
@@ -168,8 +169,9 @@ private:
/// it is top-down. /// it is top-down.
bool isBottomUp; bool isBottomUp;
/// PriorityQueue - The priority queue to use. /// AvailableQueue - The priority queue to use for the available SUnits.
SchedulingPriorityQueue *PriorityQueue; ///
SchedulingPriorityQueue *AvailableQueue;
/// HazardRec - The hazard recognizer to use. /// HazardRec - The hazard recognizer to use.
HazardRecognizer *HazardRec; HazardRecognizer *HazardRec;
@@ -177,15 +179,15 @@ private:
public: public:
ScheduleDAGList(SelectionDAG &dag, MachineBasicBlock *bb, ScheduleDAGList(SelectionDAG &dag, MachineBasicBlock *bb,
const TargetMachine &tm, bool isbottomup, const TargetMachine &tm, bool isbottomup,
SchedulingPriorityQueue *priorityqueue, SchedulingPriorityQueue *availqueue,
HazardRecognizer *HR) HazardRecognizer *HR)
: ScheduleDAG(dag, bb, tm), isBottomUp(isbottomup), : ScheduleDAG(dag, bb, tm), isBottomUp(isbottomup),
PriorityQueue(priorityqueue), HazardRec(HR) { AvailableQueue(availqueue), HazardRec(HR) {
} }
~ScheduleDAGList() { ~ScheduleDAGList() {
delete HazardRec; delete HazardRec;
delete PriorityQueue; delete AvailableQueue;
} }
void Schedule(); void Schedule();
@@ -385,7 +387,7 @@ void ScheduleDAGList::Schedule() {
// Build scheduling units. // Build scheduling units.
BuildSchedUnits(); BuildSchedUnits();
PriorityQueue->initNodes(SUnits); AvailableQueue->initNodes(SUnits);
// Execute the actual scheduling loop Top-Down or Bottom-Up as appropriate. // Execute the actual scheduling loop Top-Down or Bottom-Up as appropriate.
if (isBottomUp) if (isBottomUp)
@@ -393,7 +395,7 @@ void ScheduleDAGList::Schedule() {
else else
ListScheduleTopDown(); ListScheduleTopDown();
PriorityQueue->releaseState(); AvailableQueue->releaseState();
DEBUG(std::cerr << "*** Final schedule ***\n"); DEBUG(std::cerr << "*** Final schedule ***\n");
DEBUG(dumpSchedule()); DEBUG(dumpSchedule());
@@ -410,12 +412,12 @@ void ScheduleDAGList::Schedule() {
/// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. Add it to /// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. Add it to
/// the Available queue is the count reaches zero. Also update its cycle bound. /// the Available queue is the count reaches zero. Also update its cycle bound.
void ScheduleDAGList::ReleasePred(SUnit *PredSU, bool isChain, void ScheduleDAGList::ReleasePred(SUnit *PredSU, bool isChain,
unsigned CurrCycle) { unsigned CurCycle) {
// FIXME: the distance between two nodes is not always == the predecessor's // FIXME: the distance between two nodes is not always == the predecessor's
// latency. For example, the reader can very well read the register written // latency. For example, the reader can very well read the register written
// by the predecessor later than the issue cycle. It also depends on the // by the predecessor later than the issue cycle. It also depends on the
// interrupt model (drain vs. freeze). // interrupt model (drain vs. freeze).
PredSU->CycleBound = std::max(PredSU->CycleBound,CurrCycle + PredSU->Latency); PredSU->CycleBound = std::max(PredSU->CycleBound, CurCycle + PredSU->Latency);
if (!isChain) if (!isChain)
PredSU->NumSuccsLeft--; PredSU->NumSuccsLeft--;
@@ -435,23 +437,26 @@ void ScheduleDAGList::ReleasePred(SUnit *PredSU, bool isChain,
// EntryToken has to go last! Special case it here. // EntryToken has to go last! Special case it here.
if (PredSU->Node->getOpcode() != ISD::EntryToken) { if (PredSU->Node->getOpcode() != ISD::EntryToken) {
PredSU->isAvailable = true; PredSU->isAvailable = true;
PriorityQueue->push(PredSU); AvailableQueue->push(PredSU);
} }
} }
} }
/// ScheduleNodeBottomUp - Add the node to the schedule. Decrement the pending /// ScheduleNodeBottomUp - Add the node to the schedule. Decrement the pending
/// count of its predecessors. If a predecessor pending count is zero, add it to /// count of its predecessors. If a predecessor pending count is zero, add it to
/// the Available queue. /// the Available queue.
void ScheduleDAGList::ScheduleNodeBottomUp(SUnit *SU, unsigned CurrCycle) { void ScheduleDAGList::ScheduleNodeBottomUp(SUnit *SU, unsigned CurCycle) {
DEBUG(std::cerr << "*** Scheduling: "); DEBUG(std::cerr << "*** Scheduling: ");
DEBUG(SU->dump(&DAG)); DEBUG(SU->dump(&DAG));
SU->Cycle = CurCycle;
Sequence.push_back(SU); Sequence.push_back(SU);
// Bottom up: release predecessors // Bottom up: release predecessors
for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Preds.begin(), for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Preds.begin(),
E = SU->Preds.end(); I != E; ++I) { E = SU->Preds.end(); I != E; ++I) {
ReleasePred(I->first, I->second, CurrCycle); ReleasePred(I->first, I->second, CurCycle);
// FIXME: This is something used by the priority function that it should
// calculate directly.
if (!I->second) if (!I->second)
SU->NumPredsLeft--; SU->NumPredsLeft--;
} }
@@ -468,27 +473,27 @@ static inline bool isReady(SUnit *SU, unsigned CurrCycle) {
void ScheduleDAGList::ListScheduleBottomUp() { void ScheduleDAGList::ListScheduleBottomUp() {
unsigned CurrCycle = 0; unsigned CurrCycle = 0;
// Add root to Available queue. // Add root to Available queue.
PriorityQueue->push(SUnitMap[DAG.getRoot().Val]); AvailableQueue->push(SUnitMap[DAG.getRoot().Val]);
// While Available queue is not empty, grab the node with the highest // While Available queue is not empty, grab the node with the highest
// priority. If it is not ready put it back. Schedule the node. // priority. If it is not ready put it back. Schedule the node.
std::vector<SUnit*> NotReady; std::vector<SUnit*> NotReady;
while (!PriorityQueue->empty()) { while (!AvailableQueue->empty()) {
SUnit *CurrNode = PriorityQueue->pop(); SUnit *CurrNode = AvailableQueue->pop();
while (!isReady(CurrNode, CurrCycle)) { while (!isReady(CurrNode, CurrCycle)) {
NotReady.push_back(CurrNode); NotReady.push_back(CurrNode);
CurrNode = PriorityQueue->pop(); CurrNode = AvailableQueue->pop();
} }
// Add the nodes that aren't ready back onto the available list. // Add the nodes that aren't ready back onto the available list.
PriorityQueue->push_all(NotReady); AvailableQueue->push_all(NotReady);
NotReady.clear(); NotReady.clear();
ScheduleNodeBottomUp(CurrNode, CurrCycle); ScheduleNodeBottomUp(CurrNode, CurrCycle);
CurrCycle++; CurrCycle++;
CurrNode->isScheduled = true; CurrNode->isScheduled = true;
PriorityQueue->ScheduledNode(CurrNode); AvailableQueue->ScheduledNode(CurrNode);
} }
// Add entry node last // Add entry node last
@@ -524,12 +529,12 @@ void ScheduleDAGList::ListScheduleBottomUp() {
/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. Add it to /// ReleaseSucc - Decrement the NumPredsLeft count of a successor. Add it to
/// the Available queue is the count reaches zero. Also update its cycle bound. /// the Available queue is the count reaches zero. Also update its cycle bound.
void ScheduleDAGList::ReleaseSucc(SUnit *SuccSU, bool isChain, void ScheduleDAGList::ReleaseSucc(SUnit *SuccSU, bool isChain,
unsigned CurrCycle) { unsigned CurCycle) {
// FIXME: the distance between two nodes is not always == the predecessor's // FIXME: the distance between two nodes is not always == the predecessor's
// latency. For example, the reader can very well read the register written // latency. For example, the reader can very well read the register written
// by the predecessor later than the issue cycle. It also depends on the // by the predecessor later than the issue cycle. It also depends on the
// interrupt model (drain vs. freeze). // interrupt model (drain vs. freeze).
SuccSU->CycleBound = std::max(SuccSU->CycleBound,CurrCycle + SuccSU->Latency); SuccSU->CycleBound = std::max(SuccSU->CycleBound, CurCycle + SuccSU->Latency);
if (!isChain) if (!isChain)
SuccSU->NumPredsLeft--; SuccSU->NumPredsLeft--;
@@ -547,26 +552,24 @@ void ScheduleDAGList::ReleaseSucc(SUnit *SuccSU, bool isChain,
if ((SuccSU->NumPredsLeft + SuccSU->NumChainPredsLeft) == 0) { if ((SuccSU->NumPredsLeft + SuccSU->NumChainPredsLeft) == 0) {
SuccSU->isAvailable = true; SuccSU->isAvailable = true;
PriorityQueue->push(SuccSU); AvailableQueue->push(SuccSU);
} }
} }
/// ScheduleNodeTopDown - Add the node to the schedule. Decrement the pending /// ScheduleNodeTopDown - Add the node to the schedule. Decrement the pending
/// count of its successors. If a successor pending count is zero, add it to /// count of its successors. If a successor pending count is zero, add it to
/// the Available queue. /// the Available queue.
void ScheduleDAGList::ScheduleNodeTopDown(SUnit *SU, unsigned CurrCycle) { void ScheduleDAGList::ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle) {
DEBUG(std::cerr << "*** Scheduling: "); DEBUG(std::cerr << "*** Scheduling: ");
DEBUG(SU->dump(&DAG)); DEBUG(SU->dump(&DAG));
Sequence.push_back(SU); Sequence.push_back(SU);
SU->Cycle = CurCycle;
// Bottom up: release successors. // Bottom up: release successors.
for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Succs.begin(), for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Succs.begin(),
E = SU->Succs.end(); I != E; ++I) { E = SU->Succs.end(); I != E; ++I)
ReleaseSucc(I->first, I->second, CurrCycle); ReleaseSucc(I->first, I->second, CurCycle);
if (!I->second)
SU->NumSuccsLeft--;
}
} }
/// ListScheduleTopDown - The main loop of list scheduling for top-down /// ListScheduleTopDown - The main loop of list scheduling for top-down
@@ -582,18 +585,18 @@ void ScheduleDAGList::ListScheduleTopDown() {
for (unsigned i = 0, e = SUnits.size(); i != e; ++i) { for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
// It is available if it has no predecessors. // It is available if it has no predecessors.
if (SUnits[i].Preds.size() == 0 && &SUnits[i] != Entry) if (SUnits[i].Preds.size() == 0 && &SUnits[i] != Entry)
PriorityQueue->push(&SUnits[i]); AvailableQueue->push(&SUnits[i]);
} }
// While Available queue is not empty, grab the node with the highest // While Available queue is not empty, grab the node with the highest
// priority. If it is not ready put it back. Schedule the node. // priority. If it is not ready put it back. Schedule the node.
std::vector<SUnit*> NotReady; std::vector<SUnit*> NotReady;
while (!PriorityQueue->empty()) { while (!AvailableQueue->empty()) {
SUnit *FoundNode = 0; SUnit *FoundNode = 0;
bool HasNoopHazards = false; bool HasNoopHazards = false;
do { do {
SUnit *CurNode = PriorityQueue->pop(); SUnit *CurNode = AvailableQueue->pop();
// Get the node represented by this SUnit. // Get the node represented by this SUnit.
SDNode *N = CurNode->Node; SDNode *N = CurNode->Node;
@@ -613,10 +616,10 @@ void ScheduleDAGList::ListScheduleTopDown() {
HasNoopHazards |= HT == HazardRecognizer::NoopHazard; HasNoopHazards |= HT == HazardRecognizer::NoopHazard;
NotReady.push_back(CurNode); NotReady.push_back(CurNode);
} while (!PriorityQueue->empty()); } while (!AvailableQueue->empty());
// Add the nodes that aren't ready back onto the available list. // Add the nodes that aren't ready back onto the available list.
PriorityQueue->push_all(NotReady); AvailableQueue->push_all(NotReady);
NotReady.clear(); NotReady.clear();
// If we found a node to schedule, do it now. // If we found a node to schedule, do it now.
@@ -625,7 +628,7 @@ void ScheduleDAGList::ListScheduleTopDown() {
CurrCycle++; // Fixme don't increment for pseudo-ops! CurrCycle++; // Fixme don't increment for pseudo-ops!
HazardRec->EmitInstruction(FoundNode->Node); HazardRec->EmitInstruction(FoundNode->Node);
FoundNode->isScheduled = true; FoundNode->isScheduled = true;
PriorityQueue->ScheduledNode(FoundNode); AvailableQueue->ScheduledNode(FoundNode);
} else if (!HasNoopHazards) { } else if (!HasNoopHazards) {
// Otherwise, we have a pipeline stall, but no other problem, just advance // Otherwise, we have a pipeline stall, but no other problem, just advance
// the current cycle and try again. // the current cycle and try again.